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Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
I respect the game's willingness to blindside you with a motherfucking floor boss this early. I wonder how that wound up going over, though.

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Rea
Apr 5, 2011

Komi-san won.

The Highlander overview.

werbear
Jan 14, 2017
I have yet to use a main class Highlander in EON - but I really appreciate them as a subclass.
HP Up, Phys DEF UP and Phys ATK Up are some generic passives most EON classes can use.
Bloody Veil is pretty cool as it can prevent some two-shots out of nowhere.
Blood Fortune, Battle Instict and Black Sabbath can be useful for a variety of parties and are worth using even at half level.
And if you are lacking buffs half-level Bloody Offence is not too bad with its 30% damage increase.

Unless I just overlooked it EON doesn't seem to have a Bushi or a Gladiator class you can just slap on everyone for a big (reliable) damage boost - so if you don't have any specific plans for your subclass the varied usefulness of Highlander makes them a good default subclass.
Even if you don't want to use any active Highlander skills or can't use their skills because your character is too busy with their main class the generic passives and Bloody Veil are alright to give a character just a few more percentages late-game.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

I'm using a main class Highlander and I am NEVER in a position that Spear Reversal actually gets the damage bonus. My party just has too much passive healing.

blizzardvizard
Sep 12, 2012

Shhh... don't wake up the sleeping lion :3:

Zurai posted:

I'm using a main class Highlander and I am NEVER in a position that Spear Reversal actually gets the damage bonus. My party just has too much passive healing.

This had been my experience too; Spear Reversal can obviously be very strong, but it's a skill that you need to weigh against your party composition, and whether it's worth it to possibly restructure your other party members (dropping some passive healing, make Spear Reversal go before heals with equipment speed tweaking, etc.) just to support Spear Reversal.

I only took 1 point in it for some possible cases where it would be better than Legion Charge or Cross Charge (510% damage is still perfectly usable) and because relying on Legion Charge + Hero Battle in boss fights was good enough given my party.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

werbear posted:

I have yet to use a main class Highlander in EON - but I really appreciate them as a subclass.
HP Up, Phys DEF UP and Phys ATK Up are some generic passives most EON classes can use.
Bloody Veil is pretty cool as it can prevent some two-shots out of nowhere.
Blood Fortune, Battle Instict and Black Sabbath can be useful for a variety of parties and are worth using even at half level.
And if you are lacking buffs half-level Bloody Offence is not too bad with its 30% damage increase.

Unless I just overlooked it EON doesn't seem to have a Bushi or a Gladiator class you can just slap on everyone for a big (reliable) damage boost - so if you don't have any specific plans for your subclass the varied usefulness of Highlander makes them a good default subclass.
Even if you don't want to use any active Highlander skills or can't use their skills because your character is too busy with their main class the generic passives and Bloody Veil are alright to give a character just a few more percentages late-game.

Yeah, I gave my Gunner a Highlander sub because it's a squishy physical attacking class that tends to have a bunch of spare SP to throw into passives. You could give it to pretty much any other physical character or even a Meteor-focused Zodiac under similar logic.

Rea
Apr 5, 2011

Komi-san won.

Update 9.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
The end of the first boss fight of Nexus in a nutshell.

werbear
Jan 14, 2017
Three boss fights on one floor! And two of them are against the same boss! (even if Berserker King was hurt before the first fight)
After nearly completely copy-pasting B1F they made Lush Woodlands still pretty memorable.
Cernunnos is originally from Primitive Jungle which is the next labyrinth - I wonder why it left its old home to wander off into another forest.


Space-time in these LPs sure is getting unstable. At first there was game over space. Then people from different LPs could interact through game over space. Quixote in the EOU LP also did... something to allow the classic party to fight story bosses. And now adventurers get teleported through time and space and need to fight for their life.
The (actually EO-canon) wierdness of Lemuria doesn't help since the land holds labyrinths from different parts of the world (we have seen places from near Tharsis and Etria thus far)...

quote:

Oh hello there.

But seems like all that is just another tuesday for Cason.

BlackPersona
Oct 21, 2012


My headcanon is that Cernunnos and the Berserker King are actually BFFs and Cernunnos came to visit the Berserker King when you killed its friend. :v:

Arcade Rabbit
Nov 11, 2013

My one issue with this, is they did one of the best surprises so early in the game. The other areas all have their own fun gimmicks and twists on previous games and versions, but I feel the ambush early on and then the dual boss routine should have come later because its just so good.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Arcade Rabbit posted:

My one issue with this, is they did one of the best surprises so early in the game. The other areas all have their own fun gimmicks and twists on previous games and versions, but I feel the ambush early on and then the dual boss routine should have come later because its just so good.

Most likely because of the possible screwing yourself over issue with saves. While the game does warn you, it would suck to have to restart the entire game. And it'll sting less to redo a smaller part of the game than a very large chunk of it.

werbear
Jan 14, 2017
Later bosses are also usually more complex than early bosses. While it's easy to build a super strong party in Nexus some people might just pick their favorites and run those - resulting in a very badly optimized party that might need to prepare for each and every boss via equipment and tons of consumables.
So with more involved bosses a double fight might simply become impossible since you can't go back to town in between even if you don't overwrite your old file, completely stonewalling your progress. The DS EOs or even the Untolds would not have a problem with that (EO2U Scylla comes to mind) but EON is pretty casual.

And if you try to lessen the difficulty of the double fight by putting two simple bosses later in the game it loses a lot of its impact. Both Berserker King and Cernunnos have mechanics you would expect around this time of the game so you have two full boss fights back to back. Which is what makes it really surpising; at no point during or shortly after the fight did I ever think something was up...

An ambush by a boss could have happened later in the game, though.

Argent Cinereus
Feb 25, 2013
It also helps that they both work fairly similarly (strong physical attacks, most skills use the arms, a couple of disable skills that use the head) so if you were ready for one you were ready for both.

Rea
Apr 5, 2011

Komi-san won.

Update 10.

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

Is Battlefield: Initial Strike meant to be four seconds long?

Rea
Apr 5, 2011

Komi-san won.

Blaze Dragon posted:

Is Battlefield: Initial Strike meant to be four seconds long?

...Whoops, that was the wrong file. Guess I should've checked the music uploads a bit more closely. Easy to ignore that when you have 50+ tracks to upload, and you have to do them one at a time...

Should be fixed.

Rea fucked around with this message at 19:39 on Apr 4, 2019

werbear
Jan 14, 2017
EO characters playing DnD when they are not killing monsters in the dungeon is like somone from our world playing a working simulator after work. Only multiplayer.
I'm not sure if that makes them nerdier or less nerdy than non-EO characters playing DnD.

Materant
Jul 22, 2010

see, what you don't understand is he now has

THE MANLIEST MUSTACHE

it defies physics


werbear posted:

EO characters playing DnD when they are not killing monsters in the dungeon is like somone from our world playing a working simulator after work. Only multiplayer.
I'm not sure if that makes them nerdier or less nerdy than non-EO characters playing DnD.

It's like a janitor playing Viscera Cleanup Detail after hours.

Kemix
Dec 1, 2013

Because change
Oh god they’re playing a tabletop RPG at the end there. Adorable. Also this labyrinth is loving boring to play through and not exactly deadly to fight through...until the cannon plants. Then you’re gonna lose a couple people most likely.

BlackPersona
Oct 21, 2012


Always wondered what people in a fantasy setting would do with a game like D&D. Kept going back to them mimicking our lives instead. "I roll to do paperwork," or something silly like that.

ZeButler
Oct 2, 2013

I need video of cats chattering at birds, I don't think I've ever heard my cats do it.

Grashbar
Aug 17, 2014
https://www.youtube.com/watch?v=ILFCDPjwSBw

Cats do it to "mimic" bird chatter to try and lure them closer to their general area, to make them easier to catch for food.

ZeButler
Oct 2, 2013

Thank you, and I have literally never heard my cats doing that, and I've had cats my entire life.

mutableMimic
Jul 4, 2013



ZeButler posted:

Thank you, and I have literally never heard my cats doing that, and I've had cats my entire life.

Hey cool, I'm not the only one!

Rea
Apr 5, 2011

Komi-san won.

The Ninja overview.

Oublietteer
Jul 30, 2018

Is that you, Edea Lee?
I was thinking of investing in Beheading, precisely because of Alice. Glad to know it’s not worth it for several reasons.

You know, why DO these games hide numbers like that from players, just making everything indicated by arrows? Do they enjoy tricking players who don’t know that it’s a good idea to look up the skill data?

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

quote:

For those of you who still remembers Alice's rampage in the EO3 LP

You make it sound like she tore the labyrinth apart with her bare hands. :v:

Though yeah, starting from EOU, infliction stats are basically proportional instead of a set amount getting you to double the infliction rate like in EO3 and 4. If you have twice as much LUC as your target, your chances of landing that disable are basically twice as likely. Which isn't happening in any of the games from EOU onwards. Best you'll basically hit is about a 40% to 50% boost on dedicated infliction classes nowadays.

Oublietteer posted:

I was thinking of investing in Beheading, precisely because of Alice. Glad to know it’s not worth it for several reasons.

You know, why DO these games hide numbers like that from players, just making everything indicated by arrows? Do they enjoy tricking players who don’t know that it’s a good idea to look up the skill data?

Never forget the Beast's Roar skill in EO2, where the indication on its chance to inflict Fear was just Up Arrow/Up Arrow/Up Arrow/Up Arrow/Two Up Arrows. The scaling is actually 1%/2%/3%/4%/75%, I poo poo you not.

It's a pretty annoying part of the series, though the exact numbers aren't quite as important to know nowadays for the most part. My guess is trying to make players not worry too much about optimizing, and not wanting to to cause information overflow with too many numbers. Though for the latter, some sort of power rating would be nice instead of just telling us basically nothing.

Araxxor fucked around with this message at 21:14 on Apr 6, 2019

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Oublietteer posted:

Do they enjoy tricking players who don’t know that it’s a good idea to look up the skill data?

Yes. :atlus:

Arcade Rabbit
Nov 11, 2013

Araxxor posted:

Never forget the Beast's Roar skill in EO2, where the indication on its chance to inflict Fear was just Up Arrow/Up Arrow/Up Arrow/Up Arrow/Two Up Arrows. The scaling is actually 1%/2%/3%/4%/75%, I poo poo you not.

I love this series, but I also hate this series.

More to the point, Ninja looks cool but also a little awkward to use. Shame Ninja and Hero dont mesh at all. Kinda miss the minion row from 5.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.
Ninja makes a great subclass for an ailment-focused character looking for extra coverage: some of their ailment skills have better infliction rates at half max level than some other classes' ailment skills have at max (lookin' at you here, Harbinger).

werbear
Jan 14, 2017
Was there ever a purely magical STR-based skill before Revenge Bomb? Because it seems wrong...
Physical TEC/INT-based skills - okay. A bit strange... but if you can summon lightning with your mind summoning blades or meteors is not that far off.
But how do you use your muscles to create pure fire but no physical impact?

Ninja looks a bit disappointing. The tiny chance for Beheading makes the passive worthless (like all normal attack passives in EON) and the multiplier of Return Malice isn't even that high compared to infliction improvement buffs/debuffs. And those usually help the entire party instead of only one person.
It's understandable after how much the series has struggled to keep buffs under control and how broken EO2U Hexer was but seeing so much "No fun allowed!" bundled into support skills is still a bit sad.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.

werbear posted:

Was there ever a purely magical STR-based skill before Revenge Bomb? Because it seems wrong...
Physical TEC/INT-based skills - okay. A bit strange... but if you can summon lightning with your mind summoning blades or meteors is not that far off.
But how do you use your muscles to create pure fire but no physical impact?

Highlander's Black Sabbath is STR-based and almighty, if that counts.

Oublietteer
Jul 30, 2018

Is that you, Edea Lee?

Araxxor posted:

You make it sound like she tore the labyrinth apart with her bare hands. :v:

Never forget the Beast's Roar skill in EO2, where the indication on its chance to inflict Fear was just Up Arrow/Up Arrow/Up Arrow/Up Arrow/Two Up Arrows. The scaling is actually 1%/2%/3%/4%/75%, I poo poo you not.

It's a pretty annoying part of the series, though the exact numbers aren't quite as important to know nowadays for the most part. My guess is trying to make players not worry too much about optimizing, and not wanting to to cause information overflow with too many numbers. Though for the latter, some sort of power rating would be nice instead of just telling us basically nothing.

Wait, I just realized you changed your name/avatar. I was thinking I hadn’t seen your posts recently.

I actually finished reading the EO2 LP recently, and that part about Beast Roar stood out to me too.

I get not wanting to overload people with numbers, but I think that people who are serious will just look up the info, while people who don’t are going to max out Beheading or another, even more laughable skill from the War Magus and wonder why they never activate, and eventually become frustrated with the game.

Rea
Apr 5, 2011

Komi-san won.

The Harbinger overview.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I had my ninja subbed as a survivalist so I could have the two clones alternate casting Scapegoat and Ninpo:Flight on each other. It was kinda funny.

Also Revenge Bomb is hilarious if your clones die a lot, but yeah, it's not great.

Thuryl
Mar 14, 2007

My postillion has been struck by lightning.
EON's version of the Harbinger is a weird class that's a lot better than it seems but also doesn't fill the role you'd expect it to. There's a reason their best stat is WIS, rather than STR or even LUC: they're fundamentally a support class, and if you want someone who primarily inflicts damage and/or ailments there are better options. On the other hand, they're surprisingly effective healers and have the most reliable anti-disable support skills in the game, which is a big deal when you need it. Seriously, there are fights where Miasma Wall and Spirit Barrier can justify bringing a Harbinger all by themselves.

One thing to keep in mind, though, is that Miasma Wall and Spirit Barrier can only ever protect up to 5 characters. This can be an issue if you have a Hero or Ninja filling a sixth party slot, because whoever's in the lower right slot will go unprotected if an attack targets the whole party.

blizzardvizard
Sep 12, 2012

Shhh... don't wake up the sleeping lion :3:

Ninja's skillset looks like a mess at first, but when you consider that Ninpo: Panic and Ninpo: Double alone are worth the price of admission, stuff like Bone Crusher, Ninpo: Flight, and Shadow Bind are the cherries on top that make them even better as a utility class. Pre-Ninpo: Panic, their early game is no slouch either because Ninpo: Daggers and Caltrops are really strong for how early you get them. My Ninja was pretty much the MVP of my entire run.

Also, Ninpo: Double might disable your Force Boost, but you more or less get an indefinite duration Item Echo out of it, so really they're just up-trading it. :v: Throw two Somas, throw two Petrify Gases, and let's not forget Axcelas. Turbo-charging my Gunner and Highlander's Force worked wonders for me in some of the longer postgame fights.

I really like how they revamped Harbinger too, they feel really smooth to play now. Sucks about the nerfed Reaps, but the Miasmas and the Miasma-dispelling skills more than make up for it. And one could argue that giving them good STR and hence better infliction rates would've made them too good.

werbear
Jan 14, 2017
EOV Harbinger was really awkward to use with a terrible early game. Especially Deathguard was underwhelming; for two stratums they are basically a dispenser for Wilting Miasma and they don't get too much better with their awkward healing that makes them a very unstable support core.

EON Harbinger is amazing. Their biggest problem is that they are one of the few classes that wants a lot of the skills available to them.
Their debuffs hold for quite some time so you need other skills to fill those turns with something worthwhile. Atonement and Miasma Wall are situational but when the situation arises they are amazing. They have some of the greatest defensive passives in the game.
Their reaps eventually fall off a cliff in terms of damage - but early game a single skill point for 180% line wide damage is amazing especially since the STR differences between classes and ATK differences between weapon types aren't that big yet. Later on reaps are mostly just ailment skills. If you have no other ailment inflictor you want a variety of those, putting even more strain on your skill points.

I really love this class, forgoing middling damage for great support was the right decision when it came to re-invent the class in a game without specialisations.
Free Auto-Miasma and Endless Shroud going up to 100% make this class so much easier to use even before Enduring Armor.


Thuryl posted:

Highlander's Black Sabbath is STR-based and almighty, if that counts.

Almighty is strange on its own already - but I think it counts. Only an adventurer would know how to hit something without cutting, stabbing or bashing something.
But while Highlander at least has high STR Ninja has more INT than STR and knifes have more MATK than ATK. If only they could use that for anything...

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blizzardvizard
Sep 12, 2012

Shhh... don't wake up the sleeping lion :3:

Before the game was fully datamined I was quite sure that INT has a factor in determining poison damage somehow, since most of the classes that have poison in their base kit has decent to high INT. Of course that doesn't turn out to be the case, so I really wonder why some physical classes have higher INT, especially considering there is a general lack of INT-based damage skills to subclass into anyway.

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