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Having a high INT can be useful for weapons that have INT-based skills on them, at least, although I don't remember any that were spectacularly impressive.
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# ? Apr 7, 2019 09:08 |
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# ? May 2, 2024 00:59 |
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Update 11.
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# ? Apr 9, 2019 21:34 |
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Oh hey - it's the part of the game I usually tackle with 10+ more levels on my party. One good thing about EON's and EOIV's structure is that gimmicks which run their course pretty quickly can be contained to a single floor without feeling at odds with the rest of a stratum (because they don't really belong to a stratum). Unfortunately it seems the developers took that as an invitation to put in gimmicks that should not be in the game in the first place. High encounter rate with high HP enemies is just annoying. When anime-style characters watch anime is it live action for them? Or is it double anime?
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# ? Apr 9, 2019 22:17 |
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The Giant's Ruins were a mistake.
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# ? Apr 10, 2019 00:13 |
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I have questions on how CDs managed to survive intact to be watched however many years later. Well, everyone knows the answer is that anime is eternal, though.
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# ? Apr 10, 2019 02:41 |
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Jesus gently caress I hated this place with a passion. Also this update reminded me to get the Galatea's drop...about 30+ levels higher than when the damned armor would have been useful for my protector. I did get the boss' conditional on my first fight with it...I was mostly using my Ronin's elemental attacks and leveled up an
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# ? Apr 10, 2019 04:27 |
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gently caress everything about the Giant's Ruins. I don't think I've hated a non-postgame stratum as much as this place before.
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# ? Apr 10, 2019 18:16 |
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I was lucky enough to somehow totally miss out on this place until like, 2 labyrinths later. Even at that level, this place was tedious as hell and I remember how thinking how awful it must have been to do it earlier. But hey, at least it's all uphill from here! Right?
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# ? Apr 10, 2019 21:21 |
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I'm not sure if this maze was my least favorite of the game or a later one was. The encounter rate is absolutely obnoxious and the enemies are bulky as hell, but most of the encounter sets are more dangerous for taking several turns to clear and thus risking a FOE joining in. There's another maze later on which is kind of the opposite and I'm not sure which is worse. Either way, I loathe this maze. It's a terribly un-fun design.
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# ? Apr 10, 2019 21:27 |
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There are a couple dungeons I'd say are more annoying than this but I quite pointedly made sure to get golem's conditional while I was here so I'd never have to go back because yep, it sucks.
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# ? Apr 11, 2019 16:26 |
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Arcade Rabbit posted:But hey, at least it's all uphill from here! Right? Yes, actually. While I have criticisms of certain floors/Mazes, none of them are anywhere on the level of my problems with Giant's Ruins.
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# ? Apr 11, 2019 17:57 |
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At least Golem can be cheesed HARD with a sword hero, and maybe other classes I don't know about. I said it during EO3 LP about Cthulhu Casino and I'll say it again: AI scripts that input read are bullshit in a game like Etrian Odyssey.
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# ? Apr 11, 2019 18:01 |
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Omobono posted:Spoilers We didn't reach that point yet.
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# ? Apr 11, 2019 21:47 |
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I never realized that damage tiles were automatic fights until now. I am very observant Also, I like how the summary for the Galatea’s AI script is longer than the complete write up.
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# ? Apr 12, 2019 23:34 |
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The Protector overview.
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# ? Apr 14, 2019 19:30 |
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In EO1 Protectors are mandatory for the post-game. In EOII, EOIII, EOU and EO2U the tank (or one of the tanks in EO2U's case) is so helpful they feel almost mandatory to many players. On the other hand in EOIV and EOV Fortress and Dragoon respectively can often be replaced by a damage class (or be turned into a damage class themself via Cannon Dragoon) which results in a stronger party. EON kind of has both of these extremes. As Rea and her co-commentators pointed out damage is not all that high in EON for an EO game. So in many parties a Protector will be too much defence and just drop your average damage. However there are a few classes that take a ton of damage and suddenly Protector is way, way better. Imperials with their Drive skills and Gunners with their Charged skills take double damage. Ronin still takes a ton of damage from everything (at least in Upper Stance). And while I haven't used them myself I have heard that Nightseeker is barely more resilient. All of these love not being worried about dying because they got hit twice (or once with a hard hitting skill) so Protector suddenly becomes worth it with enough of these classes. But the biggest synergy for Protector I have found is Shogun. Not only are they another class without actual defence (despite their portraits clearly wearing metal armor) their buffs also have serious drawbacks. A Ronin buffed by Great Warrior can erase almost any annoying random encounter enemy with Air Blade - but Great Warrior also makes them draw so much aggro they will get revenge killed often. Unless a Protector keeps them alive, of course. And for boss fights that goes even further with Swift Justice. I'm currently running a frontline of Imperial, Shogun and Ronin and while bosses absolutely want to kill the Imperial and Ronin they just can't because of Line Shield from my backline Protector. Instead they deal little damage and get countered by Front Command which is pretty much guaranteed to activate. EON's 19 classes are a balancing nightmare - but they at least make it very easy to build parties that either really benefit from a Protector or don't need one at all.
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# ? Apr 14, 2019 20:50 |
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werbear posted:However there are a few classes that take a ton of damage and suddenly Protector is way, way better. Imperials with their Drive skills and Gunners with their Charged skills take double damage. Ronin still takes a ton of damage from everything (at least in Upper Stance). And while I haven't used them myself I have heard that Nightseeker is barely more resilient. All of these love not being worried about dying because they got hit twice (or once with a hard hitting skill) so Protector suddenly becomes worth it with enough of these classes. My Nightseeker is definitely not a tanky gal, she's about on par with my Ronin and Gunner as far as "Oh god I barely got hit, why are my insides falling out?!" defensively. But she can at least help lockdown enemies with Blind, Paralyze and Sleep for the most part. Oh and maxed out poison throw is nice for residual damage.
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# ? Apr 14, 2019 22:56 |
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Update 12.
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# ? Apr 23, 2019 19:44 |
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Angel said the Jungle Killer doesn't resist anything and is weak to ailments, but the table says that it actually resists every ailment, all of them are below 100%. Is that an error or am I reading something wrong?
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# ? Apr 23, 2019 20:08 |
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Blaze Dragon posted:Angel said the Jungle Killer doesn't resist anything and is weak to ailments, but the table says that it actually resists every ailment, all of them are below 100%. Is that an error or am I reading something wrong? "Resist" in the context of FOEs means 25% or 10%. 50% is neutral for them, and 75% is weak.
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# ? Apr 23, 2019 20:10 |
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Blaze Dragon posted:Angel said the Jungle Killer doesn't resist anything and is weak to ailments, but the table says that it actually resists every ailment, all of them are below 100%. Is that an error or am I reading something wrong? Starting from EOU, they standardized big enemy resistances to disables to 50%. (It was all over the place in the previous games.) Can get a bit confusing since it still uses the regular circle icon for 100% damage multipliers, and the games themselves don't give any indication at all that all big enemies are supposed to be more naturally resistant.
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# ? Apr 23, 2019 21:00 |
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Ah, okay. It makes a lot more sense now, thanks.
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# ? Apr 23, 2019 21:06 |
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Update 13.
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# ? Apr 24, 2019 09:18 |
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quote:Seems like Shilleka hasn't lost her accent entirely - a bit of it came back when she was surprised by seeing the Wyvern. So it might have been a conscious effort on her part to remove her accent. I like Shilleka's little character arc. In EO1 she was just the shop-keeper but in EOU she had two quests where she accompanied your guild into the labyrinth. She even invented a new type of medicine (even if it was a weak medicine). And now in EON she is an adventurer, wandering the world all on her own. quote:I always knew Shilleka was a quote:it feels cold for persephone to treat these people like faceless soldiers.
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# ? Apr 24, 2019 13:18 |
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So Kvasir beat the poo poo out of a client and then the party gave said client LSD. I'm starting to think I don't like how this place deals with problems.
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# ? Apr 24, 2019 13:25 |
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My personal headcanon for Leo is that he originally started out as a Hexer, but changed to Harbinger once the class was discovered in order to better fit his Reaper aesthetic. I do like this portion of the game; the kidnap scenario by the boss and being forced to explore without being allowed to leave is pretty interesting. I wish they had done more with this idea. On another note, congrats to Cason and Edel! Also, Shadow is completely adorable.
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# ? Apr 24, 2019 13:57 |
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# ? Apr 24, 2019 19:52 |
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Kvasir adds some...personality...to the whole bartender thing. At least he isn’t boring as hell like EO1/EOU’s and EO5’s Bartenders. Cass is still my favorite hands down IMO.
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# ? Apr 24, 2019 23:29 |
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Update 14.
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# ? May 16, 2019 23:16 |
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I used that sword for a LONG time on my Nightseeker. Really nice to have at this point in the game on a class that can spare a turn or two.
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# ? May 17, 2019 06:31 |
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Leo not only gives you a free pre-emptive he and the guards will also draw aggro from Wyvern whenever one of your party members dies (I think up to three times or something). A bit strange that after throwing two bosses at you back-to-back they found it necessary to make this fight easier than it already is. Wyvern hits kinda sorta hard for an EON boss but it's not really anything special for an EO boss.
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# ? May 17, 2019 07:39 |
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I feel I may be missing the font you're using because I'm getting a lot of empty squares on Shadow's text. Not all of them, but a lot.
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# ? May 17, 2019 16:25 |
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Blaze Dragon posted:I feel I may be missing the font you're using because I'm getting a lot of empty squares on Shadow's text. Not all of them, but a lot. Check your emoji packages.
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# ? May 17, 2019 16:46 |
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Update 15.
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# ? May 26, 2019 00:57 |
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Reading inputs is one of those things they do if they really want to make a boss cheap, isn't it? Good cheese, Ragnar, and gently caress that Golem.
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# ? May 26, 2019 01:11 |
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Cason should just split and form a party of his own. And all of his shadows. Clearly they're successful at what they do.
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# ? May 26, 2019 02:40 |
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Jesus gently caress, Golem is Bad Boss Design. This is the kind of poo poo they pulled with Cuthulu’s Casino in EO3 and it seems like Atlus never bothered to learn that Input Reading us BAD BAD BAD
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# ? May 26, 2019 04:23 |
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Who even wanted EO3 Golem back? That was probably the most hated incarnation of that boss.
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# ? May 26, 2019 04:55 |
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EON Golem was a mistake.
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# ? May 26, 2019 06:42 |
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# ? May 2, 2024 00:59 |
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The Shogun overview.
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# ? May 28, 2019 05:53 |