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Thuryl
Mar 14, 2007

My postillion has been struck by lightning.
Having a high INT can be useful for weapons that have INT-based skills on them, at least, although I don't remember any that were spectacularly impressive.

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Rea
Apr 5, 2011

Komi-san won.

Update 11.

werbear
Jan 14, 2017
Oh hey - it's the part of the game I usually tackle with 10+ more levels on my party.
One good thing about EON's and EOIV's structure is that gimmicks which run their course pretty quickly can be contained to a single floor without feeling at odds with the rest of a stratum (because they don't really belong to a stratum).
Unfortunately it seems the developers took that as an invitation to put in gimmicks that should not be in the game in the first place. High encounter rate with high HP enemies is just annoying.

When anime-style characters watch anime is it live action for them? Or is it double anime?

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
The Giant's Ruins were a mistake.

BlackPersona
Oct 21, 2012


I have questions on how CDs managed to survive intact to be watched however many years later.

Well, everyone knows the answer is that anime is eternal, though. :v:

Kemix
Dec 1, 2013

Because change
Jesus gently caress I hated this place with a passion. Also this update reminded me to get the Galatea's drop...about 30+ levels higher than when the damned armor would have been useful for my protector. I did get the boss' conditional on my first fight with it...I was mostly using my Ronin's elemental attacks and leveled up an Alchemist Zodiac to nuke him in my Gunner's place. The boss' drop didn't come off my Gunner's head for several labyrinths.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
gently caress everything about the Giant's Ruins. I don't think I've hated a non-postgame stratum as much as this place before.

Arcade Rabbit
Nov 11, 2013

I was lucky enough to somehow totally miss out on this place until like, 2 labyrinths later. Even at that level, this place was tedious as hell and I remember how thinking how awful it must have been to do it earlier.

But hey, at least it's all uphill from here! Right?

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

I'm not sure if this maze was my least favorite of the game or a later one was. The encounter rate is absolutely obnoxious and the enemies are bulky as hell, but most of the encounter sets are more dangerous for taking several turns to clear and thus risking a FOE joining in. There's another maze later on which is kind of the opposite and I'm not sure which is worse.

Either way, I loathe this maze. It's a terribly un-fun design.

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.
There are a couple dungeons I'd say are more annoying than this but I quite pointedly made sure to get golem's conditional while I was here so I'd never have to go back because yep, it sucks.

Rea
Apr 5, 2011

Komi-san won.

Arcade Rabbit posted:

But hey, at least it's all uphill from here! Right?

Yes, actually. While I have criticisms of certain floors/Mazes, none of them are anywhere on the level of my problems with Giant's Ruins.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

At least Golem can be cheesed HARD with a sword hero, and maybe other classes I don't know about.

I said it during EO3 LP about Cthulhu Casino and I'll say it again: AI scripts that input read are bullshit in a game like Etrian Odyssey.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Omobono posted:

Spoilers

We didn't reach that point yet. :ssh:

Oublietteer
Jul 30, 2018

Is that you, Edea Lee?
I never realized that damage tiles were automatic fights until now. I am very observant :downs:

Also, I like how the summary for the Galatea’s AI script is longer than the complete write up.

Rea
Apr 5, 2011

Komi-san won.

The Protector overview.

werbear
Jan 14, 2017
In EO1 Protectors are mandatory for the post-game. In EOII, EOIII, EOU and EO2U the tank (or one of the tanks in EO2U's case) is so helpful they feel almost mandatory to many players.
On the other hand in EOIV and EOV Fortress and Dragoon respectively can often be replaced by a damage class (or be turned into a damage class themself via Cannon Dragoon) which results in a stronger party.

EON kind of has both of these extremes.
As Rea and her co-commentators pointed out damage is not all that high in EON for an EO game. So in many parties a Protector will be too much defence and just drop your average damage.
However there are a few classes that take a ton of damage and suddenly Protector is way, way better. Imperials with their Drive skills and Gunners with their Charged skills take double damage. Ronin still takes a ton of damage from everything (at least in Upper Stance). And while I haven't used them myself I have heard that Nightseeker is barely more resilient. All of these love not being worried about dying because they got hit twice (or once with a hard hitting skill) so Protector suddenly becomes worth it with enough of these classes.
But the biggest synergy for Protector I have found is Shogun. Not only are they another class without actual defence (despite their portraits clearly wearing metal armor) their buffs also have serious drawbacks. A Ronin buffed by Great Warrior can erase almost any annoying random encounter enemy with Air Blade - but Great Warrior also makes them draw so much aggro they will get revenge killed often. Unless a Protector keeps them alive, of course.
And for boss fights that goes even further with Swift Justice.
I'm currently running a frontline of Imperial, Shogun and Ronin and while bosses absolutely want to kill the Imperial and Ronin they just can't because of Line Shield from my backline Protector. Instead they deal little damage and get countered by Front Command which is pretty much guaranteed to activate.

EON's 19 classes are a balancing nightmare - but they at least make it very easy to build parties that either really benefit from a Protector or don't need one at all.

Kemix
Dec 1, 2013

Because change

werbear posted:

However there are a few classes that take a ton of damage and suddenly Protector is way, way better. Imperials with their Drive skills and Gunners with their Charged skills take double damage. Ronin still takes a ton of damage from everything (at least in Upper Stance). And while I haven't used them myself I have heard that Nightseeker is barely more resilient. All of these love not being worried about dying because they got hit twice (or once with a hard hitting skill) so Protector suddenly becomes worth it with enough of these classes.

My Nightseeker is definitely not a tanky gal, she's about on par with my Ronin and Gunner as far as "Oh god I barely got hit, why are my insides falling out?!" defensively. But she can at least help lockdown enemies with Blind, Paralyze and Sleep for the most part. Oh and maxed out poison throw is nice for residual damage.

Rea
Apr 5, 2011

Komi-san won.

Update 12.

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

Angel said the Jungle Killer doesn't resist anything and is weak to ailments, but the table says that it actually resists every ailment, all of them are below 100%. Is that an error or am I reading something wrong?

Rea
Apr 5, 2011

Komi-san won.

Blaze Dragon posted:

Angel said the Jungle Killer doesn't resist anything and is weak to ailments, but the table says that it actually resists every ailment, all of them are below 100%. Is that an error or am I reading something wrong?

"Resist" in the context of FOEs means 25% or 10%. 50% is neutral for them, and 75% is weak.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Blaze Dragon posted:

Angel said the Jungle Killer doesn't resist anything and is weak to ailments, but the table says that it actually resists every ailment, all of them are below 100%. Is that an error or am I reading something wrong?

Starting from EOU, they standardized big enemy resistances to disables to 50%. (It was all over the place in the previous games.) Can get a bit confusing since it still uses the regular circle icon for 100% damage multipliers, and the games themselves don't give any indication at all that all big enemies are supposed to be more naturally resistant.

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

Ah, okay. It makes a lot more sense now, thanks.

Rea
Apr 5, 2011

Komi-san won.

Update 13.

werbear
Jan 14, 2017

quote:



Seems like Shilleka hasn't lost her accent entirely - a bit of it came back when she was surprised by seeing the Wyvern. So it might have been a conscious effort on her part to remove her accent.
I like Shilleka's little character arc. In EO1 she was just the shop-keeper but in EOU she had two quests where she accompanied your guild into the labyrinth. She even invented a new type of medicine (even if it was a weak medicine). And now in EON she is an adventurer, wandering the world all on her own.

quote:

I always knew Shilleka was a princess Sovereign
Before becoming a shop-keeper she might have been royalty - not only does she give you Monarch March when accompanying you, Persephone also addresses her as "Lady Shilleka". I don't think she did the same for Wiglaf who is canonically from a prestigous but not royal family. In fact I don't think she ever adressed Wiglaf by name...

quote:

it feels cold for persephone to treat these people like faceless soldiers.
Persephone is definitely pretty cold. It's probably not a coincidence that her portrait doesn't even look at you 90% of the time. She is no Outland Count, that much is certain.

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

So Kvasir beat the poo poo out of a client and then the party gave said client LSD.

I'm starting to think I don't like how this place deals with problems.

SimplyUnknown1
Aug 18, 2017

Cat Cat Cat
My personal headcanon for Leo is that he originally started out as a Hexer, but changed to Harbinger once the class was discovered in order to better fit his Reaper aesthetic.
I do like this portion of the game; the kidnap scenario by the boss and being forced to explore without being allowed to leave is pretty interesting. I wish they had done more with this idea.
On another note, congrats to Cason and Edel! Also, Shadow is completely adorable.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
I thought it was kind of funny, if a bit disturbing from a realistic perspective, that Kvasir apparently beats up a client for the duration of your quest and no one (client included) had a problem with that by the end.

Kemix
Dec 1, 2013

Because change
Kvasir adds some...personality...to the whole bartender thing. At least he isn’t boring as hell like EO1/EOU’s and EO5’s Bartenders. Cass is still my favorite hands down IMO.

Rea
Apr 5, 2011

Komi-san won.

Update 14.

Kemix
Dec 1, 2013

Because change
I used that sword for a LONG time on my Nightseeker. Really nice to have at this point in the game on a class that can spare a turn or two.

werbear
Jan 14, 2017
Leo not only gives you a free pre-emptive he and the guards will also draw aggro from Wyvern whenever one of your party members dies (I think up to three times or something).
A bit strange that after throwing two bosses at you back-to-back they found it necessary to make this fight easier than it already is. Wyvern hits kinda sorta hard for an EON boss but it's not really anything special for an EO boss.

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

I feel I may be missing the font you're using because I'm getting a lot of empty squares on Shadow's text. Not all of them, but a lot.

AweStriker
Oct 6, 2014

Blaze Dragon posted:

I feel I may be missing the font you're using because I'm getting a lot of empty squares on Shadow's text. Not all of them, but a lot.

Check your emoji packages.

Rea
Apr 5, 2011

Komi-san won.

Update 15.

BlackPersona
Oct 21, 2012


Reading inputs is one of those things they do if they really want to make a boss cheap, isn't it? Good cheese, Ragnar, and gently caress that Golem.

Blaze Dragon
Aug 28, 2013
LOWTAX'S SPINE FUND

Cason should just split and form a party of his own. And all of his shadows. Clearly they're successful at what they do.

Kemix
Dec 1, 2013

Because change
Jesus gently caress, Golem is Bad Boss Design. This is the kind of poo poo they pulled with Cuthulu’s Casino in EO3 and it seems like Atlus never bothered to learn that Input Reading us BAD BAD BAD

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Who even wanted EO3 Golem back? That was probably the most hated incarnation of that boss.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
EON Golem was a mistake.

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Rea
Apr 5, 2011

Komi-san won.

The Shogun overview.

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