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unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
Monster Manuel

Manny "Monster Manuel" Cortez is a supervillain, with the oddly specific power to transform into entry from the orginal 1979 printing of the AD&D 1st edition monster manual, with their powers and abilities intact with a few exceptions- any creature that can grant wishes lacks that capability, and any creature that gets stronger as it ages, like the dragons, assume the age category they'd have if they were Manny's age in human years. ( As of this writing, Manny is capable of assuming adult dragon shapes. )

Since his regular appearance is that of a balding, overweight man in his mid-fifties, he spends a lot of time shapeshifted into pirates, bandits or berserkers.

His powers are believed to originate in some sort of crossroads deal he made in 1981, thus the limitation on his range of shapes, and the restriction on wish spells- the crossroads devil acted to prevent Manny from wishing for more wishes. The release of new editions of the game or sequel monster books do not add to his available shapes, and when not doing crimes to try and attract the attention of the crossroads again to renegotiate his bargain, Manny will attack game and hobby stores as an outlet for his anger at being so limited.

pre:
Masks villain stats:

Monster Manuel. Bronze Age
Villain drive: To not be a joke.

Conditions: Insecure, Angry, Afraid.

Villain moves:  Attack an area with deadly breath weapons. Render someone unable to act with poison or paralysis.  Brawl with powerful monster attacks 

unseenlibrarian fucked around with this message at 19:10 on Feb 10, 2019

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unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
PATCHWORK PEOPLE

In worlds with Warforged, Forgeborn, or other fantasy living constructs, there might eventually be a shortage of the necessary materials to make them, especially as a war goes on. But there's one thing wars seldom run out of: corpses. And not every nation is willing to delve immediately into necromancy to supplement their armies. But that doesn't mean that those bodies go to waste, especially not when some enterprising soul has studied the manufacture of flesh golems and the warforged process and is looking to combine the two.

Patchwork people are the result, living constructs made of stitched together human remains and animated by a creation forge. They resemble humans (for the most part, though some may have the odd elf ear or a few orc fingers or what have you) though with mismatched skin stitched together. They do not have the memories of the people that make them up, though that's never stopped anyone who sees their sister's nose or son's eyes in a mismatched face. They have most of the same advantages of Warforged, though lack the built in armor of their stone and metal siblings, but on the other hand, a patchwork soldier can wear normal armor instead of needing something custom-made

Patchwork can repair damage by scavenging the battlefield for spare parts, sewing on a new limb onto a stump and then pumping it full of the same ichor that runs through their veins, thus animating it.

They can use any warforged or forgeborn or whatever statblock in your system of choice, just describe them as being Frankenstein-like instead of robotic.

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