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ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


I played to completion as Malkav, Ventrue and Tremere. I should try Nosferatu the next time the itch comes up to revisit it.

Man, the more info comes out of BL2 the more underwhelmed I feel about it. What a shame, what a goddamn shame.

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Tetrabor
Oct 14, 2018

Eight points of contact at all times!
Banu Haqim are the spotlight this week: https://www.paradoxinteractive.com/games/vampire-the-masquerade-bloodlines-2/news/developing-banu-haqim

On Background:
"...The concept of a hunter of hunters driven by strong principles or a deep-seated sense of justice does resonate with powerful elements of vampire and vampire-adjacent media. Blade, Angel, and (for those that remember it) Forever Knight all feature vampires seeking redemption by taking the fight to their own, while the very vampire-esque Dexter is a poster child for the concept, as is the Caped Crusader. It is no fluke that the internal shorthand for the Banu Haqim was 'clan Batman'."

On Combat:
"...the Banu Haqim clan’s use of Obfuscation and Celerity make them much better suited to a faster, more confident approach.

The Banu Haqim abilities primarily focus on these two disciplines – the player can silence themselves and others, move impossibly fast, and vanish from sight completely. These can be used at any pace, but they truly shine when used swiftly together, dancing in and out of sight and dispatching opponents quicker than they can react. This makes them ideal for a player who likes to stay hidden, toy with their victim’s senses, and when needed, kill everyone in the room faster than a Tremere could decide their first move.

While we use quite a bit of slo-mo effects across combat, Banu’s version of celerity is its biggest use case - we needed a small subsystem specifically to manage time dilation across gameplay, to allow for its use in combination with other abilities. This has really paid off, I genuinely never get tired of using Banu Haqim’s lethal beheading strike in (almost) stopped time!”

My guess is this will be the most popular clan selected by new players.

McSpanky
Jan 16, 2005






lmao healthgoth

Dr Kool-AIDS
Mar 26, 2004

Werewolf game by the Night Road guy just dropped.

https://store.steampowered.com/app/2402280/Werewolf_The_Apocalypse__The_Book_of_Hungry_Names/

$15 with the launch discount is a bit steeper than I was expecting, but I think I'm still grabbing it.

wizard2
Apr 4, 2022
it's 2024 and I'm buying the $15 werewolf text adventure game awoooooo

Captain Oblivious
Oct 12, 2007

I'm not like other posters
poo poo I forgot this was today time to awooo.

pnutz
Jan 5, 2015

wizard2 posted:

it's 2024 and I'm buying the $15 werewolf text adventure game awoooooo

potential new thread name

Dawgstar
Jul 15, 2017

wizard2 posted:

it's 2024 and I'm buying the $15 werewolf text adventure game awoooooo

Apparently the DLC for playing Black Furies and Hart Wardens is free right now if you buy the game today, too?

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

I was charged $1 american

Captain Oblivious
Oct 12, 2007

I'm not like other posters
Werewolf opens strong as hell. Excellent hook.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Game is good

Dawgstar
Jul 15, 2017

Nin. :unsmith:

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Game is Very Good

Ghost Armor 1337
Jul 28, 2023
Appenly I heard that in the game is doubling down on the Cult of Fenris being nazis since apparently one of they evil plan on bunning down a building full of punk protesters. Like could you give me rationale for that? I mean there's fighting for gaia at the total expense of humanity then there's this.


Also they got the local cops on the take? Like arent the cult supposed to be werewolf supremacists so why are they bothering with the apes with shiny trinkets?

Could anyone tell me if this is real or just some wild rumors like the black fury.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Ghost Armor 1337 posted:

Appenly I heard that in the game is doubling down on the Cult of Fenris being nazis since apparently one of they evil plan on bunning down a building full of punk protesters. Like could you give me rationale for that? I mean there's fighting for gaia at the total expense of humanity then there's this.


Also they got the local cops on the take? Like arent the cult supposed to be werewolf supremacists so why are they bothering with the apes with shiny trinkets?

Could anyone tell me if this is real or just some wild rumors like the black fury.


Because

The local Cult of Fenris are indeed influenced by a mixture of white nationalist and Garou supremacist ideologies. It’s internally incoherent, but all reactionary ideologies are. Their plan however does make sense if you accept their flawed premise.

They’re basically trying to co-opt local government, law enforcement, emergency services with a “pure” population to make an eco fascist political enclave under their thumb.

Their interaction with the punk concert is mostly a pretext to get at a non-Cult Garou.

Also what Black Fury rumor are you referring to because Black Furies are fairly different in the edition this game is based on

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

Are any of the good WoD text adventures available on Android?

Yngwie Mangosteen
Aug 23, 2007

NihilCredo posted:

Are any of the good WoD text adventures available on Android?

You can use the app Choice of Games to play any of them and it's on Android. Think of it like a weird Steam store for cyoa books.

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)
fwiw if you don't want to do that Night Road, Parliament of Knives and Werewolf: Book of Hungry Names are all standalone apps in the appstore too. Also if you've already purchased one of their games on steam you can play through the browser on your phone by logging in and connecting your steam account in the 'My Account' section.

WhiskeyWhiskers fucked around with this message at 09:19 on Apr 28, 2024

Ghost Armor 1337
Jul 28, 2023

Captain Oblivious posted:

Because

The local Cult of Fenris are indeed influenced by a mixture of white nationalist and Garou supremacist ideologies. It’s internally incoherent, but all reactionary ideologies are. Their plan however does make sense if you accept their flawed premise.

They’re basically trying to co-opt local government, law enforcement, emergency services with a “pure” population to make an eco fascist political enclave under their thumb.



I can see like a dozen that diffrent ways this plan will blow up in they face. Like keeping a whole town under they're thumb is kinda unworkable unless they're openly breach the veil and even then the veil is in place for a reason and it's practically pating a target on them selves for the authorities.


You know it actually be a missed opportunity if we don't have the option to convince the more fundamentalist member of the pack to turn on the leader of the pack because they l're weak for consorting with the apes.


Captain Oblivious posted:




Also what Black Fury rumor are you referring to because Black Furies are fairly different in the edition this game is based on



Ah yeah well apparently a smaple Black Fury character in the core book is apparently a MRA, like apprenlty he's profile outright said he fighting ageist misandrist.

Though all traces of him seems to vanish from the internet so either parawolf thoughly scrubbed him from existence or he didn't exist in the first place.

Blockhouse
Sep 7, 2014

You Win!
feel like "Never existed" is the obvious answer

Ghost Armor 1337
Jul 28, 2023

Blockhouse posted:

feel like "Never existed" is the obvious answer

Yeeah I'm going agree with Never existed to be on the safe side. This will teach me for blindly trusting things on the internet eh?

Also how's Hauglosk addressed in the game? Like I heard it was turbo PTSD where the werewolves affected lash out randomly which is in total contrast how the cult is portrayed which while they plan is based on totally insane primase they seems to operate with a clear drive and focused.

So either A) CoF leaders aren't effected Hauglosk and are using the Hauglosk affcted werewolves as fodder or B) A future supplement will retcon Hauglosk as Wyrm corruption.

Whirling
Feb 23, 2023

I have beaten the book of hungry names and have learned from it that new england is a hell upon earth

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce

Ghost Armor 1337 posted:

Yeeah I'm going agree with Never existed to be on the safe side. This will teach me for blindly trusting things on the internet eh?

Also how's Hauglosk addressed in the game? Like I heard it was turbo PTSD where the werewolves affected lash out randomly which is in total contrast how the cult is portrayed which while they plan is based on totally insane primase they seems to operate with a clear drive and focused.

So either A) CoF leaders aren't effected Hauglosk and are using the Hauglosk affcted werewolves as fodder or B) A future supplement will retcon Hauglosk as Wyrm corruption.

That’s not how Hauglosk works. Hauglosk is the need to act regardless of the consequences. You don’t lash out randomly, you act to fight the enemies of Gaia without concern for things like collateral damage. If you found out that a bunch of Black Spiral Dancers were using the basement of an active elementary school as a base of operations you would not hesitate to blow it up and you would likely regard those that did hesitate as insufficiently dedicated to the cause.

Making a big giant plot to consolidate power and drive out the “lesser” Garou without considering how it will all blow up in their faces is absolutely in line with that. The neo-Nazi stuff just happens to work in parallel with a world view that prizes decisive action and purity of ideology.

You should probably check the actual sources since this is something like three times now that you’ve made assumptions based on what you’ve heard from the internet and they’ve turned out to be wrong.

PantsOptional fucked around with this message at 17:09 on Apr 28, 2024

Dawgstar
Jul 15, 2017

Ghost Armor 1337 posted:

Yeeah I'm going agree with Never existed to be on the safe side. This will teach me for blindly trusting things on the internet eh?

Also how's Hauglosk addressed in the game? Like I heard it was turbo PTSD where the werewolves affected lash out randomly which is in total contrast how the cult is portrayed which while they plan is based on totally insane primase they seems to operate with a clear drive and focused.

So either A) CoF leaders aren't effected Hauglosk and are using the Hauglosk affcted werewolves as fodder or B) A future supplement will retcon Hauglosk as Wyrm corruption.

You seem to soak up weird information about WoD-related stuff so maybe try it for yourself, see what you think.

Yngwie Mangosteen
Aug 23, 2007
So does W5 just drop Metis completely as a concept? Because I've been suckin and fuckin other werewolves since this book came out. Also apparently two of them were married pre-big plot thing.

joylessdivision
Jun 15, 2013



Yngwie Mangosteen posted:

So does W5 just drop Metis completely as a concept? Because I've been suckin and fuckin other werewolves since this book came out. Also apparently two of them were married pre-big plot thing.

Yeah they realized all the genetics poo poo was gross and bad so just toss it all out.

Dawgstar posted:

You seem to soak up weird information about WoD-related stuff so maybe try it for yourself, see what you think.

But why would they do that when they can just wander in babbling about something someone made up to be mad about? It's much easier than taking the time to actually read the source material, but hey, it's 2024 and things like facts or evidence don't mean anything right?

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Ghost Armor 1337 posted:

I can see like a dozen that diffrent ways this plan will blow up in they face. Like keeping a whole town under they're thumb is kinda unworkable unless they're openly breach the veil and even then the veil is in place for a reason and it's practically pating a target on them selves for the authorities.


You know it actually be a missed opportunity if we don't have the option to convince the more fundamentalist member of the pack to turn on the leader of the pack because they l're weak for consorting with the apes.

Well the game makes it pretty clear — tho I can’t recall if you need to pass any checks to get it — that the CoF don’t regard those outside the tribe as woofs with points of view, and that trying to sway them is pointless. To its credit, the game plainly states when an anticipated line of action is particularly risky (eg, actions that chance aggravated damage) and what is functionally impossible.

Maybe there’s the potential a deprogramming plot where you can convince submissive / abused members that there’s a better way to live, but I wouldn’t expect anything in depth because there’s only so much room for recurring characters in a game.


They do have a (far right) human occultist on their side, and I’m not through the game yet but if anyone could be turned against the CoF I’m betting it would be her. But again, not all the way thru yet.

Ghost Armor 1337 posted:


Ah yeah well apparently a smaple Black Fury character in the core book is apparently a MRA, like apprenlty he's profile outright said he fighting ageist misandrist.

Though all traces of him seems to vanish from the internet so either parawolf thoughly scrubbed him from existence or he didn't exist in the first place.

I think I faintly remember something about this, but it might have congealed in my memory with all the other news about everything else Swedracula cocked up at the helm.

Tbh I was extremely leery of 5E werewolf for a lot of reasons. but first among them was that Ken Hite is a rock-ribbed conservative (no one else of his stature so openly bristled against the way HP Lovecraft’s star fell over virulent racism in the man’s personal life and in the actual work itself) who’s quite canny about choosing his battles, such that he gets along in the industry. Where exegesis of WW: Apocalypse’s lovingly rendered Malthusian fascism is concerned, there’s literally no one I’m less interested in hearing from. He might not be that porno edgelord guy who did stuff for Vampire, but I hold them in the same esteem.

(Fwiw Onyx Path’s WW: Forsaken is an interesting and effective escape from everything that made WW terrible, but nerd fandoms are reactionary too, and they don’t take change well, so it was sadly neglected).

Basic Chunnel fucked around with this message at 19:54 on Apr 28, 2024

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

I pretty much take as a given that everything which is deeply and meaningfully thought out in BoHN — including the ideology of the CoF in the game, which is situated very cleanly and convincingly within irl American neo-nazi movements — is down to the writer, Kyle Marquis.

BoHN, quite frankly, a stunning feat of (sadly temporary) rehabbing WW, in addition to being deeply literate, funny, affecting, and thrilling. Night Roads was great but not as great as this is. It’s really loving good. The variance in how things present is insane, I can’t even imagine the amount of work that went into every scene rewrite accommodating who is in your pack, let alone choice outcomes. It’s even more mind-boggling that how rare sequence breaks and typos are, given that variance.

Basic Chunnel fucked around with this message at 20:08 on Apr 28, 2024

Dawgstar
Jul 15, 2017

Basic Chunnel posted:

Tbh I was extremely leery of 5E werewolf for a lot of reasons. but first among them was that Ken Hite is a rock-ribbed conservative (no one else of his stature so openly bristled against the way HP Lovecraft’s star fell over virulent racism in the man’s personal life and in the actual work itself) who’s quite canny about choosing his battles, such that he gets along in the industry. Where exegesis of WW: Apocalypse’s lovingly rendered Malthusian fascism is concerned, there’s literally no one I’m less interested in hearing from. He might not be that porno edgelord guy who did stuff for Vampire, but I hold them in the same esteem.

Hite worked on Vampire 5E, not Werewolf.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Huh, I had distinct memories of him doing stuff with WW… was that in earlier editions? Splats?

In any case, as a system of mechanics woof 2E seems to blunt some of the most egregious problems with 1E, but woof: Forsaken is more interesting in where it takes the design thematically. Less concerned with Captain Planet stuff, more concerned w/ the duality of spirit and flesh, and the concept of woofs as spirit world cops / civil engineers on a local level, and how you play those roles when you’re a perfect killing-machine hammer in a setting where not everything’s a nail.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Basic Chunnel posted:

I pretty much take as a given that everything which is deeply and meaningfully thought out in BoHN — including the ideology of the CoF in the game, which is situated very cleanly and convincingly within irl American neo-nazi movements — is down to the writer, Kyle Marquis.

BoHN, quite frankly, a stunning feat of (sadly temporary) rehabbing WW, in addition to being deeply literate, funny, affecting, and thrilling. Night Roads was great but not as great as this is. It’s really loving good. The variance in how things present is insane, I can’t even imagine the amount of work that went into every scene rewrite accommodating who is in your pack, let alone choice outcomes. It’s even more mind-boggling that how rare sequence breaks and typos are, given that variance.

this is exciting, i've been struggling to start it because werewolves are silly to me in a way that vampires aren't and mages definitely aren't (please do mage next Kyle) but night road kicked rear end enough for me to play through it two and a half times in succession.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

There are many parts of the game that will please mage heads (aka perverts), especially later on

Whirling
Feb 23, 2023

Its really sad how Paradox treats Onyx Path these days. CCP (the EVE Online guys) were all in on the Vampire the Masquerade MMO idea but they funded a lot of really great New World of Darkness books on the side. The Chronicles of Darkness line has generally much better rules overall than their 1e predecessors, but the reliance on Kickstarting, since Paradox does not give them money at all to do anything, means that they can't really afford to put out more than three or so books per splat, it takes forever to get said books, and the art in those books will usually be bad overall if its not a splat core book.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

I don’t think they’re taking on new WOD projects, are they? They’ve got their own IP now

Ghost Armor 1337
Jul 28, 2023

Basic Chunnel posted:

Well the game makes it pretty clear — tho I can’t recall if you need to pass any checks to get it — that the CoF don’t regard those outside the tribe as woofs with points of view, and that trying to sway them is pointless. To its credit, the game plainly states when an anticipated line of action is particularly risky (eg, actions that chance aggravated damage) and what is functionally impossible.

Maybe there’s the potential a deprogramming plot where you can convince submissive / abused members that there’s a better way to live, but I wouldn’t expect anything in depth because there’s only so much room for recurring characters in a game.

I was thinking more along the lines of bumping into a wolf who puts more emphasis on the "eco" part of ecofash and convincing them that the leaders little kingdom building project is a utter waste of time and encourage some dictoal in fighting like how the real nazis go up to.

Although rehabilitating lower rank grunt is also a good idea, especially since it would fix one mechanical problem with Hauglosk. (Which is that you can't recover from it when you fall into it and apparently all the members of the cult suffers from it.)




Basic Chunnel posted:

I pretty much take as a given that everything which is deeply and meaningfully thought out in BoHN — including the ideology of the CoF in the game, which is situated very cleanly and convincingly within irl American neo-nazi movements — is down to the writer, Kyle Marquis.

I mean I see plenty people who are pissed that this game is leaning harder into cof neo nazi coding. Possibly because of the bad taste of how the Get is treated which in contrast to W20 they purged the Nazi camp.

Edit: also how the cop events rail rolded you to bribe them and not use you're power to scare them away.

Honestly an easy way to fix this problem is to add the get back in as a breakaway camp separate to the cult that focuses on fighting for Gaia rather then petty power plays.


Dawgstar posted:

Hite worked on Vampire 5E, not Werewolf.

Yeah and if anyone is to blame it the main editor who for the record ignored the guy they hired to write about the native more accurately when two of the tribes are based on native Americans.

Ghost Armor 1337 fucked around with this message at 01:29 on Apr 29, 2024

Captain Oblivious
Oct 12, 2007

I'm not like other posters
I dunno why the CoF being neo-nazi coded would be a 'problem' in the first place. Book of Hungry Names is generally pretty strongly on the side of, whatever the Garou might say, their culture is pretty strongly influenced by the humans they live among. Be that the Shadow Lords going colonialist on American Garou during the 1600/1700s or the American Get hybridizing with American neo-nazis/white nationalists.

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer

Basic Chunnel posted:

I don’t think they’re taking on new WOD projects, are they? They’ve got their own IP now

Yeah, they seem to be all in on their Storypath games and they still needed permission for new CoD stuff, if I remember correctly.

Captain Oblivious posted:

I dunno why the CoF being neo-nazi coded would be a 'problem' in the first place. Book of Hungry Names is generally pretty strongly on the side of, whatever the Garou might say, their culture is pretty strongly influenced by the humans they live among. Be that the Shadow Lords going colonialist on American Garou during the 1600/1700s or the American Get hybridizing with American neo-nazis/white nationalists.

Mostly because W20 had a big think about the Get going to war with the nazi members and killing them all.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Captain Oblivious posted:

I dunno why the CoF being neo-nazi coded would be a 'problem' in the first place. Book of Hungry Names is generally pretty strongly on the side of, whatever the Garou might say, their culture is pretty strongly influenced by the humans they live among. Be that the Shadow Lords going colonialist on American Garou during the 1600/1700s or the American Get hybridizing with American neo-nazis/white nationalists.
Yeah, and in any case invented belief systems oriented around purity and old folkways (real or imagined) in whatever fashion will, necessarily and at the very least, skirt up against the borderlands of fascism.

Like, Onyx Path tried to cut some new thematic territory for what Werewolves are and what their context is, but the original edition (and the modestly revised 2E, by extension) is deeply rooted in millenarian / Malthusian rhetoric that dates back to the 60s. BoHN is very aware of this, and the CoF’s project of a walled, self-sufficient police-state enclave is explicitly paralleled with neo-nazi survivalist “bioregionalism” of the kind seen in the PNW over the last 40 years. Their goal is explicitly to build a stronghold to keep un-chosen out and wait through the climate apocalypse. More on that later…

CoF’s preoccupation with culling humanity is, literally, textbook Malthusianism — the original eco-fascist panic was around the “population capacity” of the global ecosystem, posited by western scientists as Chinese and Indian populations grew. The problem is that not long after the population control theory was debunked / fell out of favor, there was a broad pivot in the rhetoric away from open racism, toward a more general and nihilistic notion of humanity being a kind of pestilence or illness afflicting an earth otherwise given to equilibrium.

That idea’s not actually much of a pivot, but it’s proved a lot more durable and popular (across the political spectrum) in decades since, and it’s really fundamental to the premise of Werewolf. It’s kind of to the point that you can easily scratch away the new age syncretic trappings of its urban fantasy and discover it’s more or less designed to put players in the modern Malthusian headspace. The dilemma of the game’s long view is the dilemma of the modern Malthusian: We don’t want to do genocide, but we’ve run the numbers and sooner or later we’ll have to accept that there’s no other way to save the Earth.

(I wish i could abbrev. werewolf as WW but that’s White Wolf. WW was so loving stupid)

Anyway, to the bioregionalism bit —

Ghost Armor 1337 posted:

I was thinking more along the lines of bumping into a wolf who puts more emphasis on the "eco" part of ecofash and convincing them that the leaders little kingdom building project is a utter waste of time and encourage some dictoal in fighting like how the real nazis go up to.

Although rehabilitating lower rank grunt is also a good idea, especially since it would fix one mechanical problem with Hauglosk. (Which is that you can't recover from it when you fall into it and apparently all the members of the cult suffers from it.)

Having gotten farther in BoHN, it certainly appears that it might actually be laid out in the fashion of something like Alpha Protocol — the game doesn’t hang any timers on you (thankfully, imo), but in the mid-late game it appears that there are more opportunities on offer than you can personally pursue within the bounds of a chapter… and much of what you don’t choose to do will be automatically handled (sometimes imperfectly) by your NPC packmates.

That might be smoke and mirrors (if it’s not then the game is truly massive) but if it isn’t, then around chapter 9 it’s was suggested in my game that the above criticism is precisely addressed — the CoF pack leader behind the ethno-township scheme is deposed by a younger CoF guy who’s like “gently caress this grand plan poo poo, we’re here to gently caress up banes”. I think the implication is that, if you choose to do so, you might be able to exploit that division somehow, though somehow I’m skeptical that redemption’s in the cards.

Basic Chunnel fucked around with this message at 02:46 on Apr 29, 2024

Captain Oblivious
Oct 12, 2007

I'm not like other posters
Overall Book of Hungry Names does a good job of avoiding the frankly idiotic core ideas of OG Werewolf, or critiquing them where they're retained.

So, so much of OG Werewolf is based on just plain wrong ideas about ecological conservation. But fortunately it's easy to reconcile that by pointing out that the Garou are big dumb assholes who've never had a good idea in their thousands of years of stewardship, so, they're the ultimate unreliable narrator! Nothing they've done has ever worked, and most of their bigger plays have just made things much worse :haw:

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Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Woof: The Forsaken, like basically every other COD line, put a lot of emphasis on how their titular monster cultures’ ideas of their own history and purpose are tenuous and very likely contrived. I can’t recall if that’s the official tack for 2E but BoHN gives itself a fair amount of room to question the common notions. You have the opportunity to meet some… heterodox thinkers

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