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SatansOnion
Dec 12, 2011

Hell, I’m new here, and not about to question the wisdom of the Goontang Clan. In fact, Satan’s Onion would be happy to contribute to the clan’s prosperity slightly alleviated poverty, in any old way she’s needed, including the role of fog-people fodder :v:

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Leal
Oct 2, 2009
Flotsam



New artwork, the hint is telling us about how if the squad is wiped, people will play dead when they become conscious in hopes the enemy leaves and you can start healing people up. It also tells us we can make them move anyway for toughness xp.



We start with Lela and Ibble training martial arts on a mat. This is a mod that I downloaded, it only lets us train to 10 which is good enough. Training martial arts normally is a pain, this lets us get to basic competency without having to throw the slow punches at the start. You'll need to research basic training dummies before you can research sparring mats, and it costs 5 fabric and 2 leather to build.

Martial Arts works slightly different then normal weapons. Martial Artists will damage their limbs when attacking robotic enemies or enemies in metal armor, but as they get more skills they will eventually stop taking damage. Along with that, they get different moves as they skill up. At the start they get a slow punch, at 5 they will start kicking, and so on. We really want to hit 15 as it replaces the punch with a palm strike that can stagger enemies.



While they do that Beep, Neko and Truth hang out by one of the gates to fight any fogmen. Lets talk about Beep, he is a Hiver which are a bug like race and they are traders at heart. I'll note that Fogmen are also Hivers. There are different species of Hivers, Beep is the worker drone species. This gives him XP buffs to: Athletics, dexterity, engineer, farming, labouring, stealth, thievery, toughness and turrets. He gets penalties to cooking, science and strength.

The majority of a worker drone's body has less health then normal at 75, but their head has 125 hit points. Hivers eat 25% less and are capable of eating raw meat. Hivers also cannot wear boot items and are restricted on helmets and shirts.



Taking a look in the bar, we find this guy that we can speak with.



He is a generic recruit, bars will spawn them in occasionally. They mostly start with all 1s and cost around 3k to recruit. We'll be skipping him.



In one of the other bars we meet this character.



: Anyway, looks like you're one of us now, eh? Welcome to the party! If you don't wanna be a party pooper, don't talk about the fog... or what's in it for that matter. The screeches and groans are enough of a reminder already...

Imagine living in a foggy area with the screams of people being eaten alive being a constant thing :gonk:

: How long have you been here?

: Too long. Don't tend to keep track of the days in this place but I'd say a year or so now. Long eonugh to start feeling the Mongrel crazy at least.

: Why not leave?

: Oh, I want to, believe me. But every single time I pluck up the courage, my dead old brother's tortured screams echo in my mind. And that's when I remember that perhaps a lack of sunlight and the odd back-pain grumble from Crumblejon isn't such a bad thing after all. Not compared to my fate that lurks in the fogs... I mean sure, its easy to throw out suggestions, captain obvious, but talking about it is much easier then doing it...

We leave, both because she called us captain obvious and because even as a unique recruit, she has no unique dialogue.



While TNB camps the gates for some training, Lela and Ibble head back to Rebirth. We head out the northern gate and wind around the hills.



We end up in a clearing with a few destroyed buildings below us.



Whats funny about Rebirth is how the route you take out of camp doesn't take you out in that direction. Going north makes us go east, going out east makes us go south, going west has us go north.



Among the destroyed buildings this one by the river has a few weapons laying around. Not just regular weapons, they got blue borders which increases the quality. I'll explain all about equipment and qualities a little further in, just know that there is some good poo poo here.



What isn't great are these blood spiders :gonk: These guys are assholes, they hit really loving hard and always prioritize hitting the stomach. Since going negative in the stomach KOs you, its not rare for them to run up and immediately KO your party on the first hit by hitting their stomach for 90 damage. Even worse though: They have a silly amount of range, I've installed a mod that dials their range down. They have further range then even bigger spiders, the image for the mod used is a blood spider force pushing the player's head off which is a perfect image to describe it. Seriously, gently caress these guys.



We sneak around the spiders to the one building that is still standing. I pick the lock, trying to keep out of sight of the spiders.



Its a library building, which has a bunch of old parchments and damaged books laying around. There is a few usable books though, there is a locked chest with more goodies and an upper floor with more damaged stuff with the odd goodie.



Loot that we find includes several maps, tech, engineer and armory maps. Each map type will show us a ruin that will have stuff relating to that map type. Tech shows us where to get science books and can find computer parts, engineer maps show places that have building materials and engineer books and armory maps show us places that will have good equipment. Speaking of science books, the blue book with a beaker on it is a science book. They are used for research, and basically replace normal books in the middle of the tech tree.



Locations that the maps reveal will have a green border next to it. Sadly this location is on an island that requires swimming, not gonna be going after that one.



As Lela and Ibble head back, I decide to hang around the edge of the fog and head downward. Along the way I find a ruined holy outpost and check it out...



Oh god its a ruined outpost with a bunch of Fogmen in it. The location is renamed to Deadhive Overrun.



Heading further south, there was a Holy Military Base on the map. There are 2 of these pretty close to the fog, its almost like they are trying to contain the fogmen or something.



There is a building inside that I'm interested in, a bakery. The food from Rebirth has been eaten and making runs to the bar for food is getting tedious.



Bakeries have all kinds of food laying around, not just bread. Cooked veggies, dried fish, foodcubes. I grab everything I can.



Just make sure you KO the baker so you don't get caught taking things out of the barrels. There is also grog laying around, plenty of raw materials like raw meat or wheat but I leave them all behind. COOKING my own food?! Pft.



An overview of the food items I grabbed, from left to right (nutrition value will be in parenthesis): Dried fish (20), rice (25), meatwrap (50), gohan (75), foodcube (75), cooked veggies (25) and dried meat (15)

When a character hits below 250 hunger they will eat. For food that has more nutrition then they can eat (it maxes out at 300), they only eat a portion of it. That is why the gohan has half a bar below it.



I've also nabbed some iron plates from the Holy Nation and build a copper ore container. We need to research storage boxes: mining to build these. It will store 50 copper ore, but most importantly it lets us assign the "haul to" job. So I set Neko, Truth and Beep to haul to, then to mine one of the copper ores outside. This will make them mine 1 ore and promptly run back here to drop off the ore. This is so I can train their athletics hands off, I also weigh them down with some iron ore to get some strength gains.



After some time we get around 40k cats in the bank, I decide its time to leave Mongrel. I got everyone decently equipped, so lets talk about gear.

Characters have 2 weapon slots, 1 bigger slot that is a 10x2 grid, and a smaller slot that is a 7x1 grid. They also have slots for shirt, pants, armor, head, boots, belt and backpack. All characters have the same amount of grids in a slot, and you can't wear multiple gear in the same slot. Weapons and armor have 2 different types of quality (from lowest to highest):

Weapons: Rusted junk < rusting blade < mid-grade salvage < old refitted blade < refitted blade < catun no.1 < catun no.2 < catun no.3 < mk I < mk II < mk III < edge type 1 < edge type 2 < edge type 3 < meitou

Armor: Prototype < shoddy < standard < high < specialist < masterwork.

Quality differences can be massive, for example a shoddy Drifter's Jacket (which is what Beep, Neko and Truth are wearing) gives 8% blunt and 10% cut resistance, a standard grade will give 14/19 resistance.

Armor has "coverage" ratings, which is the percentage that the armor will apply its defenses on each hit. Lela and Ibble are wearing Assassin's Rags, which has a 25% coverage on their chest so only 25% of the time will its defense take effect.

Along with blunt and cut, armor has a cut resistance efficiency that will turn cut damage into blunt damage, blunt damage not requiring first aid kids to heal up. There is also harpoon resistance, which reduces damage from harpoon turrets. Resistance is a flat amount of percentage of the damage that is negated, your toughness is also added to this resistance.

Weapons have both cut and blunt damage modifiers, dexterity effects cut damage and strength effects blunt damage. The skill your character has in the weapon gives bonus damage to the weapon. Heavy weapons take longer to swing, you will need twice as much strength as the weapon weighs to be able to swing it at its fastest speed. Each weapon has a reach modifier and weapons with higher reach can hit more people around your target.


So what is our team wearing? Truth, Beep and Neko are all wearing Drifter's jackets, pants and boots (minus Beep) cause I think it looks cool :v: Neko and Truth have leather vests underneath them, Beep has a blackened chain hive shirt, as he cannot wear normal shirts. Truth has a ringed sabre which gives a defense bonus and an attack penalty, Beep has a topper which is a katana with zero bonuses or penalties (minus an indoor penalty) and Neko is running with a plank which is a heavy weapon. Lela and Ibble are in assassin's rags which buff various stealth related skills, ninja pants and dark leather shirts with the wood sandals. They can't go above 100 stealth, but I keep stealth boosting clothes on them in the event something happens that would penalize their stealth (injuries, being weighed down). Also both of them have a large thieve's backpack.



While running through the Foglands I take a shot of these trees. Can't do anything with them, just thought it was neat. Also that giant sheet of metal to the left, we can mine those for iron.



We head back north to the Floodlands, despite the warnings from the shinobi guard.



All around the area are ruined metal structures, like a tower collapsed in the past. Also floating robots (top right), they're neat. Don't do anything though.



Lots of ruined towers in the area, there are a lot of ruins that have nothing. They're called "aesthetic ruins", no purpose to them beyond looks.



There is one building that is intact and I have Lela go into stealth and take a peek.

I should mention how stealth works huh? An eye appears above your character, if the eye is blue then no one detects the character. Yellow means someone is noticing the character, and you will get arrows pointing to where that character is, probably best to not run towards it. Red means you got spotted. There will also be a sun icon, showing the light on your character. Obviously darker is better.



Getting inside and there is a spider security bot right in front of us. Spider bots are not something we want to deal with right now, being robots they have some good defenses and they HURT. Since this building is partially submerged Lela is very slowly walking and can't get out of sight in time and aggros the spider.



Oh god there is a second one. Thankfully when they go underwater they move slower. I make the rest of the group run and have Lela run in another direction to shake them off.



I continue moving from ruin to ruin, most of them being aesthetic, but the one on the westernmost part of the map has a tower still standing.



There was some rotten food and other low value items laying around, but upstairs I find a locked safe. Picking through it...



We find some solid loot. A specialist crossbow even, I'll be keeping this until we get someone who is good with crossbows. There is a "required skill" for crossbows, which effects how long it takes to reload and accuracy. Being at 70, this is gonna be in a container for a while. We also find a high grade black leather shirt which I throw onto Ibble, a bottle of rum that we can sell, a CPU unit which is worth 6k cats, and a ration pack which has 100 nutrition. Not bad!



Further north we come across another tower.



Labeled as Burn's tower, we knock on the door to see who is home.



And we meet a skeleton! Skeletons are sentient robots. Sentient robots but guns aren't invented.



: So what if I am?

: Well you see, if you're a raider or a bandit, I'll have to kill you before you destroy me first and take my tower. The spider bots keep most trespassers away, but now and then a couple of unwelcome ones seep through, understand? So which is it?

: Easy. I'm just a traveler passing through.

: As I thought. The Floodlands mostly attract the adventuring type, it's full of lost treasures of course, so why wouldn't it? Anybody else of sane mind wouldn't risk the spider bots, they keep most of the more hostile trespassers at bay at least.. But life holed up in this tower can get dull, so it's always good to share shelter and exchange stories with fellow adventurers.

: Oh, so you're an adventurer too?

: Used to be. Skeletons aren't as perishable as Humans like yourself, but we still have a limit to our existence. We start to seize up over time. Or we stop working suddenly, without warning. My time is near, my parts are wearing and I'm not as fit for exploration as I used to be. So, here I am, retired in the solitude of the Floodlands.

: Do you miss traveling?

: At times. I've traveled the Eastern Ashlands to the Southern Swamps. Recovering lost relics and lost pieces of history is something that's always satisfied me. And, of course, watching human behavior as the world evolves and falls...

: You could probably teach me a thing or two about the world's history.

: I wouldn't even know where to start, but I enjoy nothing more than swapping notes and imparting knowledge of the world... Can you spare a few months?

: How about you come with me? You can impart all the knowledge you want.

: If I have the company of a fellow adventurer I suppose that shouldn't be too much for me to handle, and I always enjoy the study of Human companionship... I'd enjoy nothing more than a last adventure.. Let's go. You lead, I'll follow.



When we recruit Burn we are thrown into the character creator screen. I played ahead, but Burn will eventually become CommissarMecha. Name changes will be next update.



Burn starts with some decent stats, a nice spread in weapon skills. I'll eventually give him a polearm. Just trying to spread out the weapons we got.



Nice place you got here Burn, I hope you don't mind me raiding the place...



Well Burn doesn't have much in his tower, but he does have a handful of skeleton repair kits laying around. Gonna pocket all of these, they're pricey (4k base price) so any freebies is nice.



Skeletons work differently from organics, they have oil instead of blood and they don't have any hunger. They get 200 hitpoints to their body parts, but require repair kits to fix and the skill used for that is robotics. Good thing Truth has some Robotics skill :v: Something to note is that Skeletons get wear and tear damage, which lowers their total HP until you have them rest at a robotics bed. These are rare and cost a lot to use, but Burn has one available in his tower.

Skeletons get XP bonuses to heavy weapons, robotics and turrets with a penalty to stealth, thievery and dodging.



New ally in tow, we head eastward. Along the way our new ally gets talkative.



: All this talk of the Bugmaster in this day and age... it never gets old.

: Are you laughing at us? I can never tell with you.

: Because skeletons laugh on the inside. We're too depressed to laugh on the outside.

: Can't you just reset or something when you get too depressed?

: Yes. But then we reset all of our skills too.

: Huh.

: And that's how you end up with legends like Cat-Lon... Forget the Bugmaster, Eyegore, the Stone Golem, Arc... They don't compare to Cat-Lon.

Lore, I can dig it. We may run into these characters in our travels.



We enter an area called the Hidden Forest. I would make a remark about how there isn't a lot of trees here to really be a forest... but I guess when you're in a post apocalyptic wasteland its a forest, comparatively.



We stumble across the camp of a goat herder. They're non hostile and will let us buy a goat. We pass though, goats aren't really used for much.



We get close to a village, but I wanted to show on the map are these tent icons that show camps. Camps are randomly generated and may spawn patrols of whoever owns that camp. Checking the westernmost camp...



More cannibals. Though these aren't fogmen, these are plain human cannibals tying up a few Flotsam Ninjas. Flotsam is who owned the safehouse at the start, lets give them some help.



Chaaaarge



I try to spread out our squad to lower the amount of AOE that goes on. Sometimes I'm tempted to install a less AOE mod, cause people can't block attacks that aren't directly at them. So if Truth lets an attack get through and Lela is right behind her well Lela is also gonna eat damage.



During the melee I pull Ibble off and start picking locks and getting these ninjas free.



One thanks us and starts to follow us... but doesn't bother helping everyone fighting in the back :shepface:



Annoyingly, we start getting onsie twosie cannibals just walking into the camp. These aren't from the mob that was already here, it just "and then cannibal #33 walks in from off screen". Also this prisoner is freaking the gently caress out

: What the gently caress... The hell?! This place is hosed!



And enough wandering cannibals shown up to KO the guys we just released and are now fighting Ibble.



And down goes Ibble :saddowns:



: I'm next?! Oh poo poo... OH poo poo!

I may have made a big mistake.



One by one everyone is getting ko'd, then getting picked up and thrown onto a pole.



Burn gets ko'd, Skeletons simply "reboot" in that case. Cannibals don't want to eat Skeletons, bad for the teeth you see.



Go Burn! Crawl away and get some help! also drag a body



One of the ninjas we freed starts to do some damage to the cannibals...



But alas it was for nothing and everyone is tied to a pole, and the cannibals knocked out Burn again :ohdear:



Burn manages to get away and channels the power of The Orb to use a repair kit to fix himself up.



No longer crawling but still limping, Burn manages to reach Flotsam Village.



A quaint little village, with an armory and a bar with a handful of buildings and some farms. Would be a nice place if it wasn't for the cannibals.



: Hm? Don't get many visitors out in the Cannibal Plains.



: Target practice is all fun an games 'til you find yourself in boiling in a cooking pot...

*back at the cannibal camp*

: I really want to punch Burn for some reason

: Well you're no fun, are you? They try stuffing me in a cooking pot and they're gonna find out that I bite back, hard. Anyway, you're in my space, so I guess you want something, huh? Ask away, I've got nothing better to do 'till my next target drops by anyway...

: Are you the leader of the Flotsam Ninjas?

: Yeah.

: Uh... okay.

: Next question.

: Why set up a base in a land of cannibals?

: Because there's no Holy Nation here. No Empire. No slavers. The cannibals make a good deterrent anway, not to mention they're mere insects compared to the Holy Nation. As long as we keep them under control, that is. My only one wish is that they'd learn how to wear pants.

: Are you really in the cult of Narko?

: Hah! The cult of Narko? I guess you've been reading too much Holy nation bullcrap, huh? There are hundreds of possible interpretations of a single religion, the Holy Nation's is just one of many, they only see black and white... Some of us are just unfortunate enough to be born evil in their eyes, some of us take that status a step further by fighting those ignorant labels. I could go off on a rant about religion but I wont bore you...

: Please do.

: Is that salt they're sprinkling on me?!

: Most of my ninjas, the ones who escaped the Holy Lands, they still practice Okranism, but a different school of it. One where there is no good or evil, just birth and death. If you believe in Narko, check our outpost for scripts, you'll see there is no one "right" view, only one of many possible views... But, of course, myself?... Well I think its ALL garbage, hah.

: Agreed!

I can't believe Burn is an aethiest

: Can I join the Flotsam Ninjas?

: Well, in a world of fire happy religious zealots and flesh eating nudists, we can never have too many allies. Swear your allegiance to me and your defiance to the Phoenix, and I'll make sure my ninjas are always ready to protect you. Together we can take down the Holy Nation.

: I swear my allegiance to Flotsam.



Now the Flotsam are our buddies, also the Holy Nation REALLY hates us as it gives a -75 relations with them.

: Okay, for now you're one of us... Now, go forth in your slaughter of Holy Nation lackeys! Spare the innocents, but show no mercy to the paladins, the priests and, more importantly, that old cretin Lord Phoenix... Don't let me down, brother.



We head into the bar, we need help and we need it quick. We have 2 generic recruits, 1 unique recruit with no special dialogue, and one unique who DOES have special dialogue.



: ...

: But you know what I AM good at? Running! Running free, running from all the chaos... leaving it behind in a dusty trail. I love it. So, you need a runner, I'm your girl!

: What about your sister?

: Is that water they're boiling?

: Naevia? She's gone. Died doing what she loved doing, fighting the Paladins, and that's all that matters. Without Naevia here, there's nothing for me, and the Flotsam Ninjas have got plenty of runners, they won't miss one more.

: How much are you charging?

: I'm a simple woman, all I need is my daily bread. But, in honor of Naevia, the toughest Flotsam Ninja to ever live, I'd appreciate a 3,000 Cat donation to support the rebels in their fight. That's all I ask.

: Sounds fair, let's go.



: Free on the road! Do I get a sword? I'll try not to stab my eye out...



Pia actually has some decent strength and dexterity, but her 47 athletics is gonna be really nice here. Also she has -3 medic which is gonna be hilarious considering what I'll be using her for...



Well, all is pretty quiet back at the cannibal camp. A lot of them bounced after everything.



Oh god, one of them is beating a prisoner to death. Fogmen ate prisoners off the pole, but cannibals beat them until they're dead and throws them into the cooking pit behind Lela. So basically, they pulp their prisoners :gonk:



Pia runs up and kites the 2 cannibals in the camp, then she grabs some medkits off Truth and starts patching up everyone whenever she gets some space.



Neko and Beep manage to pick their locks and start taking out the cannibals as Pia continues patching everyone up.



: YES! BEEP WINS! BEEP IS THE STRONGEST WARRIOR! ALL BEEP'S ENEMIES WILL BE DESTROYED! BEEP IS THE STRONGEST NOW! THERE WILL BE CHANGES!

: The hell, Beep!

: ...

: ... Beep

Meet the main character!



Finally, after being tied up all day, we got everyone out and free. Everyone gets patched up and we all limp back to Flotsam Village.



As a perk of allying with the Flotsam Ninjas, we can use all their beds and equipment. Everyone rests in a bed (there is a good amount in the HQ building, but if they're all full you can use the ones in random houses and above the bar for free), Pia uses their MK3 training dummy.



: You still believe in god after abandoning the Holy Nation?

: Of course. The Lord Okran has freed me from my shackles and given me a more useful purpose. The Holy nation twist the word of god to serve only the men, but it does not make our religion any less true. Who were the scriptures of radiance written by? A man, the Phoenix. You cannot trust the whispers of men passed down through generations, true faith comes from the heart.

Something to note about Flotsam is that they're a female dominated group.



This shopkeep sells a little bit of everything, including maps. These are great, always buy them when you see one. Using them is like using the maps earlier in this update.



Now we can see where a few Shek Kingdom cities are. Its great for a first timer so you aren't running blindly trying to find cities.



Oh, we get called out by one of the ninjas. She says this as she approaches Ibble

: Remember me? I was the one you saved from the cannibals!



Well this is a great intro to our new allies. Why not pick one up for the team?



Her name would have been "Flotsam Ninja". I change it to Sarah, no particular reason for that name. She is a Scorchlander, who are humans with more modifiers attached to them. They get an XP bonus to dexterity, athletics, stealth, armor smithing, weapon smithing and dodging. They get an XP penalty to farming, cooking, labouring and strength. They also eat 10% less then Greenlanders. Lets see what she can contrib-



-ute....? Holy gently caress she is swole. 90 stealth, 91 athletics, 50 katana skill, 41 melee attack, 48 dexterity....

So uh, we'll hold a vote if I continue to keep this character. A character this high in stats is insane to be just given to me. I can dismiss her, or I could keep her somewhere and bring her back in when the rest of the party levels up, or she can be the party's rear end kicker to show all these wannabees how its done. I don't know if this is in the vanilla game or if this was something that happened because I had a mod, though I'm not sure which one would make someone offer to join you after freeing them.

And if we do keep her, I don't know if I can just give her any ol' goon name...



But for now we'll be taking a rest here in the safety of our new allies. At the start we got clothes and food from them when we escaped Rebirth, and in return we freed 4 of them from cannibals. And then a swole rear end ninja joined us.

Leal fucked around with this message at 14:27 on Feb 21, 2019

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
KEEP SARAH FOR OKRAN'S SAKE :stare::fh:

Man, this was a good update, between Beep getting all :black101: and my dude being frickin' Burn :allears: Anyway, while Sarah's good, she's a Scorchlander, which means that she's absolutely rubbish at anything that isn't fighting-related. That said, one of the few civil arts that Scorchlanders are good at is weapons crafting, so I'd say you ought to keep her around just for that, at least, as opposed to spending money on level 1 mooks from bars.

EDIT: If you're stuck on Lela and Ibble being 'main characters', I should point out that by making them martial artists, they'll be outpacing Sarah in no time.

Last Transmission
Aug 10, 2011

This game is all about making the best out of what life throws at you. So let the super ninja lady be a member of the Goontang Clan.

And gently caress it, I'm also signing up for skeleton duty as Last Transmission.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Hell, yeah, a SSLP, instead of VLP. There is a lot of dead air in the game, but the payoff moments are great.

Sign me up if you need more people to have their limbs chopped off for the squad.

Leal
Oct 2, 2009

Fat Samurai posted:

Hell, yeah, a SSLP, instead of VLP. There is a lot of dead air in the game, but the payoff moments are great.

Sign me up if you need more people to have their limbs chopped off for the squad.

Real talk, I DID think about doing this as a VLP at first, I would just cut out the down time. Thing is there is a LOT of downtime, so it would be constant snaps to new scenes. You know, leave city, cut to arriving to destination or a fight that breaks out, do whatever, cut to next destination. Or sitting there and watching people run around with nothing happening for a while.

GokuGoesSSj69
Apr 15, 2017
Weak people spend 10 dollars to gift titles about world leaders they dislike. The strong spend 10 dollars to gift titles telling everyone to play Deus Ex again
Cool game and cool thread. I've had people join me after freeing them from the fogman poles so it's possible that's just the vanilla game and you lucked out someone so strong was captured then decided to join you. The real question is how they even managed to capture her in the first place.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
If I can make a quick weapons request for Burn/CommissarMecha, can you equip him with a Heavy Weapon once you get the chance? IIRC Skellies get a bonus to such weapons, and my minmaxer souls CRIES at the thought of non-optimization.

Deadmans Tea Party
Jan 9, 2019
Keep Sarah around the base ain't no-one gonna gently caress with the Goontang Clan. Ain't no-one.

I will put my hand up for using my name, not sure if naming someone Deadman will give a morale boost though.

Tombot
Oct 21, 2008
How could sombody like that get captured by cannibals in the first place? Probably due to lack of proper leadership. Definately keep her, no use letting her talents go to waste.

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
Thinking about it, if you haven't given my name to anyone yet, if you happen to capture and deprogram a Holy Okran Empire guy (is that possible?) then Sandalphonse could be a fitting name for whoever that'd be.

Guarstine
Sep 5, 2013


I would like to throw my name in the hat as well. No preference on what or who gets it.

Also keep Sarah wherever she is most useful. You should take what you get and exploit it to the fullest.

Nissin Cup Nudist
Sep 3, 2011

Sleep with one eye open

We're off to Gritty Gritty land




Is there a Jetsam town floating around somewher

Flotsam//Jetsam :regd10:

Decoy Badger
May 16, 2009
Keep Sarah, we will remake the Holy Kingdom in her image!

Are the ruins etc. fixed in every game or is there some random generation at play? This game seems wacky enough I can believe anything at this point.

AmyL
Aug 8, 2013


Black Thursday was a disaster, plain and simple.
We lost too many good people, too many planes.
We can't let that kind of tragedy happen again.
Would you provide a list of mods that you are using later? The one involving reducing the range of the spiders sounds like a godsend

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Decoy Badger posted:

Are the ruins etc. fixed in every game or is there some random generation at play? This game seems wacky enough I can believe anything at this point.

IIRC all city and ruin locations are fixed.

EDIT: I have a great name for Sarah, our team's resident sword expert! NOIRE! :unsmigghh:

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

Definitely keep Sarah, because this seems like the kind of game where you take whatever the jank gives you to help deal with what the jank takes from you. And also the kind of janky game that I now really really want to play after seeing it in action.

Also, put me on the list to be a future member of the Goontang Clan. Whoever I end up as works for me.

Dr. Snark fucked around with this message at 10:31 on Feb 18, 2019

Coolguye
Jul 6, 2011

Required by his programming!
Sarah is a fantastic find but she is nowhere near game breaking. The game’s combat heavily favors quantity over straight quality, so even if Leal were to start using her right away she would be very helpful but she is not going to change things if 20 fogmen show up.

This entire part of the game revolves entirely about getting dudes, feeding dudes, and then training dudes. Sarah’s only distinction is that she doesn’t require the last.

Leal
Oct 2, 2009

CommissarMega posted:


EDIT: I have a great name for Sarah, our team's resident sword expert! NOIRE! :unsmigghh:

I will end you :mad:


AmyL posted:

Would you provide a list of mods that you are using later? The one involving reducing the range of the spiders sounds like a godsend

Edited into the OP


Decoy Badger posted:

Keep Sarah, we will remake the Holy Kingdom in her image!

Are the ruins etc. fixed in every game or is there some random generation at play? This game seems wacky enough I can believe anything at this point.

The locations are fixed, I *think* loot is randomized though. Don't quote me on that.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Leal posted:

The locations are fixed, I *think* loot is randomized though. Don't quote me on that.

Loot outside of chests is hand-placed, while container loot is generally randomized.

Leal posted:

I will end you :mad:

:anime:

Aesculus
Mar 22, 2013

CommissarMega posted:

EDIT: I have a great name for Sarah, our team's resident sword expert! NOIRE! :unsmigghh:

loving do it you coward

Ibblebibble
Nov 12, 2013

We need a monument to Leal and me's eternal shame. Noire.

Sordas Volantyr
Jan 11, 2015

Now, everybody, walk like a Jekhar.

(God, these running animations are terrible.)

CommissarMega posted:

EDIT: I have a great name for Sarah, our team's resident sword expert! NOIRE! :unsmigghh:

I didn't even see this Neptunia LP that you apparently did, and even I know that this needs to happen.

The_White_Crane
May 10, 2008
Keep Sarah because how can we turn away a badass ninja who's pledged loyalty to us.

And please put me on the list (just as "Crane") for adding to the gang if we ever get that many people.

Leal
Oct 2, 2009
*sighs and draws katana*

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
Personally I think a true homage to that LP would be naming someone †Black Cat Princess†

Coolguye
Jul 6, 2011

Required by his programming!

The_White_Crane posted:

And please put me on the list (just as "Crane")
he will not be able to jump from an absurdly high place onto a pile of garbage fyi

Last Transmission
Aug 10, 2011

Welp, just bought this game. Wish me luck as I lead my own mans to their (In)glorious demise over and over again.

Coolguye
Jul 6, 2011

Required by his programming!

Last Transmission posted:

Welp, just bought this game. Wish me luck as I lead my own mans to their (In)glorious demise over and over again.

word of advice: mod the game early and mod it often as you run into poo poo you hate. i burned out on this game fairly fast because i tend to dislike mods and this game is plain and simple not set up for that.

as much as i dislike it when you end up with something like the rimworld thread where you have 10 people talking past each other because none of them are using the same mod set and nobody can understand each other, kenshi does not provide you enough tools to have fun and be successful out of the box.

good example: you gain strength in this game by carrying a heavy load and, ideally, also carrying a body on top of that. you gain the xp just by moving. but while you're that encumbered, you can't really do too much else.

practically every squad or strategy game ever you would have been able to just click the 'patrol' button and come back to that recruit in a week. but nope, no patrol button in kenshi, so you are stuck clicking that horseshit for days on end, or setting up a ghetto mining workaround the way leal did.

alternately: loving install the weight bench mod and just do what you actually mean to do from the get-go jesus christ kenshi why do you make this crap so hard.

another example: martial arts is an absolutely fantastic combat skill because it upgrades with experience and is terrifying at high levels. kung fu fighting through the wilderness is great. but getting to a point where you get more than one punch off in a fight will require you to go find some weaker bandits won't kill/capture/enslave/etc you if you lose. this basically means trekking around in one of a small handful of areas where the bandits are weak and hungry, and even then you are going to need to look for them for literal days and get your rear end beat about 50 times just to get to the point where you're not throwing the slowest punch imaginable.

alternately: loving install the judo mat mod like leal did and get there in a day or two with no risk. again, what the gently caress, kenshi, why is this so hard.

Coolguye fucked around with this message at 20:31 on Feb 18, 2019

Leal
Oct 2, 2009
The Noire suggestions were so bad it killed the forums, this is clearly a sign.

Last Transmission
Aug 10, 2011

Coolguye posted:

<wise words of advice>

Thanks, and yeah I'll start by copying Leal's list of mods.

GokuGoesSSj69
Apr 15, 2017
Weak people spend 10 dollars to gift titles about world leaders they dislike. The strong spend 10 dollars to gift titles telling everyone to play Deus Ex again
Just gonna put it out there since you're starting that I don't believe you need to grind combat skills or stats. Your guys earn strength and dex based on the weapon they're using too, you can just have them gain the combat stats they need organically by you know, doing combat and it's fine.

Coolguye
Jul 6, 2011

Required by his programming!
you have to prime the well by getting to a minimum level that allows you to stay in a fight for more than a quarter second because if you don't do that it takes longer to go from 0 to 15 than it does to go from 15 to 50. absolutely, you can be a roving asskicker at that point, but getting beyond that 'completely incompetent' threshold is an extreme pain in the rear end in the base game for some things. martial arts is kind of the prime example, assassination is another one.

also, you don't get much strength unless you are using very heavy weapons and strength is a huge part of both the damage calculation and just existing because of the encumbrance boosts, which are very much required for remaining unpenalized while wearing armor. someone with 10-15 strength can barely wear quilted cloth before starting to get some penalties, whereas someone with 60 can be wearing anything short of plate and still be weightless. your gang's training regimen is a gigantic part of your success in this game.

Leal
Oct 2, 2009
So quick question, I take the portraits from in game which puts the character's names on them. First off, is it really noticeable? And if so, would it be better if I change them to reflect the new names I give each character?

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

Leal posted:

So quick question, I take the portraits from in game which puts the character's names on them. First off, is it really noticeable? And if so, would it be better if I change them to reflect the new names I give each character?

It's mostly no big deal, but I'd update them to have them reflect their now goony names (just so it's obvious to the viewers who is currently kicking the most rear end or dying horribly).

ChaseSP
Mar 25, 2013



It's pretty realistic to actually train your chucklefucks which side of the sword they should hold and which end to put into the other person before putting them into live combat anyway so training equipment shouldn't be nearly as hard to make use of.

Keldulas
Mar 18, 2009
Yeah I do have to say that the judo mat and other things really do make sense in their implementation, especially with the skill roof on it.

Too bad the base game makes things difficult.

Heir03
Oct 16, 2012

Pillbug
Yay a Kenshi LP! I have been reading through the discussion thread and I'll be laid up recovering from surgery in a couple weeks. Was planning on giving this game a try.

Aesculus
Mar 22, 2013

Leal posted:

So quick question, I take the portraits from in game which puts the character's names on them. First off, is it really noticeable? And if so, would it be better if I change them to reflect the new names I give each character?

I don't know much about this but I would wholeheartedly support anything that gives Noire an appropriate character portrait

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CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

Leal posted:

The Noire suggestions were so bad it killed the forums, this is clearly a sign.

Yeah, instead of Noire we should call her NepNep :v:

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