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This is great news! I wasn't that big of a fan of the updates to the first game, since there weren't any new levels to explore (besides [spoiler]that short bit before the Godhome coffin, and Path of Pain, which was absolutely amazing, I LOVE IT[/spoiler). New bosses are nice, but I want cool places to explore more than anything else. I do hope they go a bit nuts with level design and unusual bosses! Some of HK's bosses were kinda same-y (unavoidable, I guess, with SO MANY OF THEM), and the clear focus on action over platforming made some hallways pretty, uh, boring. But there's more mobility, and we're already seeing some bosses breaking the mold (giant, screen-filling bug, some kinda silverfish chasing you, etc.). I'm fully prepared to git gud again
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# ¿ Feb 16, 2019 17:46 |
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# ¿ May 16, 2024 22:07 |
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...that looks like it is really EVERY boss, minus pallet swaps, right? Not sure why Godseeker is around, then (Tiso gets a pass)
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# ¿ Mar 19, 2019 09:25 |
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This thread has major Waiting for Godot energy
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# ¿ Jun 21, 2023 17:45 |