Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Sam Faust
Feb 20, 2015

Mario!

Adbot
ADBOT LOVES YOU

Sam Faust
Feb 20, 2015

Here's the link to my old levels.

I also would like to highlight the levels I think are my best if anyone wants to try a few.

https://supermariomakerbookmark.nintendo.net/courses/7CAB-0000-02D3-E3B1
https://supermariomakerbookmark.nintendo.net/courses/354C-0000-02D6-CE41
https://supermariomakerbookmark.nintendo.net/courses/7695-0000-02B7-1FBE
https://supermariomakerbookmark.nintendo.net/courses/27F1-0000-027D-A9A9
https://supermariomakerbookmark.nintendo.net/courses/BC0F-0000-0241-7470
https://supermariomakerbookmark.nintendo.net/courses/FBD8-0000-0209-97C2
https://supermariomakerbookmark.nintendo.net/courses/7703-0000-0188-AA9C

Sam Faust
Feb 20, 2015

It does feel like a missed opportunity that there weren't many goon streams of goon levels at least from what I remember. There was a SMM lp a long time ago but that died pretty quickly.

On a related note, trying to get random streamers to play my levels back in the day was a particularly enlightening glimpse into hell.

Sam Faust
Feb 20, 2015

SSJ_naruto_2003 posted:

The number one thing I want but won't get is custom over worlds. I've been playing so many super Mario world rom hacks

Sam Faust
Feb 20, 2015

I just noticed that that piranha plant is upside down attached to a block. I remember actually wanting that for a couple of levels in Mario Maker 1

Sam Faust
Feb 20, 2015


I watched this a few times, and I think I was able to figure out three new things.

1. at 0:41: Bloopers seem to work differently in 3D World style. It looks like they swim directly at you now. I don't remember if bloopers were even in 3D World so I don't know if this matches their behavior in that game.

2. at 0:44: The podoboos coming out of that red pipe seem to be spawning very quickly compared to how quickly enemies spawned out of green pipes in SMM1.

3. at 0:41: This one might be a stretch and will take some explaining, but you can see a banzai bill moving right when Mario moves toward the top of the stage. In SMM1 when enemies became active because the screen moved close enough to spawn them, and they would move or be oriented toward Mario. So if Mario is moving right, a Goomba would be moving left. Enemies becoming active would not be affected by vertical space. So if Mario is moving to the right underneath a Goomba and then moves up to where the Goomba can be seen, the Goomba will still be moving left.

The first horizontal Banzai Bill in the trailer is moving right, which suggests the game is taking into consideration of vertical space when spawning in enemies which could suggest you can change the vertical height of levels in some way. Or it could just be nothing idk.

Sam Faust
Feb 20, 2015

I looked this up a while back, and it feels real weird.

https://www.youtube.com/watch?v=NLS458ekSEI

Sam Faust
Feb 20, 2015

I was thinking about it, and if my theory about enemies spawns being affected by vertical distance is true, that's actually a fundamental mechanical difference between SMM1 and SMM2 which means levels from 1 aren't going to work exactly the same if recreated in 2. I know some of my old levels rely on this mechanic to function. At the very least, it rules out Nintendo letting you auto-upload your old levels, but it should still be possible for there to be an option to download old levels and manually re-upload them.

Sam Faust
Feb 20, 2015

Current mood:

Sam Faust
Feb 20, 2015

g0lbez posted:

I haven't had a chance to watch it yet but this is probably the last direct before it comes out. If they didn't touch on it at all then it's probably not in :(

Game comes out after E3, and there's still that obviously missing game style, so the game will probably show up in the E3 direct. I'm still holding out some hope. It could even be a thing in that invitational.

Sam Faust
Feb 20, 2015

J-Spot posted:

Sounds like co-op is random level selection. I really think they ought to give everyone in the game a chance to pick a level. I want to force my co-op partners to play my stuff!


They showed that nearby play thing where it looks like everyone needs their own Switch to play together. Pretty dumb if that's the only way to do it.

I think going through randomly selected levels is specifically for the network play mode whether with online or local players. I'm pretty sure you can play specific multiplayer levels or else this wording wouldn't make sense. Also, there's some multiplayer looking icon in the "my course" section at 0:31.

Sam Faust
Feb 20, 2015

DalaranJ posted:

For some reason when you get the car it shows the super famicon logo?


It might be a sound effect attached to the car.

Sam Faust
Feb 20, 2015

Low-key one of my favorite additions is the on/off rails. That was one of the first specific objects I wanted added in MM1, because rails are real useful for setting things up and having more control is even better.

Sam Faust
Feb 20, 2015

I'm curious what the night effect for the water, castle, and airship theme is gonna be.

edit: I'll make a prediction and say the night water effect is gonna be ceiling water like an inverse of the forest theme.

Sam Faust fucked around with this message at 12:49 on May 20, 2019

Sam Faust
Feb 20, 2015

MonsterEnvy posted:

There is apparently still some hidden stuff and Nintendo has not revealed everything.

At the very least, that's probably the second extra game style (I'm betting on SMB2).

Sam Faust
Feb 20, 2015

Trasson posted:

I know it'll never happen, but I wish we'd get the All-Stars versions of Mario 1 and 3 graphics. The NES can suck it, SMAS is the version I grew up with.

Yeah, :same:. I watched a gameplay video of all-stars for fun the other day, and was surprised at how hard the nostalgia hit me.

Sam Faust
Feb 20, 2015

Internet Kraken posted:

So how many of ya'll are gonna remake your favorite levels from Mario Maker 1?

Probably never gonna bother trying to do a 1-to-1 recreation, but there are quite a few levels with a central theme/gimmick that I want to bring into the new game. Especially with some of the new objects that I could use to improve the old ideas.

Sam Faust
Feb 20, 2015

:smugdog:

https://www.youtube.com/watch?v=LPDIQ2Pc6Jo&t=275s

Sam Faust
Feb 20, 2015

I just thought it was cute that there was a dog in the sky...

Sam Faust
Feb 20, 2015

Rupert Buttermilk posted:

I really think it works better this way, rather than just cause the player to die immediately upon failing it. I kind of like the possible uncertainty of whether or not you've completed the condition, until you get to the tape.

There's not really any uncertainty because if the clear condition is fulfilled, there will be a flag icon near the character.

I am curious how that type of condition will work in multiplayer. Like, if everyone needs to not touch the ground to keep the flag out or if just one person can finish it.

Sam Faust
Feb 20, 2015

Sam Faust
Feb 20, 2015

Never underestimate the limitless cruelty of a million+ anonymous children.

Sam Faust
Feb 20, 2015

GreatGreen posted:

So hey, does anybody know if we can spawn empty shells into levels or can we only spawn turtles?


koopa shells no but you can spawn empty buzzy beatle shells, but those can also be used as power-ups. Depending on what you're trying that might be an issue.

Sam Faust
Feb 20, 2015

Did anybody find out what the deal is with the blinking p-switches/POW blocks?

Sam Faust
Feb 20, 2015

Pablo Nergigante posted:

Did we know you could mix night and day in a course? They're showing off one now that uses pipes to switch between upside down and right side up and it's awesome

Night and Day are still basically just different themes and you could always mix themes between the main area and sub area.

Sam Faust
Feb 20, 2015

MarioMarioMarioMarioMarioMarioMarioMarioMarioMarioMario
MarioMarioMarioMarioMarioMarioMarioMarioMarioMarioMario
MarioMarioMarioMarioMarioMarioMarioMarioMarioMarioMario
MarioMarioMarioMarioMarioMarioMarioMarioMarioMarioMario

Adbot
ADBOT LOVES YOU

Sam Faust
Feb 20, 2015

If it's a youtube video, you can right-click and select "copy video url at current time."

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply