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Dang, I'm so stoked for this game! I had so much fun with the first one, both making and playing levels, and the brief trailer was just packed with crazy additions. I did enjoy playing goon levels as well, even if I never really participated in the old thread myself. And I've gone and bookmarked all the profiles posted here. Looks like it's time to hook up the ol' Wii U again! I do hope they have some manner of comment system, though. At very least the levels would seem rather empty without those "highest!" comments littered everywhere. But some of my best memories of the game was coming across other awesome Mario Makers online, playing and commenting their courses, and watching as they'd do the same. I found a number of cool players where we'd mutually play through each others' courses like this. Since all the cool kids are doing it, here's my Mario Maker Bookmark profile: https://supermariomakerbookmark.nintendo.net/profile/raccoon?type=posted And a few highlights: This one got stupidly popular for some reason. It's a ghosty tower with some scrolling tricks at the end. Some of my favorite courses I made were those that had a bit of a narrative, like this one, where you go trespassing in Old Man Wiggler's house, or this one, where you take down a metal Godzilla from the inside. Towards the end, I got obsessed with Bill Blasters and the kinds of novel tricks you could pull off with them. I got a few good levels out of playing with these ideas. As for dream features I'd like to see, there's one simple one I'd love: the ability to divide up your level into distinct areas. I'm not talking anything fancy, just being able to add/remove little walls on your course map where it's already got the screen length indicators. And these walls would act as the edge of a screen, so the camera would stop scrolling beyond it, and nothing on the other side would load. It would make a huge difference when making courses with a lot of doors or pipes, where you want to convey, say, an area that's inside a house, or a number of single-screen underground secrets. Right now, all you can do is either space these areas far apart, which can be wasteful, or else allow the player to see the other bits of the level beyond the walls, which can be awkward. I'm not getting my hopes up on that one, though.
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# ¿ Feb 24, 2019 17:46 |
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# ¿ May 16, 2024 19:29 |
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Rupert Buttermilk posted:Oh I just meant levels that goons here have made. Without having the original game, it's the only way for some to experience these levels people are linking to. Alright, that makes sense. I can find at least one video of one of my levels being played. This one's for the metal Godzilla level, "The Iron Monster of Prof. Von-Omb" : https://www.youtube.com/watch?v=dp-e3j1uI0o
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# ¿ Feb 26, 2019 01:49 |
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SilverSupernova posted:https://supermariomakerbookmark.nintendo.net/courses/F0C0-0000-01F1-FADE I enjoyed this one! It's got a solid theme for a fortress, and I loved the escalating boss rooms at the end. DalaranJ posted:Anyway, here's my profile I liked the "Do you even lift?" level best. It's got a solid concept that it explores well in variations. I enjoyed it! DarkLich posted:I'm very hopeful towards some actual "World" support. There are already a few things that will help, such as more background variety type. An actual interface or linked levels would be a massive help though. Hot dang, those are some excellent levels! I've been playing them pretty much at random, but I've loved every one! You've got excellent theming going for both the worlds and individual levels. And you really nail the level decoration. Kudos!
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# ¿ Feb 28, 2019 05:51 |
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Last Visible Dog posted:As for dream features I'd like to see, there's one simple one I'd love: the ability to divide up your level into distinct areas. I'm not talking anything fancy, just being able to add/remove little walls on your course map where it's already got the screen length indicators. And these walls would act as the edge of a screen, so the camera would stop scrolling beyond it, and nothing on the other side would load. It would make a huge difference when making courses with a lot of doors or pipes, where you want to convey, say, an area that's inside a house, or a number of single-screen underground secrets. Right now, all you can do is either space these areas far apart, which can be wasteful, or else allow the player to see the other bits of the level beyond the walls, which can be awkward. Oh man, I got my wish, and they implemented it in such a simple manner, too! I didn't actually expect this one to happen!
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# ¿ May 16, 2019 01:10 |