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The Kins
Oct 2, 2004
The Japanese website has a reason for the inexplicable Super Famicom logo pop-up: There's an option to make the car blare out SNES Mario Kart music!

https://www.youtube.com/watch?v=usIDjqpHfSU

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The Kins
Oct 2, 2004
I never played SMM because I was one of the 5.7 billion people who didn't buy a Wii U, so this'll be all new to me (minus a few periods of messing around with ROM hacking back in the day).

I'll probably start off with remaking some levels from obscure or unappreciated games like Super Mario Land 1 or Super Mario Bros. Special, or maybe I'll start such a remake and take a sharp turn into assholeville halfway through... I dunno.

Maybe I'll play around with using the ON/OFF switches to recreate the versus race stages from SMB1 DX on the GBC? There's plenty of things to study to think about good Mario level design...

The Kins
Oct 2, 2004
IIRC NSMB2 was basically Nintendo training other development teams in how to make Mario games.

The Kins
Oct 2, 2004
NintendoLife posted videos of two cool levels they made:

https://www.youtube.com/watch?v=srJu6KXbgpI
https://www.youtube.com/watch?v=S1YDzxFv20E

The Kins
Oct 2, 2004

TheAardvark posted:

What controllers are you all planning to use for this game?

I considered picking up something with a decent d-pad, but I know I'll be playing a lot undocked so I may just try and get used to platforming on the joystick.
Probably just the Joy-Cons while playing in bed. I splashed out and spent FOUR WHOLE DOLLARS on a stylus today in preparation, though. It's one of those ones where the stylus is also a lid for a cruddy pen!

The Kins
Oct 2, 2004
Played a little bit of story mode before going to work. Game good, surprisingly enough. Looking forward to wrapping my idiotic fingers around the creation tools when I get home.

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The Kins
Oct 2, 2004
Bookmark wasn’t available at SMM1’s launch, was it? They’re prob. gonna do something involving the Switch Online mobile app.

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