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I've been playing in a Heart game for a few months, and its rapidly become my favorite game. The weird nature of the classes and setting flow perfectly in the rules, I'm just sad its not more popular.
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# ¿ Sep 4, 2020 05:20 |
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# ¿ May 17, 2024 13:43 |
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Coolness Averted posted:So as someone who just got into Spire thanks to the amazing bundle of holding deal, I have some questions for folks who are more experienced with the system: Does the base "add all stress when checking for fallout" make characters as incredibly fragile as it seems? The characters are fragile with the base stress system, but that is intentional as they aren't supposed to be automatically on top, the cell is the underdog. Playing with individual tracks instead is totally fine though, I've done both and they'll still get hurt plenty. I'd say your players can track their own stress, they dropped the hidden aspect for Heart and it doesn't change the feel of the games I think.
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# ¿ Dec 4, 2020 01:39 |
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It varies in my experience, and also depends on the tone of the game. The less lethal option will make your game more heroic feeling, while the baseline rules make the characters very mortal.
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# ¿ Jan 16, 2021 05:03 |
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CitizenKeen posted:Just read through Sin and it is fantastic. The Mortician Executioner is so fun. I just wish Heart would get a book like this. Nothing official, but a buddy of mine released an unofficial supplement called Ichor-Drowned. Contains multiple new classes, a new calling (Retribution), a different take on the Heart as a psedo-oceanic setting, vehicle rules, a Tarot-inspired deck for delve creation, and an adventure about breaking into the Incarnadine afterlife. It's gotten a lot of good feedback on the RRD discord. I'm biased, obviously but I think it's worth picking up. https://sillionl.itch.io/ichor-drowned
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# ¿ Nov 6, 2021 05:30 |