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Serf
May 5, 2011


i'm going to be running this in january. any tips on how to best handle the engine? are there any APs i could listen to/watch for guidance?

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Serf
May 5, 2011


i think in that situation the person who knocked you out doesn't kill you for whatever reason. maybe you get captured or robbed blind or whatever, but killing your character would not fit with a moderate fallout

Serf
May 5, 2011


hyphz posted:

I agree, but if I was GMing I'd have a hell of a time explaining why, because of a low Stress roll, a character's mortal enemy would not decide to kill them given a golden opportunity with them unconscious in front of them. Maybe CountZero's GM had the same issue?

i think the way to approach it is to start with the fallout, and work it all the way out from there. the consequence of being knocked unconscious is that your enemies will have time to move and your allies will be left without you. so if your rival knocks you out and obviously goes for the kill, then some act of god prevents it. the roof gives out under their feet or they get called away by a more powerful person or they pull the classic bad guy move of assuming that killed you

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