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Sionak
Dec 20, 2005

Mind flay the gap.

CHaKKaWaKka posted:

Hey, this is exactly the song I've been using when tension is high and mysterious poo poo is happening. This one and Evil Ball also from Sinoia Caves.

I've made it appoint to limit my soundtracks to one or two songs for different type of scenes and just looping them instead of having huge soundtracks. This way when a soundtrack starts it puts people in the right mindset right away.

For combat in modern settings I've got a lot of mileage out of Hate or Glory by Gesaffelstein: https://www.youtube.com/watch?v=FdJ_SGof2GI

This is the way to do it. I played in a game where the GM would make long playlists and just hit play when the sessions started. It doesn't work well. The music almost never matches the mood (often distractingly so) and it's not like films or TV shows have music going every single second.

And even with a long, randomized playlist, you get very tired of the same songs, especially video game combat themes. Spotify playlists have the same problem.

Music works way better as an intentional and sparse mood setting, as you're approaching it.

Edit: this is a great song and I'm going to steal it for my Eclipse Phase game. Ditto the "Forever Dilating Eye" track. Thanks for sharing these.

Sionak fucked around with this message at 17:42 on May 7, 2019

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Sionak
Dec 20, 2005

Mind flay the gap.
For some actual suggestions:

I find that music that is too strongly associated with the original source else doesn't work that well. Things like the Game of Thrones theme or Lord of the Rings soundtrack are just so memorable that you're distracting your own players from what's happening at the table.

I can't really think of much that works for "easy conversation" other than some ambient noise or some of the various "tavern cozy" tracks found in games like World of WarCraft and the Witcher.
Whole Witcher tavern playlist: https://www.youtube.com/watch?v=vMxo_3oHULE
World of WarCraft tavern ambience: https://www.youtube.com/watch?v=3p8jLMz0lu8

Depending on the genre, the Night in the Woods soundtrack has some great ambient tracks without a threatening mood.
https://www.youtube.com/watch?v=gRwqAU3IfgM These tracks might work for just exploring or talking to people.

Pelgrane Press commissions soundtracks for their games and they're pretty solid. They're not too expensive and are suitable to play for sessions, and have descriptive titles. Games range from 13th Age (d20 fantasy) to Ashen Stars (sci-fi) to Night's Black Agents (technothriller horror). You can check out some of the tracks from the main composer's page here:
https://soundcloud.com/james-a-semple

Atlas Games has hired him as well, to do soundtracks for Unknown Armies and Over the Edge. I've enjoyed all of them.

For more horror and weirdness, I like Chad Fifer's work for the HP Lovecraft Literary Podcast.
https://chadfifer.bandcamp.com/album/music-from-the-h-p-lovecraft-literary-podcast-volume-one
There's some jokey ones and ones with voice clips which wouldn't work well, but the majority are written to be played during readings, so they're evocative but not too distracting. He did a Call of Cthulhu soundtrack album called Sense Impacts as well.

It's a particular flavor, but I also like the Eclipse Phase soundtracks that have been put out:
http://www.eclipsephase.com/releases/eclipse-phase-soundtrack
http://www.eclipsephase.com/infiniteindivisiblereleased

For other soundtracks, I like to pick from things that are a little more obscure.
The Myth games have kind of slow, melancholy soundtracks that I think work well for fantasy: https://www.youtube.com/watch?v=0IQY_js0DkM
The Vampire: the Masquerade computer games both had good soundtracks for modern horror or mystery.
VtM Bloodlines: https://www.youtube.com/watch?v=8FU6JTZhMS8 (the lyric tracks from Bloodlines are probably distracting for most tables, though)
VtM Redemption: https://www.youtube.com/watch?v=IV9qcmyOvAs

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