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Is there a guide aimed at teaching building efficiently somewhere? Not building efficient buildings, I mean not wasting so much time doing tedious poo poo like connecting this pixel to that pixel. Thinking I should be blueprinting a lot of smaller poo poo instead of trying to make big stuff that fits together
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# ¿ Feb 12, 2024 14:12 |
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# ¿ May 21, 2024 04:32 |
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Yeah cheers. I feel a bit better after more tinkering, I think I was trying too hard making stuff with complex connections between. I have a lot of trouble with lifts not being connected and not finding out until I try to put stuff through it, not sure why, they looked connected, so I've been shying away from them. Random stuff I just figured out - explosives can blow up some normal rocks too, not just the "destroy me" textured rocks. Great for those rocks poking through foundations. Holding control while pointing at a splitter/merger replaces it with another splitter/merger. Could've used that hours ago.
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# ¿ Feb 13, 2024 01:02 |
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Klyith posted:They just added that pretty recently, you aren't crazy. When they added ctrl-to-swap for things like walls a while back it didn't work on splitters. Thanks for pointing out that little beep, I never consciously noticed it when spinning elevator heads around. I think it was something about the order of construction? I'm superstitious now and always replace elevators if I had to replace a splitter/merger it was connected to. I've started making blueprints out of blueprints when I can. A pair of whatever, blueprint, test outside, then assemble the actual blueprint from that. From that I found out blueprint build mode is actually useful. After I started putting the ceiling/next floor into blueprints, they just snap to each other instead of pixel hunting and nudging. Blueprint deletion mode is a godsend, I don't know how anyone managed before that was added. Kinda getting towards that efficient building I wanted.
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# ¿ Feb 13, 2024 06:52 |