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Magus42 posted:I don't. I will ignore most games if they require something other than Steam. Wait it's only a timed exclusive? It's coming to steam eventually? Perfect.
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# ¿ Mar 13, 2019 14:56 |
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# ¿ May 21, 2024 08:14 |
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Cobbsprite posted:I smelt the ores on-site (or as near as possible) and conveyor the ingots out to sub-factories. Back Hack posted:I just place smelters next to whatever is being mined and then have trucks pick the ingots or whatever and deliver them to a giant storage building next to my central factory or a secondary site. Do you do it this way just to save space at your actual base? It can't be about efficiency of transport, since one iron/copper ore smelts into one ingot. EDIT: pretty happy to see wall power plugs in that video kanonvandekempen fucked around with this message at 08:11 on Jan 31, 2020 |
# ¿ Jan 31, 2020 08:07 |
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Next update is coming to experimental on tuesday.
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# ¿ Feb 7, 2020 18:03 |
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euphronius posted:The first space elevator specific item - I forget what it is called - is useful to dump for coupons I've been using craterium wire as my coupon dump
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# ¿ Feb 18, 2020 15:26 |
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I'm just checking here to be sure, but I'm right in thinking there's no way in the game right now to automatically put down conveyer belts with the stackable conveyer pole attached to it right? It seems like a very simple quality of life issue that I wish they would implement. Also, give us conveyer poles that attach to ceilings.
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# ¿ Feb 24, 2020 12:11 |
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I haven't played this game as much as most people here, so I was wondering, if you need to transport a resource to your base, what distance is the point where you decide to use a truck or a train, rather than belting or plating them in? The farthest I've gone so far is piping oil in from 2km away, it was a bit of a hassle to lay a 2km pipeline through the jungle, but it still seemed preferable over building trains (which I haven't researched yet) or trucks.
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# ¿ Mar 2, 2020 13:55 |
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Evilreaver posted:They need to add Factorio's "place power poles automatically behind you as you drive your car around" feature; just nobody mention Factorio when suggesting it And while they're at it allow us to make t2 power poles the default
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# ¿ Mar 4, 2020 22:25 |
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I've been making some very slow progress in update 3 (too many games to play), when I got to oil and started creating byproducts from refining oil into plastic I assumed I'd find a way to use them with T6, but instead now I'm creating more byproducts from refining fuel. Am I missing something obvious, or are those recipes only found on hard drives?
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# ¿ Mar 17, 2020 08:29 |
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https://www.youtube.com/watch?v=3GWUBpeSuVI Looks like something that takes input from up to 2 pipes and belts and outputs into belts. Animation is on point though, really pretty.
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# ¿ Jan 7, 2021 16:14 |
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NoEyedSquareGuy posted:They've said in Q&A streams that they're not even thinking about DLC for Satisfactory yet let alone a full sequel. The game is taking a long time to develop but I don't think that's on account of the devs splitting focus. Have they given any indication of when 1.0 could be or maybe how many updates they envision before 1.0?
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# ¿ Jun 9, 2023 09:16 |
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Qubee posted:So I've gotten back into Satisfactory. The farthest I ever got was Tier 2 and then Coal Power. I have officially passed that. For what it's worth, there's a youtuber I really like who is doing a beginner-friendly playthrough which is very step-by step. He is only updating it once a week atm, and isn't as far in the game as you are. https://www.youtube.com/playlist?list=PLCmmkwcxcfMiZgRyuqxN2vqGkcqFWChXh PS: I have not found tractors useful.
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# ¿ Oct 23, 2023 12:26 |
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Roundboy posted:I could not wait for patch 8 to release to the standard branch so I decided to start a new playthrough in experimental and just port it over. It used to be better, when coal plants didn't require water, I can kinda see why they did it, it's useful to get new players acquainted with pipes before they have to start building oil and plastic setups, but I wish there was a way to automate power generation between the solid biofuel and coal stage, like an MK2 biomass generator that has a belt connection.
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# ¿ Oct 24, 2023 09:02 |
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Qubee posted:Wait, I started a new save a few days back and am up to Tier 3 but it wasn't experimental. If I swap to experimental branch, do I have to restart? Or can I just play my current save. Will I miss out on any features if I don't restart? Experimental is on 8, early access is on 7. I get the occasional crash on experimental (once an hour or so), but other than that it's probably a good time to switch to the newer version. I think you use the same saves between the two, so just switch to experimental in the steam client. I think some terrain got changed between 7 & 8, so make a backup somewhere of your save files just to be sure. Your performance might take a hit, since update 8 is on unreal engine 5, so you'll have to adjust some settings.
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# ¿ Oct 24, 2023 15:04 |
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neato burrito posted:I am on a decently low-end computer and Experimental branch now runs just as well (if not better) as the Update 7 did. I did have one instance of losing my inventory after loading a game up, but it was only 90 or so batteries, no big deal. I think that was a bug with you respawning as a new player in your own game after a patch. If you remember where you were before it happened there should be a player character there that you can kill and loot.
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# ¿ Nov 5, 2023 09:52 |
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# ¿ May 21, 2024 08:14 |
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Bad Munki posted:I would just like to be able to use stackable supports as the default on-ground support when building new belts, ffs. Or at least have them snap to the small support regular belts have.
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# ¿ Apr 2, 2024 21:26 |