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Mr. Powers posted:Unfortunately, T4, which is not accessible for the weekenders, is when things start to really take off. That's when you get access to coal/coal power which is the first time you can stop caring about / having to manually feed your generators. Coal is Tier 3, it's in the alpha.
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# ¿ Mar 9, 2019 17:43 |
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# ¿ May 21, 2024 04:42 |
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Each pole can only have 4 connections. So you can really only connect it to at most two buildings, because you need one connection to get power from, and one to transfer power to the next pole. There's no need for redundancy, a single line can transfer unlimited power.
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# ¿ Mar 10, 2019 02:35 |
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bbcisdabomb posted:Is there currently any way to make a rebreather or a gas mask to deal with the poison gas? That's the main thing that usually got me to abandon an area. There's a gas mask, but it's in a higher tech level.
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# ¿ Mar 11, 2019 19:30 |
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deadly_pudding posted:That's a Feature, I thought? It lets you try to import your steam friends list when you first sign up. But they do it in a way that seems suspicious (copy a file from the users steam installation that also contains all your games and playtime and (weakly) obfuscate that copy), instead of using the official Steam API to get the friends (like all other services). And based on file creation dates, they already did that weeks before the "import your steam friends" feature was added to the launcher.
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# ¿ Mar 15, 2019 14:42 |
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Yes, there's a gas mask
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# ¿ Mar 23, 2019 19:07 |
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DelphiAegis posted:My one issue is that it's on the epic games store. Have they said anything about it coming to steam at all?
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# ¿ Feb 3, 2020 21:03 |
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https://store.steampowered.com/app/526870/Satisfactory/ Steam release on June 8th
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# ¿ May 29, 2020 16:08 |
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kloa posted:Still no dedicated server or mp fixes huh Those two are really the same thing. A dedicated server is just a game that doesn't display the graphics, so once they get multiplayer working correctly for anyone who isn't the host, the dediated server is mostly done. The steam release is next week, so hopefully we'll see some progress in that direction after that.
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# ¿ Jun 6, 2020 16:26 |
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Cojawfee posted:If I start something up high, then send it down, then send it back up more than 20m but it is still lower than the original point, do you still need a pump? You don't. Right now you can even game it like this: Have a single pump up high and let that liquid flow down from there to your huge pipe network. That whole network is now pressurized to the level of that one pump high up. (But it's been reported to the bugtracker, so that might change)
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# ¿ Jun 9, 2020 11:13 |
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Dark_Swordmaster posted:This is my option. That said, is there an easy way to pick up a single thing? Right-clicking halves a stack, and CTRL-clicking puts all of your stacks into whatever you're interacting with. I can't figure out how to "Oh I just need one single iron ingot from this stack of 100." hold right click to select how you want to split a stack
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# ¿ Jun 12, 2020 12:55 |
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Oxyclean posted:On a different note: I have no idea how to gauge my coal supply vs. coal plants. I also set up a very, very long belt which seems like it was maybe the wrong thing to do? 15 Coal and 45 water per plant per minute maximum. They won't use all of it if you don't max out your grid, so don't be fooled into thinking you can support more than that if you see coal backing up.
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# ¿ Jun 14, 2020 21:44 |
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No need to use the windows calculator, the game has one built in (Press N, it's not just a super useful search function, it can do math as well)
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# ¿ Jun 15, 2020 11:12 |
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Oxyclean posted:I worry I may be making a huge mistake / going totally overkill. No such thing in this game.
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# ¿ Jun 20, 2020 21:22 |
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Snow Cone Capone posted:It seems the game is fairly smart about that sort of thing from what I've seen - when I added coal generators #9-10 in my main base, I realized I split the water pipes really haphazardly and was basically supplying 360 water/min's worth of generators with a single, 300/min-limited pipe from the source, split into 8, but I never, ever ran into water supply issues on any generators. If you don't use all power, generators use fewer ressources. You really just where lucky that your power usage never went above 80% long enough for the buffers in the buildings to run out.
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# ¿ Jun 22, 2020 19:42 |
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Qubee posted:But man oh man do factories take up a tonne of space! Don't forget that this is a 3D game. You can always build another layer of factory on top for even more spaghettification.
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# ¿ Jun 26, 2020 21:24 |
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Unless you have tons of shards and power production you really only want to overclock in cases where you can't place more buildings (resource nodes, water extractors in small lakes). Power usage increases exponentially with the overclock rate, here's a constructor for example: 50%: 1.32 MW 75%: 2.52 MW 100%: 4 MW 150%: 7.65 MW 200%: 12.13 MW 250%: 17.32 MW So if you need 150% production, two machines at 75% use 5.04 MW, which is quite a bit lower than one machine at 150% (which needs almost as much power as two machines at 100%)
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# ¿ Jun 30, 2020 17:51 |
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Fangz posted:Can a single node even fuel that many generators? It's enough for 148 generators, the 144 was probably because routing the fuel is annoying, so it's better to round down. https://satisfactory.gamepedia.com/Fuel_Generator#Stage_5
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# ¿ Jul 4, 2020 14:30 |
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Klyith posted:Also I think there are ways to prevent / reduce slosh with pumps and buffers at the usage side, but I haven't experimented with that yet. Pumps act as one-way valves, even when unpowered, so one more set of those should be enough the prevent the liquid from flowing the wrong way-
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# ¿ Jul 31, 2020 21:32 |
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Alamoduh posted:
I don't think they'll do this, because splitters and mergers are limited by the speed of their attached belts, and attaching them directly to buildings would allow you to get around some early game bottlenecks that seem intentional (screws)
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# ¿ Aug 17, 2020 08:37 |
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dogstile posted:I'm thinking about setting up coal power tonight. I've found a small bit of water next to my base which i've chucked 5 extractors on, which seems like plenty for now. However the only mine for coal I can see is pretty far away so i'm thinking about tractoring it (also because it seems like it'd be fun). Question is how do I initially get them set up? Do I just grab a stack of coal and chuck it into the truck when doing the route? Is a single tractor's route regular enough for this to even be feasible or should I just belt the drat thing over here? If you ever run out of coal, the truck stops won't unload anymore, so it's even more of a hassle to get going again than a normal blackout already is. Don't use trucks for power.
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# ¿ Nov 17, 2020 23:54 |
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Phssthpok posted:One easy way to run a conveyor line over an already built-up area is to terminate the conveyor belt in a truck loading station, load the goods onto a factory cart, and catapult the cart over the buildings using a jump pad. Meanwhile, in Factorio... https://www.youtube.com/watch?v=pl-R_lAUp0Y https://www.youtube.com/watch?v=hHCDSJsDH74
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# ¿ Dec 3, 2020 23:02 |
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priznat posted:Good call on just keeping the save and not worrying about starting over, I kept on chugging and discovered a big oil patch. 5) Trains
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# ¿ Dec 25, 2020 03:38 |
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You belt items or pump fluids into a box at the train station (2 inputs per train car). That then gets loaded onto the train, which automatically drives to its destination, where the cargo is put into the output station. You can then belt/pump it out from there (again, 2 outputs per train car). You can use any number of train cars (might need multiple locomotives per train if it's too heavy). And at least right now you can put multiple trains on the same track because there's no collision between trains, essentially getting you infinite throughput at the cost of electricity. You can ride and manually control them if you want. Tamba fucked around with this message at 04:25 on Dec 25, 2020 |
# ¿ Dec 25, 2020 04:09 |
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Primpin and Pimpin posted:Session 2 was restarting on the desert map.
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# ¿ Dec 30, 2020 18:10 |
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Tenebrais posted:Do people particularly play Factorio for the military aspects? Obviously you do build defences and weapons and such, but in my experience they're more of a sideshow to the main goal of building a big space rocket (and post-game launching rockets as quickly as you can). You're not building the factory to supply your war machine. That's more a Mindustry thing. There are people playing on Deathworld setiings to make the biters more of a challenge, and if that's not enough, there are mods to make them even nastier. Ither mods add a bunch of military stuff, both in the form of defenses (turrets etc) and weapons for the player, so there definitely are people playing this for the combat.
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# ¿ Jan 17, 2021 08:52 |
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Klyith posted:They said it was "a use" for batteries, so not a tier 1 thing. It doesn't look like it has any belt inputs in the video.
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# ¿ Feb 13, 2021 15:44 |
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Ambaire posted:Why do that, when the planet is orbiting a perfectly good star that can receive basically infinity nuclear waste? Kerbal Space Program taught me that shooting things into the sun is actually really hard (in terms of energy required). Hitting the sun needs more energy than leaving the solar system. e: to the point where the cheapest way to hit the sun is getting to solar system escape velocity first, wait until you're way out there and then aim at the sun from there. Tamba fucked around with this message at 16:54 on Mar 6, 2021 |
# ¿ Mar 6, 2021 16:44 |
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People hate the biomass phase, so they try to do the minimum amount of biomass burners. Which makes them burn at the maximum rate. What you really should do is build way more than you need and fill them all up. You still use the same amount of fuel per minute, but you cut down the amount of times you need to go back and refill.
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# ¿ Mar 9, 2021 11:12 |
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Nukelear v.2 posted:I switched during the last update, it's entirely stable and pleasant. I honestly barely even understand why they even have the split. Because Factorio does that
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# ¿ Mar 16, 2021 16:41 |
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And it works uphill as well, as long as it's not too steep
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# ¿ Mar 26, 2021 21:04 |
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I was exploring the edge of the desert biome a bit and found some areas that look very unfinished, but there were drop pods there that don't seem to be marked on the online map yet: One of them needed motors to open, I don't remember the other one, but it might have been motors as well. Neither of them needed power. e: And if you walk past that and look over the edge, you get rewarded with this very pretty view: Tamba fucked around with this message at 02:14 on Apr 4, 2021 |
# ¿ Apr 4, 2021 02:10 |
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SettingSun posted:Yeah I get the swing of it now. Found some fungus, some caterite(?), some crashed ship that needs power...I have work to do. No need to get power all the way, just put down a biofuel generator for a few seconds to open it
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# ¿ Apr 17, 2021 23:33 |
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Ambaire posted:The best thing to make combat easier is to remember that you are an engineer and can build stuff.
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# ¿ Apr 18, 2021 00:20 |
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They really should at least include something like the SMART! mod, where making one building and making a dozen of the same building in a row takes roughly the same effort.
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# ¿ Apr 20, 2021 16:11 |
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explosivo posted:Does this mod let me lay down entire factory floors at once because if yes I want that https://www.youtube.com/watch?v=O7jHpKhhqaY e: and the more recent versions can also mass connect belts and splitters: https://www.youtube.com/watch?v=MmkfqByx0i0 Tamba fucked around with this message at 16:45 on Apr 20, 2021 |
# ¿ Apr 20, 2021 16:40 |
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https://www.youtube.com/watch?v=MxvGbCCc6DI tl;dw: Don't build on the northern coast, major changes planned there
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# ¿ Aug 18, 2021 19:51 |
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https://www.youtube.com/watch?v=kh3lVrBdjFE
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# ¿ Sep 10, 2021 20:35 |
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queeb posted:
Max transfer rate isn't high enough
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# ¿ Sep 10, 2021 20:52 |
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LonsomeSon posted:I’m still reeling from the idea of using more than one truck per station! How could one wind up needing so much throughput that they’re using more than one vehicle to deliver a thing?! Not to mention, the effort of correctly setting up a filtration and overflow-grinding conveyor system would seem greater than just…building another truck stop nearby. The maximum throughput of a truck station is limited by the belts going in and out. But you only actually get that throughput if the distance is short enough that the destination stop doesn't completely empty out before the next load arrives. For example: You want to use a truck station with a two MK 4 belts in and out (960 items per minute), which will be possible with the next update. A truck has 48 inventory slots. You transport coal, which stacks to 100, so a full truck is 4800. If your truck route takes 6 minutes, you won't actually get the full 960 items per minute, because the truck is too slow. You will get a maximum throughput of 4800/6 = 800 per minute. If you add a second truck to the same route, you will get the full 960 items again (the trucks could even transport 1600, so if you upgrade to MK5 belts later, it would still work)
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# ¿ Sep 10, 2021 23:11 |
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# ¿ May 21, 2024 04:42 |
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Power plants in Satisfactory directly turn fuel and water into energy. There is no steam step like in Factorio.
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# ¿ Sep 15, 2021 01:32 |