You can make a loop off the side of your track as a turnaround, or you can put a locomotive on both ends of your train.
|
|
# ¿ Dec 31, 2020 03:38 |
|
|
# ¿ May 21, 2024 10:03 |
Leal posted:I'm loving hyped for drones. Question is, will they be more or less likely to get caught up on everything. Edit: I wonder if it would be faster than riding a train or using a normal hypertube. Ardlen fucked around with this message at 22:16 on Mar 16, 2021 |
|
# ¿ Mar 16, 2021 22:11 |
Coffee Sludge posted:[...] Now if they put in train track poles my list will be empty (for now).
|
|
# ¿ Oct 17, 2021 03:40 |
Combat Pretzel posted:TIL there's mass dismantle. Patch Notes posted:While in Mass Dismantle mode, holding ‘Mouse Button 4’ (side button) will only keep either the most common, or the first, building type selected for dismantle
|
|
# ¿ Oct 29, 2021 18:46 |
Vasudus posted:Drones only need batteries from the point of origin right? Like if I had a drone hub in my new base and one at my old base, it would have enough power to make it there, pick up whatever parts, and then go back? I hope so because I don't want to have to ship batteries to two places.
|
|
# ¿ Nov 30, 2021 00:32 |
Are the train stations pointing the right directions? The train won't dock with a station when coming from the wrong direction. <---Station <---Train---> Station---> You can also solve it by only having one locomotive with loops on the ends. Ardlen fucked around with this message at 19:38 on Dec 13, 2021 |
|
# ¿ Dec 13, 2021 19:36 |
If you want tiny electric cars that don't need fuel, do everything with factory carts!
|
|
# ¿ Apr 1, 2022 17:16 |
Son of Rodney posted:70 hours in and I still make silly old mistakes. Needed nitrogen so I went off to the nearest spot while merrily building a train track and station system to transport it. Only after building the supporting pipe system towards the train station did I notice the absence of a pipe port. Lmao. Ended up just piping it all the way back, but at least I got a neat train out of it.
|
|
# ¿ Oct 8, 2022 08:26 |
Can you use the arrow patterns on the foundations in a blueprint to help with input and output directions?
|
|
# ¿ Nov 27, 2022 04:55 |
Yes, they start up just fine. In fact, they continue to run without issue all year, it is just that the trees stop producing presents after fixmas ends, so eventually everything grinds to a halt.
|
|
# ¿ Jan 3, 2023 21:43 |
For medium or short distances of lowish throughput items, I just use factory carts. They don't need fuel so you can easily add more of them to their route.
|
|
# ¿ Jan 15, 2023 18:24 |
Blueprints are out on early access, just need to hit Tier 4 to unlock it. I think experimental and early access are the same right now?
|
|
# ¿ Jan 16, 2023 03:07 |
Your posts about the Factory Cart build had me use them in some low throughput medium-range parts of my factory, where they work great. Not sure about incorporating cybertrucks though, but interested in seeing how it works out!
|
|
# ¿ Jan 30, 2023 09:03 |
I've switched to using this linear accelerator style hypertube I found online: Hypertube Warp Room I died too many times using actual hypercannons.
|
|
# ¿ Jan 31, 2023 01:36 |
You can get no indicator versions of the pipes from the awesome shop. For conveyor walls, I just use the 1, 2, or 3 versions depending on how many holes I need.
|
|
# ¿ Feb 20, 2023 03:35 |
NoEyedSquareGuy posted:e: Closest thing is the main codex listing the items I think, don't know of anywhere in the UI that lists the recipes on their own. The Satisfactory Tools site lists them all in the production planner but you would still need to keep track yourself of whether or not you've unlocked them. Doesn't help with the in-game lookup question though.
|
|
# ¿ Feb 22, 2023 01:22 |
zoux posted:When I went to place it it was a single blueprint of a huge rear end full factory, not sure of the dimensions but magnitudes beyond 5x5. So what's going on there?
|
|
# ¿ Feb 25, 2023 17:46 |
Man with Hat posted:Speaking of vehicles, do people build roads for them in general or just drive them around? I still just use long rear end conveyors to train stations, maybe that's dumb
|
|
# ¿ Oct 22, 2023 08:36 |
priznat posted:Ah so only at game start? Can I load it into one of the websites and enable that?
|
|
# ¿ Nov 16, 2023 17:05 |
I just tried using my hypertube loop accelerators and I just get stuck going in circles now with Update 8. Is there anything I can do to fix them?
|
|
# ¿ Dec 13, 2023 09:07 |
There's no real need to mess with the nodes. If a node is unreachable or something, the vehicle will ghost to it after a bit and continue on to the next one. I agree about wait until empty. Drones do it by default even!
|
|
# ¿ Dec 17, 2023 10:00 |
FISHMANPET posted:I also turned enemies to passive because I kept encountering mobs of spitters or hogs that used to be spiders but got replaced by the no-arachnids mod with other overpowered enemies that just take thousands of rounds of rifle ammo to take down.
|
|
# ¿ Dec 18, 2023 07:48 |
Oxyclean posted:Yeah, I absolutely refuse to use trucks for ferrying anything grid-critical. But in general I just find trucks too much of a hassle because the fuel requirement introduces a secondary headache of "what i need is not where I need it" and plopping down big long belt highways is easier and more reliable.
|
|
# ¿ Apr 2, 2024 18:25 |
|
|
# ¿ May 21, 2024 10:03 |
In Satisfactory, you'd probably set up Smart Splitters so that your 110 plates and 217 rods go to Factory B, and any backup on the line would feed your storages. Or you could fill your storages first, but know that your downstream factories might shut down for a bit if you pull stuff from storage.
|
|
# ¿ May 8, 2024 04:40 |