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OneWingedDevil
Aug 27, 2012
I think this mission's logs were the first ones that didn't have the initial log start out with "Hey, this is so-and-so, occupation this-and-that". Either they're switching gears with the logs or someone on the writing staff dropped the ball.

Edit: New episode on previous page.

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berryjon
May 30, 2011

I have an invasion to go to.



Boss Fight, and the end of Act 2!

Crazy Achmed
Mar 13, 2001

How quickly does the fusion gun drain your energy? With the homing upgrade in, I'm actually wondering whether it'd work as a mainstay weapon. Yeah, the rate of fire is lower, but it feels like it'd almost work out in comparison to how long you have to keep most other guns trained on an enemy.
At any rate, between enemies dropping nova missiles and begin given the purple death machine, it feels like the difficulty spike is the game going "OK, you have the big guns now, time to take the gloves off".

berryjon
May 30, 2011

I have an invasion to go to.
I use the Thunderbolt Fusion Beam a lot next level we we can talk about it then. I can tell you that a low power 'click' of the gun takes 2 energy per shot.

berryjon
May 30, 2011

I have an invasion to go to.

GUESS WHO FORGOT TO UPLOAD THE RIGHT VIDEO AGAIN?

I'll make a new post when it's fixed. Because it's only natural to stumble right before the finish line.

Who cares if it's not the 'fastest' way to resolve the situation, I use the Fusion Beam more in this one level than I have in the previous games put together! And it's amazing!

berryjon fucked around with this message at 18:40 on Oct 3, 2021

Twerk from Home
Jan 17, 2009

This avatar brought to you by the 'save our dead gay forums' foundation.

berryjon posted:




Who cares if it's not the 'fastest' way to resolve the situation, I use the Fusion Beam more in this one level than I have in the previous games put together! And it's amazing!

That level was huge! When I was playing, this was where the game pulled me back in after it started to drag some with the middle set of levels.

EricFate
Aug 31, 2001

Crumpets. Glorious Crumpets.
I'm glad you learned your lesson with episode nine, and now double check to make sure you don't accidentally upload the non-commentary version twice. (You totally uploaded the non-commentary version twice).

berryjon
May 30, 2011

I have an invasion to go to.
What the everloving gently caress??!

I'm sorry. That's on me. Again. I have no excuse or explanation. Uploading the right video now.

berryjon
May 30, 2011

I have an invasion to go to.



Now with 100% more commentary, and 1000% more Fusion Beam!

Montegoraon
Aug 22, 2013
I enjoyed you guys discussing the Thunderbolt in detail like it's a fine wine. I never got much use out of the old fusion cannon. It always seemed too unwieldy.

mastersord
Feb 15, 2001

Gold Card Putty Fan Club
Member Since 2017!
Soiled Meat
I think what this game is missing is what makes each level distinct. In Descent 1 and 2, you had different wall color schemes along with enemy variety. In Descent 3, you had a lot of 3D architecture and some scenery pieces. This game lacks most of that. Every level looks similar. Even the new bots don't look very unique because most of the time you don't get to see them completely due to the lighting. The textures are a bit disappointing because they are pretty much the same in every level. All you see is grey, yellow, and red with orange, green, purple, and blue for power ups and orange and green for bots and shots.

The story/writing is OK but it doesn't feel like you actually matter because everything happens as logs you pick up or your AI telling you about stuff. Descent 3 at least attempted to have actors and some cut-scenes but suffered due to scaling of your ship to human actors. Descent 3's other flaws are numerous as well but irrelevant to my discussion.

Overall, it feels like they made a good modernization of the old Descent engine but they went fairly minimal with the resources and are still scared of going with full polygon modelling because of Descent 3, opting for limited use of meshes in their "decals". As to cut-scenes and story-telling, they have a dilemma because you are piloting a ship the whole time, so human actors can't really interact with you outside of communications and implied actions, however you could still do cut-scenes.

The actual game-play is great! You can tell that they really focused on this part which is probably why everything else looks so spartan to me.

Crazy Achmed
Mar 13, 2001

Yeah, agreed, this game seems to be calling back to more of the arcadey roots of the Descent series as opposed to D3 trying to be really narrative-focused. As you say the architecture doesn't really pretend to be anything other than geometry designed to be fun to fly around and fight robots in. I guess with this sort of thing I always suspend my disbelief and think that there's more to the complex and we just happen to be in the spaceship-accessible section that isn't full of offices, equipment, dorms, cafeterias etc...
More distinct texture & colour scheme variation between levels would be neat as well. Most of the areas are that very weyland-yutani aesthetic where stuff is clean-lined and not too industrial, but a bit blocky and clunky. Semi-brutalist, perhaps? Like, following the lines and bulk of brutalism but swapping the signature raw concrete for metal panels and streaks of neon-ish lighting here and there.

(Excluding the giant dark cave level, every game has its sewer map and it's always best forgotten)

berryjon
May 30, 2011

I have an invasion to go to.
I think levels 12, 13, 14 and 15 will help alleviate some of your concerns. The game is very front-loaded on being Descent 4, but as I said before, the last act quickly goes off the rails - in a good way, mind you.

Crazy Achmed
Mar 13, 2001

I'm choosing to believe that "off the rails but in a good way" means that the grand twist is everything up until now is misdirection and the big evil boss is actually the guidebot out for revenge against humanity

berryjon
May 30, 2011

I have an invasion to go to.



In which Kantor shows off his managerial skills!

Crazy Achmed
Mar 13, 2001

Yeah, the whole "lol so I totally planned to murder everyone with my army of killbots" was par the course, I think. My personal theory was that he did in fact give the order for them to murder everyone, he just doesn't know how to use Outlook's calendar & scheduling assistant very well and accidentally scheduled the "murder everyone" meeting in the wrong month.

In all seriousness though I am still suspicious about how the killbots seem to ignore people in stasis chambers, if I was a homicidal robot I'd think that they were sitting ducks. But I'm not suspicious about how we've spent the game so far as an amnesiac who unquestioningly follows the orders of their oh-so-helpful shuttle AI. Nope, nothing out of the ordinary here at all.

Also holy crap, did they just do doors that aren't 1x1 tile-shaped?

OneWingedDevil
Aug 27, 2012
My pet theory right now is that our ship AI is actually one of the 2 missing "Sovereign" AIs, and we're possibly the second one. I have no idea how that plot twist makes sense with the rest of the story, but it would give an in-universe explanation for how we're assimilating all of this hardware from the auto-ops, upgrading our armaments to be even better than what they have, and soloing entire bases.

berryjon
May 30, 2011

I have an invasion to go to.
Grabbing weapons has been talked about in-logs actually! One of the Thunderbolt logs mentions that they were having trouble for a while mounting it onto the UPI - the same system our Kodiak Gunship is equipped with for variable weapons. There's an un-universe technology that allows for ships to hot-swap active weapons, and that the Time Bomb fits comes as a surprise to many people. That the last two weapons fit as well is sheer :shrug:.

OneWingedDevil
Aug 27, 2012

berryjon posted:

Grabbing weapons has been talked about in-logs actually! One of the Thunderbolt logs mentions that they were having trouble for a while mounting it onto the UPI - the same system our Kodiak Gunship is equipped with for variable weapons. There's an un-universe technology that allows for ships to hot-swap active weapons, and that the Time Bomb fits comes as a surprise to many people. That the last two weapons fit as well is sheer :shrug:.

I had forgotten about that bit! So we can strike that from my theory and leave it on the "why can we upgrade things like the Fusion Beam" (I refuse to call it anything else after all the other videos I've watched) and "really how are we not dead yet these bases are armed to the teeth".

I know that last point has also been glazed over by all the other Descent games too, but this entry is doing a story arc for the main characters, and a main beat in that arc is uncertainty of who we are. Calling into question how we're doing this in one life (as there are no lives anymore) is fair game since it's easily connected to that uncertainty, and I'll be a bit disappointed if the reason eventually turns out to be "because this is a video game".

berryjon
May 30, 2011

I have an invasion to go to.
It's not stated outright, but we've been upgrading on the Iberia between missions.

Fabulousity
Dec 29, 2008

Number One I order you to take a number two.

Did anyone else catch Kantor name dropping PTMC in one of the last logs? Is that a little Easter egg or does this game exist in the same universe as Descent?

berryjon
May 30, 2011

I have an invasion to go to.
That's actually the second time the PTMC have been mentioned. They were name-dropped in a log in the sewer level as a possible source for the 'attack' on Cronus Frontier.

And no, they don't occur in the same 'verse. It's just the developers name-dropping their old game as fanservice.

Montegoraon
Aug 22, 2013
I have to say, I've been listening to the game's soundtrack almost nonstop for the last couple days. How to even describe it... It's like 80's/90's chiptunes or midi music raised to perfection.

Crazy Achmed
Mar 13, 2001

The soundtrack has quite a bit of crossover with retrowave/dark synthwave sort of stuff. If you like it you might want to check out the Magnatron mixtapes from Newretrowave, here's a sample:
https://www.youtube.com/watch?v=0G50IdTluXs

Anyway I know I've alluded to personal speculation about plot twists, but I think the last one has voided one thing I was watching for, which is that we're being manipulated by something to attack all these installations, and that we are the threat that Kantor has been asking everyone to prepare against. After all, why are the killer robots not murdering everyone while they're sitting ducks in the cryo-tubes and instead going single-mindedly after the intruder that's busted in and is shooting the place up? But as OneWingedDevil pointed out, it is probably just a video game mechanic and I was likely reading too much into it. It's even still got a score counter!

Crazy Achmed fucked around with this message at 07:05 on Oct 14, 2021

berryjon
May 30, 2011

I have an invasion to go to.



I don't think we're in Kansas anymore. Or Oz for that matter.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
I really like the style of the alien levels. They do get pretty drat difficult, though.

haveblue
Aug 15, 2005



Toilet Rascal
(I'm behind but) holy crap someone else read Heart of the Comet

berryjon
May 30, 2011

I have an invasion to go to.
All videos recorded.



Now just to finish commentary.

berryjon
May 30, 2011

I have an invasion to go to.



Our next Alien level, we get to hear Kantor not take it as well as we do. Poor guy.

Hwurmp
May 20, 2005

I bent my thumuncular

Crazy Achmed
Mar 13, 2001

Ask your physician if SpectralusTM is right for you.

Leylite
Nov 5, 2011
Some days after the event, I'm considering that the reason Kantor and company couldn't just "turn off" or "unplug" the Sovereigns, to buy time to think about the current situation, is that the Sovereigns were receiving power via wireless power transmission (https://en.wikipedia.org/wiki/Wireless_power_transfer#Resonant_inductive_coupling). Perhaps the aliens have figured out how to transmit power using either the universe itself as a medium, or through alternate spatial dimensions.

Commander Keene
Dec 21, 2016

Faster than the others



You're relying on Kantor seeing a thinking, learning AI hooked up to his company's Wi-Fi as a bad thing, and regarding that, see: techbro CEO.

Crazy Achmed
Mar 13, 2001

Yeah, I'm fairly sure all the thinking that Kantor did was along the lines of "frickin' awesome, I'm rich!"

Commander Keene
Dec 21, 2016

Faster than the others



Not true, he also thought, "I'm gonna be the most famous inventor since Edison!"

berryjon
May 30, 2011

I have an invasion to go to.
Too bad it didn't also buy him a bucket to carry a tune in.

Crazy Achmed
Mar 13, 2001

Teleporting to.... wait, what happened to the Mars mining colony?
https://www.youtube.com/watch?v=vPMWlRyJ1Fk

Montegoraon
Aug 22, 2013
Very impressive. Looks like the gauss cannon is still as overpowered as ever too.

berryjon
May 30, 2011

I have an invasion to go to.





With a Boss Fight and two relatively short levels, I just decided to end things out here and now on the last day of the month.

What are your thoughts on Descent? Or on other 6dof games. I can't really put my thoughts into words at this point, as I've been doing this for so long I can't see the forest for the trees anymore.

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anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
Thanks for the LP!

I've got a huge dose of nostalgia for Descent (and 2) as I spent a lot of time playing them as a kid (mostly on account of my parents not letting me to play other shooters due to video game violence scares - gore was no-no but explosions were fine; taught me to hide Doom in system folders) and was surprised by both how much I actually remembered and how much I never knew (some of those secrets, holy poo poo). Looking at it from today's perspective, while I do have to acknowledge these games aren't exactly tightly designed and not much thought went into the map and enemy design, the core concept is good enough to carry them through.

And then you get Overload which actually takes the concept and applies the lessons of twenty years' FPS game development on it, and the game is just great. The fact it flopped is an extremely sad testament to the state of the FPS gaming community. I'd love to see more 6DOF games but the fate of Overload makes them extremely unlikely to happen.

anilEhilated fucked around with this message at 14:16 on Oct 31, 2021

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