|
One thing where MOO2 always felt better to me then all competitors was the connection between ship design and actual combat. You could expect to leave a combat encounter with some ideas on how to improve your ship design philosophy, unless the combat was horribly one-sided of course. Many other games (MOO3 is one of the worst offenders) abstract away the combat into large fleets which makes ship design a very blind guessing game.
|
# ¿ Mar 17, 2019 11:05 |
|
|
# ¿ May 18, 2024 02:05 |
|
I remember the only reasonable anti-antaran tactic as driving close and boarding them.
|
# ¿ May 27, 2019 21:37 |
|
I am slowly remembering my strategies from long time ago. When my empire was remotely at peace I built large ships full of Assault Shuttles or Tractor Beams (don't remember what was better) In order to capture some Antarans. The plan is just to throw wave after wave of men at them until their kill counters overflow. Actually, doesn't the damper field not work against teleporters? I might be remembering wrong. It is probably more expensive then abandoning the colony and rebuilding it. At least until the late-game. Step 3 is getting the Antaran tech stolen by your enemies. Though it isn't really as strong as it sounds. I do remember liking Damper Field + Advanced Auto Repair ships.
|
# ¿ May 29, 2019 13:42 |