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biglads
Feb 21, 2007

I could've gone to Blatherwycke



Fellow Goons – Ever wanted to manage your own Cold War Frontier State? Or experience the joy of micromanagement for the glory of Communism? Do you think that Snap to Grid is a decadent Imperialist plot? If so, this may just be the game for you.



Carve across the countryside with Electricity Pylons



Oil Pipelines and Plants



Mines and Transfer Chutes



And an assortment of other Polluting Heavy Industry




Workers & Resources : Soviet Republic is an Early Access game available on Steam for around $20 that is a cross between a city builder and transport tycoon game with an Eastern Bloc slant.

https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/

It is currently in EARLY ACCESS with all that entails. I have 50 hours in the game so far and haven’t experienced any game breaking bugs but have seen some weirdness, 1 CTD and the UI can be desperately unintuitive. Patches are getting pushed out at the rate of 2 or 3 a week at the moment so support seems decent.
The game is developed by 3division who are based in Kosice, Slovakia. That means they have plenty of subject matter close at hand to model large unlovely pre-fabricated concrete buildings, which feature a-plenty here.



You can even build your own one of those!

Key Game features include:

Old Eastern Bloc trucks!



Old Eastern Bloc buses!!



Old Eastern Bloc trains!!!



Statues of Lenin!!!!



Big Red Stars!!!!1



What more could you ask for?

“OK OK, OP. I’m one of the six people here who have an unexplainable liking for that aesthetic, but what about the game?”
:goonsay:

Well, as pretty much given away by the game title, like all of these types of game it is basically about managing resources. The difference here is that this is a Planned Economy, and you are the one with the Plan! There’s a fair amount of options that can make the game super easy (unlimited funds sandbox mode) to very difficult.

So, starting from a totally (or almost totally) blank slate, I’m sure that you’d agree any self-respecting burgeoning Communist Republic needs a Steelworks because Heavy Industry is AWESOME. You can easily build a Steelworks by handing over some currency and plonking it down on a flat part of the (very large) map. Congrats, Titoslavija now has a Steelworks. :tito: In order to get it to work however you need quite a few things.

First, a road or rail connection maybe both, in order get things in and out.

To make Steel, we need Iron and Coal. So, we’re going to need some Iron Mines and some Coal Mines. These mines will also need connections to the road network too – you’ll be very lucky getting them in to any rail network as you’ll usually find the best deposits in mountain ranges.

We’ll also need both Iron and Coal processing plants to turn the respective ores into Iron (and, yes you guessed it) Coal, so we need a way to get the ore to the processing plants.

Once we’ve got Iron and Coal we need a way to get it to the Steelworks, oh and don’t forget all of these operations need people, who need houses, food, education, clothes, childcare, booze, entertainment, healthcare etc. Of course, you can give them none of these things and direct them to work where needed anyway (within certain restrictions), when they die or run away to the West you can just hand over some Roubles to get some immigrants from the Soviet Bloc or some Dollars to get some third world immigrants and keep feeding the machine with human misery over and over again. :commissar:

Of course, you also have to find a way to get the workers to their place of work, so you are going to need to build some bus stations as private vehicles are a symbol of decadence. Buses of course need fuel so you need to build a Gas Station plus a Depot to marshal your vehicles.

All of this needs electricity so you better build a power station, which in turn requires more coal, or alternatively build a connection with a neighbour and buy power from them via a load of enormous pylons.

This is just one example of a number of logistics chains that will need to be completed before you are self sufficient, comrade.

Now you’ve spent all of your starting capital so you need to sell the Steel! Do you build a link to the Russians and sell it for Roubles or get Dollars by linking to the West?

Oh look something has caught fire, did you build a Fire Station and buy some fire trucks?

Here’s an entertaining ongoing YouTube Lets Play that gives you a good view of the mechanics, some of the current jankiness and in many ways (so very many) shows you how NOT to build your paradise workers republic.
https://www.youtube.com/playlist?list=PL1MxjGBm4ylKRuniyHCGvQtmE-40f6Cxt

biglads fucked around with this message at 03:33 on Mar 29, 2019

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biglads
Feb 21, 2007

I could've gone to Blatherwycke



Update – January 2021
Well the game has a massive amount of new content since the OP was done back in 2019. The devs most recent addition is Airports, Aircraft and Tourism. You can now earn your country some dollars by having rich westerners come and gawp at the proletariat digging coal!

The roadmap for future development is here (thanks Government Handjob).
https://trello.com/b/0haBaHmz/soviet-republic-roadmap

Steam Workshop has a stack of mods available. Some are really ‘must-haves’, e.g. the improved conveyer towers. There’s so many to choose from and some look bad or out of scale, others are horribly overpowered.

Recommended mod collections
Rob074 has some great buildings
https://steamcommunity.com/sharedfiles/filedetails/?id=2076749445

Fellow goon Anime Store Adventure has also put this collection together that includes the aforementioned improved conveyor towers plus other QoL improvements and a lot more.
https://steamcommunity.com/sharedfiles/filedetails/?id=2329453474

There is also a YouTube playlist of Mod Reviews which is worth a look.
https://www.youtube.com/playlist?list=PL1pRVc0Lq8IrSvIYLWSYv1KqUJEvw635F

And while we’re talking about YouTube, here’s an assortment of Let’s Play playlists.
PEOPLE PLAYING THIS PROBABLY BETTER THAN YOU AND MOST CERTAINLY BETTER THAN ME
(Orbital Potato)
https://www.youtube.com/playlist?list=PLVfEIe0ZbcpcdAfdDxDeiCJ8N5PicQ35V

(Party Elite)
https://www.youtube.com/playlist?list=PLwVftHdWAdHNiiFhD59ZBhFvwjh-_vRdZ

(ExactChaos)
https://www.youtube.com/playlist?list=PL841c9Cy1nKBHA2LEvIu53yJ4RVn3v_LC

(Colonel Failure)
https://www.youtube.com/playlist?list=PL1MxjGBm4ylJRHp6Do4HfuWOHFZRwgeKS

Best of all, Anime Store Adventure has started their own LP, bringing the wonders of planned economics to the Let’s Play forum
https://forums.somethingawful.com/showthread.php?threadid=3950400

MOST IMPORTANT
NEVER FORGET to decorate your buildings with signs exhorting the masses


biglads fucked around with this message at 20:22 on Feb 27, 2021

biglads
Feb 21, 2007

I could've gone to Blatherwycke



Tatrakrad posted:

This game is really difficult.

It took me a few goes to make something sustainable. My tip is to find out where the oil is, build the wells, pipes, tanks etc and a refinery then slap a town nearby and bus the workers to the refinery. Once you are producing Fuel & Bitumen you can export these for lots of Rubles or Dollars. It didn't take me long after that to plonk a rail connection in and increase the income.

biglads
Feb 21, 2007

I could've gone to Blatherwycke



Tatrakrad posted:

Do you start on blank maps or pre populated?
Much like transit fever, I haven't got a great estimation of what a reasonable commute time is - at least for the workers. Using gravel roads doesn't help.

I tried doing manual construction like a masochist, but running gravel concrete and asphalt supply chains continuously is a lot of work and I'm dumb and gay.

I've used the blank maps so far.

I recommend running Asphalt roads as default and the ones with lights and sidewalks near population centres.
I've got to the point where I can build most stuff for myself but it takes an absolute age and I can't think of a way to change that without dotting a load of warehouses and storage areas around for building materials.

With the workers, I direct each building to send the workers to the nearest bus stop and then bus them out from there wherever needed (mines, refinery, etc). Make sure you allocate a bus to your construction base.

biglads fucked around with this message at 21:17 on Apr 4, 2019

biglads
Feb 21, 2007

I could've gone to Blatherwycke



Sheng-Ji Yang posted:

Ok, I have a train station with a single train that takes workers along a line to two other train stops, a power plant and coal mine/coal processing plant. When the train arrives to pick up workers, it usually has nearly 100 workers waiting to go. Yet usually between only 0-10 of those workers actually board the train, the rest disappear, and then quickly fill the train stop back up with workers despite there being no other train for them to take. What am I missing here?

I restarted to focus on efficiency and distributing workers via trains instead of buses primarily and this is really putting a damper in that. I made population demands at the hardest possible settings though, as in my first game they seemed way too easy, so maybe that has something to do with it?

I am only using rail for freight at the moment so I can't directly help with this at the moment I'm afraid. Having said that, the Coal Power Plant only takes a maximum of 20 workers and the Ore Plant 15. Is there a path between the station and the Coal Mine and have you directed the workers where to go to work from the station(s)? I'd try sending the passenger train on the following schedule.

Town Passenger Station -> Power Plant/Ore Station -> Town Passenger Station -> Coal Mine Station

biglads
Feb 21, 2007

I could've gone to Blatherwycke



hailthefish posted:

I thiiiiiink the quality number is related to the green-ness of the nodes when you place the extraction building and impact the amount produced? But I'm not sure.

Oil wells I placed in a more yellowish area seem to have lower quality numbers and produce less than oil wells I place in the middle of a big green patch with no other wells around it, anyway.

That's kind of how I understand it working too.

Imagine a Oil Well with 100% value. As long as it has power etc., then let's say it has a daily output value of 100t/oil. When your Well is located in a location with a quality value of 50% then the daily output of that Well is 50t/oil.

There is an added complication with Coal or Iron mines as you'd also have to take into account the amount of workers in there at any time (good luck with ever getting 500 people in).

biglads
Feb 21, 2007

I could've gone to Blatherwycke



Forums Terrorist posted:

my man, have you heard of our lord and savior the train station

I'm pretty sure the only reason i can run a power plant and steel mill off of basically lignite is because I have a town of nearly 2000 people specifically to throw workers at it, and that's only possible by shipping them in hundreds at a time by train. I pretty much use trams as EMUs and chain them together 2 or 3 at a time.

Yeah, I made the fundamental error of sticking my mines up mountains. It's hard enough running roads up there, forget about rails. There should be an option to build a funicular.

biglads
Feb 21, 2007

I could've gone to Blatherwycke



Phi230 posted:

Where else are you supposed to put them? All the seams are in mountains for coal and iron

I've seen some people put the mines on the flattest area near the seams, meaning they are getting lower output but easier transit. Or you could do as Forums Terrorist suggests and run footpaths from the bus/train station (crampons optional).
I've been running 2 buses from my nearest town direct to each mine and I'm getting enough output to keep my coal power plants and steelworks running.

biglads
Feb 21, 2007

I could've gone to Blatherwycke



mila kunis posted:

Good lord road making is janky as hell. Have they said they're gonna fix it?

I think it's linked to the terrain manipulation being a bit poo poo. It hates connecting roads on anything but the shallowest slope and it's a complete PITA. I think they've Improved the terrain tools in the latest patch (and they are still updating frequently) and I'm hopeful they'll get there.

biglads
Feb 21, 2007

I could've gone to Blatherwycke



I started playing this again a week or so ago and have fallen in love with it all over again. So much has changed since I played before that I ditched my old save, no great loss as I had attempted to remodel my rail network as it was so ugly and of course it immediately broke down catastrophically, so I started afresh on a downloaded map (subsequently found it was an old map with no Uranium resources, but glorious coal is the future).

The Seasons update gives the game a touch of Frostpunk to go alongside Transport Fever & Tropico and the heating pipes give you another fun tool to scar the countryside with. There's a stack of mods on the Steam Workshop which range from stupidly overpowered (tiny kindergartens that house 500 children) to the must have (Reliant Regal Supervan). There's a couple of users who seem to be modding in every building from their own hometown plus some where for the description there is

RU
pages of Cyrillic

EN
Is Truck

Best of all, and this was probably in the game all along but I only just discovered it, is if a monument has the T_ icon available, you can add text to it.
Example here, https://steamcommunity.com/sharedfiles/filedetails/?id=2260338241

I found another YouTube series https://www.youtube.com/playlist?list=PL841c9Cy1nKBHA2LEvIu53yJ4RVn3v_LC that is maybe less entertaining than the Colonel Failure one (still running) in the OP. This guy knows what he is doing which contrasts with Colonel Failure and while he makes a few ricks, he understands the mechanics pretty well and his town planning skills are very very good.

Onwards to utopia comrades, if utopia is classified as a state where every adult of sufficient party standing gets a timeshare of a Zastava 1300 by the dawn of the 21st century.

biglads
Feb 21, 2007

I could've gone to Blatherwycke



Info about the cheat menu

https://www.yekbot.com/workers-resources-soviet-republic-cheats-debug-menu/

There's an option to autospace out your buses once you've turned the cheat mode on. Can be useful if you are running multiple buses on a single line to a large facility and seeing huge peaks and troughs in the worker levels. Game should probably do it anyway but eh ....

Quite a big playthrough here
https://www.youtube.com/watch?v=pPpg-nv45nM
by a guy who is a city planner IRL.

Can be very frustrating at times as he comes to grips with some game mechanics but even with the inbuilt jank he's making some good stuff.

biglads fucked around with this message at 21:14 on Jan 11, 2021

biglads
Feb 21, 2007

I could've gone to Blatherwycke



Anime Store Adventure posted:

Wait, they're hiding an auto spacing feature from us? Aaaaaaah! It must be janky or something if they're hiding it.

Honestly it's the only thing I've used out of all the cheat functions. I always feel I'm only scratching the surface with this game, autospacing seems to help to keep the power & heating on at least.

biglads fucked around with this message at 21:38 on Jan 11, 2021

biglads
Feb 21, 2007

I could've gone to Blatherwycke



Volmarias posted:

... I'm dense, I don't see that option. Which one is it?

Give me a minute - it doesn't get mentioned in the article but it's available from the Esc menu IIRC.

I'll get in game and grab a screenshot.

biglads
Feb 21, 2007

I could've gone to Blatherwycke



OK, so hold down C, H & E together and you'll get a notification popup that the cheat menu is active.

From there, go into Settings and there is a new option, the General Debug/Cheat functions.

Click on this and there'll be a list of options, check the Line Spacing.

biglads
Feb 21, 2007

I could've gone to Blatherwycke



Volmarias posted:

Magnificent. Thank you!

No problem :)

Even though I put together the OP I can see that even Owl Fancier who seems to have at best a love/hate relationship with the game is making better looking cities than me :(
Least I can do is try to help by sharing stuff I learned.

Another useful resource for me is this Mod Review playlist.

https://www.youtube.com/playlist?list=PL1pRVc0Lq8IrSvIYLWSYv1KqUJEvw635F

It goes through a lot of popular mods and you get to see their stats (e.g. are they unbalanced?) and how they place, their connections as well etc.

Eventually I will flood the world markets with enough licence built Zastava 1200s to fund fully automated luxury gay space communism.

biglads fucked around with this message at 00:28 on Jan 12, 2021

biglads
Feb 21, 2007

I could've gone to Blatherwycke



OwlFancier posted:


Also can someone who know how train flag go please sanity check my signals? I'm trying to maximise occupancy of this station without jamming the junction and it may conceivably need to allow trains to reverse out of either end onto the mainline. Also I'm making it left hand drive because it is easier on my brain.



I absolutely hate train signaling because it's just complicated enough that I keep loving it up despite being made of allegedly simple components.

My train experience in this can so far charitably be called mixed, having said that your bypass isn't signalled LHD and unless the crossover is a slip junction I think it is currently unusable.

biglads
Feb 21, 2007

I could've gone to Blatherwycke



OwlFancier posted:

Wait sorry that's the wrong picture, I noticed that and fixed it and changed some other bits to hopefully add the holding mechanism.



It's not just this btw I am just universally garbage at signals in any game that has trains and signals, factorio, OTTD, this, anything.

Also not helped by the fact that I can barely see the difference between the green(?) and red(?) block colours.

E: I... think it's working? Does the... light blue? colour on the chain signal mean it will let a train onto the other platform?



That looks right to me. I think the light blue signifies to the approaching train that only the one path is available. That's probably badly explained but it's 3.20am and I'm trashed.

biglads
Feb 21, 2007

I could've gone to Blatherwycke



OwlFancier posted:

Right grand cheers hopefully that will work OK. I actually built a seemingly decent station for once rather than the horrible abortions in the other cities because I wanted to jam the thing in the middle.

The joys of having a large area to work with and laying the rail line first.

This game really does emphasise getting good infrastructure planned out if not built early. I usually think I've planned pretty well at the start but after a few mid game mini crises it always ends up in an unwieldy mess for me.

After trashing a previous save by trying to remodel the railway network and failing I had a couple of starts where I swore off using rail in favour of all road transport. Doing that is ultimately too limiting and rather than moving towards an integrated economy I found I was just setting up discrete towns for each industry function and a zillion distribution lines.

biglads
Feb 21, 2007

I could've gone to Blatherwycke



I have updated the 2nd post on Page 1 with stuff. Let me know if you think anything should be added.

biglads
Feb 21, 2007

I could've gone to Blatherwycke



Krataar posted:

How do I get tourists to the hotel?

Bus/Train them in from the Border Posts (or build an Airport and fly them in).

biglads
Feb 21, 2007

I could've gone to Blatherwycke



The developers seem to be pretty open to suggestions/complaints and encouragingly responsive.

I've got to get back into this but right now I'm neck deep into NIMBYRails and my friend just gifted me DiRT Rally 2.0 so eh ..... not enough hours in the day.

biglads
Feb 21, 2007

I could've gone to Blatherwycke



Anime Store Adventure posted:

I learned this from a tooltip that says “nuclear stuff gets put into a container carried by an open hull truck.”

One of the YouTube series on the game had the guy just load his nuclear waste on the truck and have it drive around the town ad infinitum. That probably mirrors the state of most of the nuclear industry IRL until the 1980s.

biglads
Feb 21, 2007

I could've gone to Blatherwycke



https://www.youtube.com/watch?v=benTyKBwg6c

:3:

biglads
Feb 21, 2007

I could've gone to Blatherwycke



https://www.youtube.com/watch?v=VUREXmn0ppA

biglads
Feb 21, 2007

I could've gone to Blatherwycke



Saw something that said water/sewage is coming next.

biglads
Feb 21, 2007

I could've gone to Blatherwycke



If you can put slogans on top of the water towers that might be enough to get me starting a new game.

biglads
Feb 21, 2007

I could've gone to Blatherwycke



Asproigerosis posted:

so what do secret police actually do?

If you knew, Comrade, they are no longer secret.

biglads
Feb 21, 2007

I could've gone to Blatherwycke



The new city planning tab that is coming soon looks to be really useful.

https://www.sovietrepublic.net/post/report-for-the-community-45

biglads
Feb 21, 2007

I could've gone to Blatherwycke



This guy has some pretty good videos

https://www.youtube.com/c/bballjo

biglads
Feb 21, 2007

I could've gone to Blatherwycke



That port

:drat:

biglads
Feb 21, 2007

I could've gone to Blatherwycke



Idk how to change the thread title but

W&R Soviet Republic : Once you get over the initial brain damage, it's great

appeals

biglads
Feb 21, 2007

I could've gone to Blatherwycke



Comrades, this is the workers republic. Things are supposed to be riddled with inefficiencies.

Think of Oleksandr at the prefab panels plant. You haven't needed any of them built for 15 years now, but every day Oleksandr (or Yulia or Dmitri) rocks up and does a shift at the samovar and does the pravda crossword. They are living the dream.

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biglads
Feb 21, 2007

I could've gone to Blatherwycke



*SLAPS ROOF OF W&R*

You can fit so much micro into this badboy

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