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In my first respectable start I mixed workers and passengers in the busses and now I have to start over Are there ways to speed up construction . I want to self build everything but it’s like literally … slow
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# ¿ Jan 12, 2022 23:00 |
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# ¿ May 14, 2024 09:36 |
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I have three construction offices working together I think actually if there were hundreds of workers and the materials was next door it would be fine Maybe it’s scaled for endgame production idk
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# ¿ Jan 12, 2022 23:15 |
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I love the winter in this game . It hits hard
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# ¿ Jan 13, 2022 01:05 |
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You have been seduced by belt life .
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# ¿ Jan 13, 2022 01:37 |
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https://twitter.com/sovietvisuals/status/1481573738466340866?s=21 euphronius fucked around with this message at 14:00 on Jan 13, 2022 |
# ¿ Jan 13, 2022 12:23 |
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Is loyalty change live or in a branch ?
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# ¿ Jan 16, 2022 18:39 |
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I have a cargo train on a line from a farm to a liquor factory. Is there a way to get it to stop running when the silos at the farm are empty. (To save on fuel) Or do I have to wait for the rail DO.
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# ¿ Jan 20, 2022 15:09 |
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For me doing cosmonaut challenge (I think that’s what it’s called ) taught me the game up to building a steel mill
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# ¿ May 3, 2022 16:09 |
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It’s likely game reasons rather than realism reasons which is fine
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# ¿ May 5, 2022 04:30 |
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ArchangeI posted:I am really not a fan of the gravel industry implementation. You end up being massively throughput limited simply because you can not physically shove trucks into the plant fast enough to actually keep production up near maximum values and are thus having a plant that is idle about 1/3rd of the time. Also sometimes the bus carrying the workers gets stuck in the traffic jam of the trucks waiting to be unloaded because there are no workers and that's always awkward. I think that’s a great part of the game . It’s just like real life
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# ¿ May 5, 2022 18:15 |
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What do the end line bus buildings do ? I think they are new.
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# ¿ Jun 19, 2022 17:08 |
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Can you explain the line spacing bit. do you add them as a stop on a line ?
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# ¿ Jun 19, 2022 17:30 |
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There are 25 ton dumps are you suing those
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# ¿ Jun 20, 2022 02:04 |
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Using yes sorry . Using
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# ¿ Jun 20, 2022 02:08 |
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I started cosmonaut with the goal of being self sufficient and … this Is going to take 300 hours isn’t it . More .
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# ¿ Jun 23, 2022 02:13 |
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I have a small town and an oil refinery up which outputs to a river port. It took a long rear end time . The pipelines were an insane building project but it all worked . Now I’m making like 100,000 rubles a month from my own oil . (This is 99% cosmo. I bought a few tricky things like critical power connections ) Things I tried this time were helicopter construction since my fuel is now “free” . They make things so much nicer. I can understand the balance limitation of only two per construction company otherwise you could just have swarms of them .
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# ¿ Jun 23, 2022 03:56 |
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The only necessary mods imho are the aggregate conveyer belt towers and the smaller clinic. Maybe the smaller cement plant too . Just imho euphronius fucked around with this message at 00:54 on Jun 24, 2022 |
# ¿ Jun 23, 2022 21:28 |
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Lessons from my first serious to a (99.9%) cosmonaut - don’t underestimate boats . This is the way ti export oil byproducts - give yourself plenty of space around buildings when building up - importing food by truck isn’t that bad if you are relatively near a border crossing and it is not congested - steel is expensive. - passenger cableways are better than busses for getting people to industrial parks that you can build around . There is a lot of space in walking distance diameter around a cable station and it can puke out a stream of like … 150 constant employees - think about the sequencing of building projects Because they invariably slow down at the delivery of concrete and asphalt . Try and align the delivery of labor coincident to the delivery of concrete and asphalt - you do not want your concrete and asphalt plants to be dependent on truck deliveries This is 10 years in. I have a oil refinery, two towns, a fully functional construction industry (minus steel) , and am starting on a coal power plant and steel plant .
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# ¿ Jun 24, 2022 22:04 |
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And only when it’s in a certain temperature range and not raining
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# ¿ Jun 25, 2022 03:24 |
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My neighbor waited 6 weeks for a concrete delivery for a minor auxiliary drive way he was putting in . Maybe that’s Becuase he wasn’t economically important as one customer but it did rain a lot . Water defeats a lot of human plans .
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# ¿ Jun 25, 2022 03:26 |
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Helicopter passenger platforms are also bus depots
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# ¿ Jun 25, 2022 13:55 |
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Any tips for increasing performance . My sprawling cosmonaut map is starting to heat up the room and crash . Snow is not good. I read online that turning off auto detect jobs in the COs help . Anything else ?
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# ¿ Jun 27, 2022 13:55 |
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I just play on nearly flat maps
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# ¿ Jun 30, 2022 17:47 |
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There is a button to send rail constructors home It’s not a great system tho. They could add an abstraction layer to it as the game can’t deal with multi tracks and signals with constructors
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# ¿ Jul 5, 2022 23:03 |
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Garbage I think will add an interesting and fun element to the production chains . More traffic too which is always good
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# ¿ Jul 25, 2022 22:09 |
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Major commuting hack: cable cars
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# ¿ Jul 25, 2022 22:14 |
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We are eventually getting subways as well But yes cable cars are amazing. My last game included a large city with basically four quadrants residential around a core of services . each quadrant had a large cable car station which sent workers out to one of four work campuses. No buses at all to support thousands of jobs
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# ¿ Jul 26, 2022 20:08 |
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In my last game I was having issues creating student demand in satellite town bus stops to be fed into a central university . I may have missed something but maybe they just all teleport themselves to the dorms attached to the university
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# ¿ Jul 26, 2022 20:51 |
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Tons of COs seems to lag my game the last city I made . Snow too probably . I should ban snow
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# ¿ Aug 2, 2022 01:30 |
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The solution is cable cars .
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# ¿ Aug 7, 2022 16:00 |
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When is garbage coming ? That looks like a lot of fun .
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# ¿ Oct 24, 2022 19:03 |
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Is there a beta with the garbage available like how satisfactory puts out experimental things ?
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# ¿ Oct 25, 2022 19:58 |
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Please do not call me a beta with garbage
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# ¿ Oct 25, 2022 19:58 |
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I found the beta switch. The enforced cosmonaut settings are awesome.
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# ¿ Oct 27, 2022 12:36 |
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I couldnt figure out Cable cars in the new cosmo rules start and then realized you have to drive cable cars in from the border. Amazing.
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# ¿ Oct 31, 2022 00:25 |
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On my first new cosmo rules republic, I spent two hours laying out a tram network. Then I excitedly constructed the tram depot to get the teams going and get the clothing factory at full capacity. Once the team depot is constructed I Click on “buy tram” …. What … oh no . Oh god no
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# ¿ Oct 31, 2022 20:14 |
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The result of getting trams delivered It worked !!
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# ¿ Nov 1, 2022 13:48 |
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The rest of the dumb city that has taken forever (but is fun ) euphronius fucked around with this message at 21:55 on Nov 8, 2022 |
# ¿ Nov 1, 2022 13:50 |
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How could I set up a Clothes warehouse that local DOs take from to fill domestic stores but an export DO will start exporting once the warehouse is over 50% full. I don’t think this works
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# ¿ Nov 6, 2022 01:36 |
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# ¿ May 14, 2024 09:36 |
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I have the warehouse connected to a road cargo station . Would that gently caress it up ? The export DO is exporting everything even tho I have it set to 50%
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# ¿ Nov 6, 2022 01:40 |