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Babies don't commute, so kindergartens need to be within walking distance to housing. Once they're school aged then you can thrown them onto a bus.
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# ¿ Feb 1, 2024 03:37 |
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# ¿ May 14, 2024 00:21 |
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The first campaign is at once both hand holdy and not at all ( build a food factory and make 50 food, but don't bring up the point that you will need to get workers into your factory ), but does make a point to tell you that babies will not catch a bus.
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# ¿ Feb 1, 2024 08:56 |
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Horsebanger posted:Is there a mod to let me survey resources from the start of the game? Turning off research allows you to see everything from the start of the game, otherwise I've seen a couple streamers use the cheat menu to scan out resource locations at the start of a new map so they can plan their expansions accordingly. As for an essential modlist I haven't seen one, it's very much going to be a case of hey this conveyor tower is really annoying me because the road attachment is right under the conveyor attachment and rotating the building isn't allowing for a clean build, let's see what's available off the workshop kind of deal. For example I've been using the overhead pipeline crossing mod in my current game, but only because I had a situation where I wanted to run roads and rail through an oilfield and didn't want to go with underground pipes. There are also smaller/larger versions of buildings if you only have room for a small gravel factory or technical university. It's very much a case of looking for things to fit your personal tastes / aesthetics or to solve a particular problem you're having right now.
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# ¿ Feb 2, 2024 02:33 |
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Anime Store Adventure posted:Personally, I'm always bugged deeply by "Real" maps. I've never wanted them in any city builder - W&R, Skylines, whatever. These ones especially are weird because of the scale. I don't understand the appeal, because it feels like it pushes you into wanting to emulate real places, but at some kind of scale that won't ever make sense. I also don't gently caress with the real 1:1 scale "This is <Random German/Russian City>'s heightmap" and its just a mostly flat plain around a river. Why? The game begs for a more HO model train scale of landform and the fun, for me, is in working around that type of landform.
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# ¿ May 4, 2024 08:53 |