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I'm fine with any of the infantry stuff; Hob's choice.
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# ¿ Apr 9, 2019 18:40 |
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# ¿ May 22, 2024 07:49 |
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Hob_Gadling posted:Since in a time-honored communist fashion I was voted to lead this circus, please everyone reply to this post and let me know how experienced you are with this game format. I recognize some names but not all. Newcomers have a priority pick in the unit selection. I've done one of these (disastrously, in true goon fashion), and I followed GH's Ardennes games. I'm not really interested in the tanks, but I don't care what level or type of command I have otherwise. I do not own Combat Mission of any stripe and will hopefully keep that up.
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# ¿ Apr 9, 2019 23:55 |
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habeasdorkus posted:Oooh, I have a SMG platoon. You're the Red Storm.
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# ¿ Apr 10, 2019 17:08 |
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First Squadron ("Snezhinka") Good morning, comrades. We have been tasked by our kompolka with drawing out the fascist dogs in the woods to the east of the village and preparing the area for later assault. To that end, we are organizing in much the same fashion as our fellows in Second Squadron: Assault and Fire groups. The range from our firing positions varies between 350 (near the western end of the woods) and 425 meters (near the eastern end). As a result, rifle fire will be inaccurate at best, though the DPs and SG-43s should be well within effective range. Firing is authorized as necessary, though you may want to conserve ammunition at this stage of the fight. Our primary target is the woods circled in red, designated TANYA with our secondary target in pink, designated NATASHA. Site your MGs appropriately, and keep kompolka hob's comments regarding troop exposure in mind. Focus should be mainly on TANYA; the SG-43s in particular. Utilize caution when approaching the woodline, as contact is imminent. We need to husband our strength until the flanking maneuver secures objective BORIS and 2nd Squadron begins to shift towards us, if that comes to pass. At that point we will pour all available fire onto objective TANYA and other such targets as may appear. Until then, be judicious. HQ posted:HQ Section will move to the road and then down it to the position shown with a white diamond. All HQ units for the MG and AT platoons will follow Squadron HQ and set up nearby. Fire/Green posted:Komvzvoda koolkevz, you are in charge of the Fire group, in green on the orders map. You are assigned control of 1st Section of the MG Platoon as well as 1st Section of the AT Platoon. Assault/Gold posted:Komvzvoda oystertoadfish, you are in charge of the Assault group, in gold on the orders map. You are assigned control of 2nd Section of the MG Platoon and 2nd Section of the AT Platoon. ZA RODINU! Hypnobeard fucked around with this message at 14:27 on Apr 12, 2019 |
# ¿ Apr 11, 2019 03:33 |
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If there's anything more than a scout team of infantry in Boris, I'll buy Hob a title change.
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# ¿ Apr 11, 2019 16:34 |
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oystertoadfish posted:i don't want to delay the forces on the way to the forward forest, but i'd like covering fire if they need it for enemy across the river. should i just depend on the other squadron to cover that? alternately, i could make a conditional order for if there are enemy forces unsuppressed north of Boris. The troops across the river are going to have the entirety of 2nd Squadron supporting them, as well as the tanks, so we don't need to worry about providing cover for them. Our focus is Tanya (and to a lesser degree Natasha) until orders or the ground situation change. oystertoadfish posted:are those numbers right, as far as what i have? if they arent, i must've hosed up reading the spreadsheet. You have, in terms of CM units: code:
The HQ teams should be reasonably close to their units but not in the line of fire unless there's no other choice. There's a command radius that Abong or Ace can display for you; ideally you want to stay in that but it's not 100% required. oystertoadfish posted:i'd plan on getting the MGs both set up facing southward. assuming none of the farm-ish things in between get in the way (do any of them??), i should be able to set up two MGs in my half of the forest that both have angles on both Tanya (red) and Natasha (purply-pink). that's the ideal. the western one should hopefully be able to see across the river too. The farm should not be in the way of our fire on Tanya, but the woods right along the river might obstruct that a bit, so I'd err on the side of putting the MGs closer to the middle of the forest. You'll want some separation between the positions so they don't get hit with the same fire. CM does things by the "square"--if you look at the graphic Fray posted back in the OP, the one with the elevation, every pixel-looking thing on there is an 8m square and CM uses that for a lot of things, like area fire and visibility (sort of). You should have maybe 3-4 squares between the guns, if you can do it. If you have to choose between the objectives for some reason, choose to improve our ability to hit Tanya rather than Natasha. The other side of the river is well covered; don't worry about it. The LMGs will set up as part of your squads, you don't need to do anything with them separately, as Jaguars! said. oystertoadfish posted:and finally, in addition to my platoon HQ, do i have HQs for the rifles, the SMGs, the ATs, and the MGs? any thoughts on whether they should get special orders? Yes. See the force list above, there's lots of HQ units. Keep your units reasonably close together and not intermingled; it'll make giving orders easier. The HQs should basically be just behind the troops, yelling at them. The western forest doesn't need full squads. You can send an ATR team if you like, but I was just thinking scouts from one of your rifle sections, honestly. Your call, though keep in mind we're trying to not give away our entire hand. We'll do that in turn two.
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# ¿ Apr 12, 2019 14:30 |
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Roll20 linkie: https://app.roll20.net/join/4524628/bOrxDA Let me know if there's any problem.
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# ¿ Apr 14, 2019 04:03 |
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First Squadron ("Snezhinka") Our mission has not changed; we are still tasked with scouting and suppressing Tanya and Natasha if necessary. Updates to squadron orders based on the current situation:
quote:oystertoadfish: Please hold your scout teams in MIKHAIL until the other platoon can get set facing the west (Boris, generally). The MGs should still push toward the south edge of MIKHAIL in preparation for suppressing Tanya/Natasha. quote:koolkevz: Your orders are unchanged except for the general modifications above. quote:HQ units: Move to vicinity of area AL'FA, as concealed as possible from German forces across the river. When oystertoadfish's units are in place (positioned and ready to fire on area across the river if necessary), move as fast as possible directly across the road into MIKHAIL, pushing into the edge of the woods to provide concealment; spread out as much as possible along the woodline. Hypnobeard fucked around with this message at 03:01 on Apr 15, 2019 |
# ¿ Apr 15, 2019 02:53 |
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Germans are apparently in the woods to the west like cockroaches, so fulfilled.
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# ¿ Apr 17, 2019 02:46 |
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First Squadron ("Snezhinka") The Fascist invaders have shown themselves, comrades! Comrade Hob has changed our orders, and we will fulfil his objectives. Shirking is punishable by death, comrades, do your duty! quote:oystertoadfish, in gold: quote:koolkevz, in green: quote:Squadron HQ, MG platoon HQ, and AT platoon HQs move quickly to location indicated by white diamond. Za rodinu!
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# ¿ Apr 17, 2019 16:26 |
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First Squadron ("Snezhinka") Good job so far, everyone! quote:oystertoadfish: quote:koolkevz: quote:HQs: Za rodinu!
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# ¿ Apr 21, 2019 02:47 |
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Hob_Gadling posted:I need best estimates from squadron and armor commanders. I want two estimates from everyone: fast and conservative. Fast allows for more casualties, conservative plays it safe. Based on these building blocks I'll work out the final approach towards village. Fast: 10-15 minutes (3-5 turns, depending on results of mortar strike in Boris and tank support showing up in the south in ~5m) Conservative: 15-20 minutes (5-7 turns, we'll wait for a mortar strike/smoke on Tanya/Svetlana and use that as cover for the assault) These are assuming I still have enough troops to actually do the assault and we manage to suppress the German defenses reliably. I think the plan is roughly the same for both fast and conservative timeframes, it's mostly a question of whether we wait for the mortars to fire before charging and how much fire we're willing to take from Boris. If Boris is not cleared by the mortars or SWAT prior to jumpoff, it's going to be nigh impossible to get across that space--we'll just be repeating the Cabbage Patch assault. Similarly, the Tiger could make life very hard for the assaulting troops (briefly) though I think it would get engaged by the tanks quickly so who knows what overall effect it would have. I'm debating whether the mortars should be smoke, HE, or some mix of the two. Smoke would be handy to screw with their LOS to our troops, but if we're waiting for the mortars we might as well drop the HE on them. Can we drop four tubes of smoke and four tubes of HE and then burn off the remaining HE once we're in the town? Plan, with timing for Hob: T+0 - T+3 (this is next turn): otf moves one HMG to southeast along treeline to get visibility on Tanya/Svetlana/Natasha and rifle platoon/ATRs to Vlad, second HMG moves to Vlad koolkevz moves rifle platoon + ATRs to east end of Mikhail behind T-70 1st Squadron HQ moves across Mikhail to opposite treeline to get visibility on Svetlana and area behind it T+3 - T+6: mortars land tanks arrive, begin shelling targets of opportunity otf deploys HMGs in new positions, rest of troops harass Boris/Tanya/Svetlana koolkevz moves maneuver elements behind tanks to Cabbage farm 1st Squadron HQ begins calling in mortar strike on east side of town T+6 - T+9: tanks continue shelling targets of opportunity otf's HMG complete deployment and continue suppressing Germans koolkevz's infantry reaches houses and deploys 1st HQ continues calling in mortar strike (6m complete at end of turn) T+9 - T+12: tanks concentrate fire on Tanya/Svetlana otf/koolkevz fire at Germans as necessary, otherwise rest for assault 1st HQ continues calling in mortar strike (9m complete at end of turn) T+12 - T+15: mortars land tanks and HMGs suppress visible Germans otf's troops assault around riverbend into Tanya koolkevz's troops provide support as possible T+15 - T+18: tanks/stationary HMGs suppress targets otf's troops enter Tanya, SMGs move to far side and engage troops in houses, rifles move down Tanya and clear to Svetlana; HMG in Mikhail begins to move up koolkevz begins to move one HMG up to Cabbage Farm; rifle platoon continues to provide support T+18 - T+21: tanks move up to Cabbage Farm?? otf's rifles clear to end of Tanya and Svetlana and face village; HMGs bound forward to edge of Tanya koolkevz's HMG bound to Cabbage Farm/Tanya, rifle platoon advances toward west end of Natasha Hypnobeard fucked around with this message at 18:56 on Apr 23, 2019 |
# ¿ Apr 23, 2019 17:22 |
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First Squadron ("Snezhinka") Continue pressing the fascists, comrades! We will drive them from the motherland and make their women weep! This turn, we're starting to set up for the assault you've no doubt read about here or in the Discord. The start of this turn is T+0 (50:00) and is the reference for all other timehacks. Each turn is 3 minutes, so the end of the turns are T+3, T+6, T+9, etc. quote:oystertoadfish: quote:koolkevz: quote:HQs/ATR: Za rodinu! Hypnobeard fucked around with this message at 17:19 on Apr 25, 2019 |
# ¿ Apr 24, 2019 05:02 |
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# ¿ May 22, 2024 07:49 |
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First Squadron ("Snezhinka") quote:oystertoadfish: quote:koolkevz: quote:HQs: quote:ATR Za rodinu! Hypnobeard fucked around with this message at 16:41 on Apr 26, 2019 |
# ¿ Apr 26, 2019 16:39 |