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Frances Nurples
May 11, 2008

3rd Platoon
Fire at specific mans in the woods you can see for the first minute, prioritizing HQ and SMG guys. After that, have all the guys in the trench lay down area fire divided between the lavender and magenta areas marked on the map. Foxhole guys should mop up, targeting specific mans with a priority on keeping those jerks in the far west woods from advancing.

Panswercherk
Have this guy area fire the shrek in the general area of the troops we can see in the magenta woods for one turn, then QUICK to the woods marked with the big blue "X", ducking into a foxhole if one is available. From there, he should try to get a shot on that t-70.



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Malick23
Sep 10, 2001
I bought all my friends forum accounts and all I got was this lousy custom title
North Stragglers

No change

glynnenstein
Feb 18, 2014


Turn 35
https://youtu.be/OfZgsqCZzwc

https://youtu.be/f829vaTik1w

https://youtu.be/-oAVkTnq_58

https://youtu.be/S4gUYgvyoyI

https://youtu.be/6S6f7KGVPZI

Turn 36
https://youtu.be/uDMHdgmn9qg

https://youtu.be/q2kR2V-yJZw

https://youtu.be/Yf4aaDcUC88

https://youtu.be/C62gbAA-v1A

Turn 37
https://youtu.be/IZHzmJgG6Mk

https://youtu.be/P_gCK6WwBKU

https://youtu.be/jjP9z5ItU4g

https://youtu.be/cwWThA_OMPQ

https://youtu.be/XdoiljrYf7Y

Overview

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Okay can we please withdraw the Tiger now before it gets grenaded and tracked.

Still that otherwise went really well, we are cutting their assaults to bits and they don't seem to be able to put together any real volume of return fire.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Tiger orders

Button up and reverse along the blue path. Once at the north ford position set a target light arc 180 degree arc centered to the north.

EDIT: Ignore the yellow line thru the woods, reverse all the way thru and then turn to continue forwards north.

Popete fucked around with this message at 17:34 on May 24, 2019

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

With all the smoke its super unlikely that the Tiger can see anyone from there, I also think that paths it right across the mines. I should be able to hold the SE with what I have, the Stragglers are the most intact unit we have. Imo the guys that really need your help are the ones currently engaged in the ford. I *think* the forests is passable to the tiger as well so you could go north around the minefield.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

ORDERS


  • HMG north: Continue firing to keep the bad guys suppressed. If the guys in the far west get out of the arc of the HMG shooting at them feel free to reposition it.
  • HMG SE: fire as you can, try disrupt the enemy movements.
  • Mortars: Direct fire smoke to disrupt the views of the enemy units giving supporting fire to the guys in the trench. After that expend all remaining HE ammo on the trench then fall back to the Church area as a last line of defense.
  • Strag S: Get the LMG into a spot it can fire on the woods/open area to the SE. Straggler formations are to engage enemy units as they can find a bearing, use your discretion.

Saros fucked around with this message at 13:44 on May 24, 2019

glynnenstein
Feb 18, 2014


Popete posted:

Tiger orders

Button up and reverse along the blue path back into town and then continue to engage enemy infantry.



For a good view of the east, there is enough rise at the edge of the woods that it can probably command a great view from there without going so far south. Obviously farther south gives it a pretty safe path back into town (vs maybe trying to go back through the trees otherwise).

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

glynnenstein posted:

For a good view of the east, there is enough rise at the edge of the woods that it can probably command a great view from there without going so far south. Obviously farther south gives it a pretty safe path back into town (vs maybe trying to go back through the trees otherwise).

My only worry is getting bogged in the woods, is that much of an issue?

EDIT: We'll try it anyways, gonna have the Tiger turn around though so it isn't back up thru the woods.

Popete fucked around with this message at 16:08 on May 24, 2019

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Popete posted:

My only worry is getting bogged in the woods, is that much of an issue?

EDIT: We'll try it anyways, gonna have the Tiger turn around though so it isn't back up thru the woods.

Woods aren't usually that much of a bog threat unless you try move at FAST through them. To absolutely minimise chances you could drop the speed to MOVE for the woods bit and specify to aim for the thin bit where you popped a T34 through before but should be fine either way. I don't *think* Soviet ATR's can penetrate the Tiger from the rear but it would be a hell of a way to find out.

Also you are getting pretty low on HE as it keeps shooting it off at targets without much hope of hitting so letting Glyn do the final positioning and use target light orders once you arrive at the ford would go a long way to preserving it.

[e] Glyn informs me Soviet man-portable Anti Tank rifles have a good chance of penetrating the Tigerrs rear armor. Please don't turn around in full view of the enemy!!! Reversing through the woods will be fine.

Saros fucked around with this message at 16:32 on May 24, 2019

Fray
Oct 22, 2010

Orders are due:
Monday, May 27 at 7PM EDT
Monday, May 27 at 11PM GMT
Tuesday, May 28 at 7AM AWST

Frances Nurples
May 11, 2008

Orders are same as before. If we can, let's get that feller up to blast his little rocket at mans in the woods.

Bacarruda
Mar 30, 2011

Mutiny!?! More like "reinterpreted orders"
No major changes, folks. Just keep on shooting as much as loving possible.

glynnenstein
Feb 18, 2014


tldr: They are pushing with just a few guys in close, but they have SMGs so it can still be bloody. Their largest force is still off in the east a little. The tiger lives to kill more (but should be pulled back so it can OPEN UP to see infanty).

Turn 38
https://www.youtube.com/watch?v=AWv3WyFdmxU

https://www.youtube.com/watch?v=M-YXHBkdq3w

https://www.youtube.com/watch?v=YsWEq6FtOCg

https://www.youtube.com/watch?v=0L3_78XxwVI

https://www.youtube.com/watch?v=F56I_MNfbvA

Turn 39
https://www.youtube.com/watch?v=NpJ3dFWRjJ8

https://www.youtube.com/watch?v=WltfIzS8raA

https://www.youtube.com/watch?v=1Y_CW6Xi-Og

Turn 40
https://www.youtube.com/watch?v=dOPu1oonMRg

https://www.youtube.com/watch?v=7t3Fg23_bI8

https://www.youtube.com/watch?v=gXfKgNNu200

These guys traded surrenders.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
It's still pretty funny seeing a Tiger back away scared from a single loan infantryman.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

I *think* we are winning the firefight in the riverbend but it's hard to tell. I think they might try run some guys up the middle where the Tiger whacked them last time as there is what looks like the guy who tried to grenade the Tiger in the woods just south of the riverbend and this might convince them it's safe there. Not much infantry available to counter this but the Tiger could find a position it can see the same spots as last time and if they try it again be able to whack them down, again.

Close ups of our final positions and their sightlines would be appreciated, would be good to see if my south stragglers are able to defend if the enemy infiltrates to the north.

Orders:

You are free to fight units in contact as you see fit, overriding these general orders.



  • M1: Mortar teams shoot off the rest of their ammo *** then withdraw to the area around the church and setup to repulse an attack out of the forest to the west.
  • M2: Get into the house and face NE.
  • H1: Focus to the west, keep these guys pinned and separated as much as possible. Free to relocate if needed.
  • H2: The enemy trench line is no.1 priority but engage other target of opportunity, keep these guys heads down so they stop spooking the stragglers.
  • H3: Change of orders means the arrow is outdated. Reposition this HMG to counter any attack through the trees to the NE.
  • H4 & Stragglers south, engage the enemy as they come into view, area fire to keep them pinned and separated. Re-position if necessary.
  • The HQ teams in the NE of the town, shuffle them to defend against an assault through the trees from the NE. 1st floor placements preferred.

***
see if you can put down smoke rounds to block the sight of this enemy MG team unless they are killed.

Saros fucked around with this message at 09:59 on May 29, 2019

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Tiger orders

Unbutton and engage the enemy MG in the woods if the Tiger can no longer see the MG team or it is destroyed proceed to back up along the blue line. Proceed to engage enemy infantry with a priority on any MG teams.

Popete fucked around with this message at 17:29 on May 29, 2019

Bacarruda
Mar 30, 2011

Mutiny!?! More like "reinterpreted orders"

Popete posted:

Tiger orders

Unbutton and back up a bit along the blue line. Proceed to engage enemy infantry with a priority on any MG teams.



So you're gping to open up an reverse towards the enemy?

I *strongly* discourage this course of action.

Bacarruda
Mar 30, 2011

Mutiny!?! More like "reinterpreted orders"
Kampfgruppe orders

Continue laying down maximum fire. If you have an appx location for enemy troops, light it up.

Only two changes.

1) Popete, get the Tiger into position to fire 3-4 HE shells and MG bursts into the MGs on the island just north of town. Exercise caution, so buttoning up way be wise. Once you've silenced their MGs, head to the farm town center and act as a pillbox to deny the enemy the chance to cross either ford or set up a base of fire to shoot into town.


2) Everyone check your cover and dispersion status. I expect arty will be falling in the next 5-10 minutes, so don't be in the open and don't get bunched up.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

Bacarruda posted:

So you're gping to open up an reverse towards the enemy?

I *strongly* discourage this course of action.

I'd be reversing away from the enemy back into town. I'm facing north near that small tree patch currently.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Popete posted:

I'd be reversing away from the enemy back into town. I'm facing north near that small tree patch currently.

Mind throwing in a pause at the start? The Tiger can see the enemy MG team in front of it right now (the one trying to kill the commander) and it might lose sight if it moves.



It was shooting MG at these guys at the very end of the last minute.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Updated my orders

Fray
Oct 22, 2010

Orders are due:
Thursday, May 30 at 7PM EDT
Thursday, May 30 at 11PM GMT
Friday, May 31 at 7AM AWST

Bacarruda
Mar 30, 2011

Mutiny!?! More like "reinterpreted orders"
Orders for HQ

HQ FAST to the marked buildings. Shoot Ivans. Drink schnapps

glynnenstein
Feb 18, 2014


Summary: Lol, this is going to the time limit, which is insane. They are making their final rush and it's wild; the number of guys they are pushing into the woods NE of town surprised me. We're holding them off okay, but it's a substantial rush. The flank infiltration are paltry and shouldn't be an issue unless we get some real bad luck or dumb AI stuff... The tiger won't unbutton because of the MG fire, but it was mostly safe last minute so it should be more effective; it has 6 or 7 HE rounds left. I think we're positioned pretty well for the final defense, but this is coming down very even to the end (except for the Tiger). They are spotting to use their final artillery so that will be fun.

Turn 41
https://youtu.be/92o5QynKuxY

https://youtu.be/s8yVSuTFX80

https://youtu.be/vOuvZ6M0xkA

https://youtu.be/mkvmBDELovs

Turn 42
https://youtu.be/q7ZzlqEJsTE

https://youtu.be/6Br9pR8zTg4

https://youtu.be/teLyyIZIwFI

https://youtu.be/NbgATblPrTM

https://youtu.be/uaM_N22nyoM

Turn 43
https://youtu.be/Je1sJBfkSk0

https://youtu.be/WiHgwK8Ryhc

https://youtu.be/7a_PadmJTXM

https://youtu.be/j9lL8kLQeSc

I'll get some shots for orders and stuff tomorrow.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Bloody hell that's a lot of dudes, is it all infantry or are they throwing HQ units and support guys at us. With the HMG breaking and nobody else in a good position I don't think we can hold the town edge. We need the Tiger to support us right now or they will over-run us.

Malick23
Sep 10, 2001
I bought all my friends forum accounts and all I got was this lousy custom title
Are those spotting rounds landing around the north? Maybe we should abandon the trench and foxholes. We could take positions in the trench to the south of us before we get pasted by artillery.

glynnenstein
Feb 18, 2014


Malick23 posted:

Are those spotting rounds landing around the north? Maybe we should abandon the trench and foxholes. We could take positions in the trench to the south of us before we get pasted by artillery.

Yeah, I think they are aiming for our northern defensive line. The question is whether we could withdraw at all with the small arms fire we would take. Might not really be doable.

Malick23
Sep 10, 2001
I bought all my friends forum accounts and all I got was this lousy custom title
I understand. I remember the previous artillery strike and I'm not sure we'll take less casualties standing still than if we attempt to retreat. It's your call.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Tiger orders

Move along the yellow line to the middle of the open field. Face along the blue line so as our butt is not facing the enemy. Set a target arc along the green lines with a priority for any HQ teams in the woods to the east.

Popete fucked around with this message at 03:16 on Jun 2, 2019

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Popete I don't think you can see much from the position you have picked, and can you please put some contingencies or allow Glyn to maneuver the tiger instead of very basic "go here, try do this" orders with no flexibility.

We have very little idea how the firefight will evolve over the next three minutes and there's a good chance the Tiger spends most of it achieving nothing with the current orders.

Bacarruda
Mar 30, 2011

Mutiny!?! More like "reinterpreted orders"
Orders for the Kampfgruppe

Infantry commanders. Adjust your TARGET commands to hit the new Russian positions. Hold position. The only moves you can/should make are to increase dispersion or get into better cover.

Tank commander. Engage the Russians in the NW forest. They are the biggest threat and they must be destroyed before they can get a foothold into the village.

Popete posted:

Tiger orders

Move along the yellow line to the middle of the open field. Face along the blue line so as our butt is not facing the enemy. Set a target arc along the green lines with a priority for any MG teams in the woods to the east.



Two issues:

1) LOS is limited from this position. You might have better luck moving to the bright green fields. This would let you enfilade the lane between the houses and the forest that the Russians will need to cross to assault our houses.



2) The Russians have a platoon(+) in that forest. That is an ideal target for your remaining 88mm HE rounds. Pour 'em in there! You can use the TARGET BRIEFLY command* to spread your shots out at different points in the forest.

*for glynn's purposes, you need to tie a target briefly command to a waypoint, make a short move to a new waypoint and tie a new target briefly command to that waypoint, etc.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Which green field do you mean? The position I picked should give the Tiger good coverage of the open lane between the woods and the north eastern houses of the town.

glynnenstein
Feb 18, 2014


Here's an area overhead for orders and such.



There are a lot of enemy HQ units joining the rush. We might want to target them to crack enemy morale easily. All these enemy icons that are slected (orangish) are HQs.




Fray
Oct 22, 2010

Orders are due:
Monday, June 3 at 7PM EDT
Monday, June 3 at 11PM GMT
Tuesday, June 4 at 7AM AWST

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Orders:

General orders, engage the enemy and take initiative. If preferred fire orders don't work out because of LoS or anything do something else. If driven out of buildings by massive fire set up to ambush enemy units occupying or flowing past the building. I expect maximum abuse of CM jank and for every pixeltruppen to do their duty.



  • H1: Reposition if necessary first priority is getting fire on the enemy moving in from the west but if their push breaks find a place to support the local stragglers or reposition to fire upon the enemy's big eastern push.
  • H2: Supress the riverbend with priority for any enemy MG teams.
  • H3: Priority targets are the enemy big push. HQ or MG teams as top priority. If they cant fire on it use initiative to pick another target.
  • H4: Target the big enemy push where possible, otherwise use initiative.
  • H5: These guys are broken, if they survive set them up in a position to ambush the enemy if they move between buildings into the field (I think that's what the big tan patch is.
  • M1: Final line of defense, get them shooting at the bad guys infiltrating south and west.
  • S1: There are two sections in the open, get them to buildings indicated if they have decent windows or get them starting to fire on the big push. Everyone else engage as the enemy appear.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Whoever is running the Panzershreck teams this conglomeration of enemy in the north is needing some HEAT love. You also can't fire from inside buildings most of the time.

glynnenstein
Feb 18, 2014


For what it's worth, I haven't been able to get any of them to fire their HEAT at all. A bunch of them have had area target commands a number of times and I don't think any of them have shot.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Lame, they definitely do it but I don't know if I've ever seen it from target area orders now I think of it.

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LazyQ
Feb 22, 2011

1st Platoon

Join the northern group and try to shoot anyone we can.

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