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Randarkman posted:So. Is force limit a thing? I'm unused to this interface and can't find it. Nope, not yet at least. The force limit is just how much you're able to afford.
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# ¿ Apr 25, 2019 19:00 |
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# ¿ May 14, 2024 20:59 |
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Comet sighted motherfucker!!! Also turns out the nation I was assigned for a multiplayer game this weekend is gonna be hella hard to play right, so that's somewhat annoying. RIP
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# ¿ Apr 26, 2019 04:45 |
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Hammerstein posted:How do I deal with revolts when playing a tribal nation? So, if I recall correctly, revolts happen when 20% or more of your nation lives in a disloyal province that is not your primary culture type. It doesn't matter if the governor is loyal it's the province itself (or the people) that you have to worry about. Often times using your scroll mana to convert them to your culture is the easiest way to avoid this, as it makes the province your culture and increases their loyalty per month. The tab on the far left should have a list of your provinces and the loyalty change per month.
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# ¿ Apr 28, 2019 22:01 |
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Sydin posted:Speaking of befriending, does it matter if a character's personal wealth drops below 0? I got an event that was "bribe this guy to get him to be your friend" for like 300 gold, but its out of the counsel's pocket and he only has about 100 bucks. Not sure how this event specifically works, but yes, it does matter. Often time that character will be put in a debtor's prison and will be unable to fill any positions until they have paid off their debt in prison. I've had that happen a couple times when I have a governor pay money to a province over some issue.
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# ¿ Apr 29, 2019 01:52 |
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RabidWeasel posted:Johan posted a thing He seems quite bitter, but on the other hand some of the things seem quite nice. The things I like most: quote:Lack of Flavor
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# ¿ May 5, 2019 13:31 |
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Half-wit posted:Ok, finished my first game of I:R. This is an entertaining post. Have a screenshot of what your nation looked like by the end of the game?
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# ¿ May 11, 2019 04:11 |
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Beamed posted:Looks like there was no bump from the new patch that many here theorized would happen: isn't this just a beta release? i wasn't aware that it had actually made it into the full game yet
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# ¿ Jun 29, 2019 03:53 |
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Looking forward to the new patch, against my better instincts. It's still quite a deep game, and I love most of these changes. Really really glad they took out instant religious and culture conversion, it felt absolutely bizarre.
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# ¿ Sep 23, 2019 23:07 |
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Well the changes to Imperator were a little overwhelming, so I ended up having to play a Rome game. Love the new political influence system, if I wasn't playing a nation that got tons of free claims I would definitely have to balance some poo poo. Also huge huge fan of non instant claims and conversions. Still needs some more content but I'm having fun.
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# ¿ Sep 29, 2019 14:43 |
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canepazzo posted:Tried after a break, I forgot how food works - I conquered Sabinia as Rome and suddenly Latium is starving? Did I capture too many pops? I don't remember how to SPQR There is a "max" population a city can have now, building aqueducts increases the population capacity. If you're having trouble stockpiling food, get rid of one or two trade routes to your capital and import goods from the "food" group
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# ¿ Oct 1, 2019 22:11 |
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I never thought I would be this excited about an update to this game after my first round of playing it. It reminds me of how excited I was when it was first coming out, which is probably a bad sign, but there's no question about it: I am ready to get hurt again.
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# ¿ Nov 16, 2020 23:39 |
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Awesome, I was waiting to hear when this was coming out, and I'm glad it's only 2 weeks away. I'm looking forward to all the new systems, but what's really making me come back is the updates to the UI. Better late than never I suppose.
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# ¿ Feb 1, 2021 20:12 |
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Sorry for the double post, but since the last post was made two weeks ago, I think it should be fine. Paradox just released the patch notes for the upcoming DLC/patch, looks like it's coming out tomorrow.quote:###################
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# ¿ Feb 15, 2021 15:47 |
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Karanas posted:How do you get new governorships? I started a game as Rome and took most of the Italian peninsula but the only governors I have are for Latium and Magna Graecia who control all the land between the two of them. You conquer more regions. There's only one governor per region: One that note, oh my god this game is so complicated getting back into it. I started as Armenia which seemed easy enough, but even that is seeming overwhelming.
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# ¿ Feb 17, 2021 02:56 |
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toasterwarrior posted:I want to get back into Imperator but I understand there's an issue with levies and culture right now that needs a hotfix? AnEdgelord posted:Someone posted about it up thread, but I must be honest, I don't understand what the issue is and I haven't noticed anything that would affect my enjoyment of the game so far. Same, apparently it was a coding mistake but about army composition? I didn't notice anything bizarre while raising levies honestly, but I was also trying to relearn Paradox's most complex game after putting it down for a few patches so I was occupied. Doesn't seem like a game breaker even though it needs fixing, I wouldn't put off a test run because of it.
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# ¿ Feb 18, 2021 07:23 |
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Fuligin posted:I think you just get an event to let them take over the dynasty if you start as Pontus I think this is the main problem with this game right now. What if you don't want to play as Pontus
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# ¿ Feb 18, 2021 23:32 |
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CharlestheHammer posted:Why would you want to form the Pontus kingdom but not start as Pontus I don't want to play as loving Pontus!!
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# ¿ Feb 18, 2021 23:35 |
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So after playing this game for another few hours, this is what I think so far. First off, I just wanted to say I'm enjoying playing it. Now that that's out of the way, it is far too buggy for a game that's been out for so long. I'm hoping a lot of the bugs get fixed soon, but aside from the game breaking ones listed earlier in this thread there's a ton of small annoying bugs, like territories staying highlighted and lists appearing where they shouldn't. What makes this game different than before is that I still have lots of problems with the UI and bugs, but now the drive to come back and keep playing is much stronger. The internal management is particularly addicting, to the point where I will often put off conquering too much simply because I enjoy expanding slowly and making small fiddly adjustments to the provinces, making sure the people in the republic/kingdom are satisfied enough and making sure people all have the right job. The pops are really great, and having to passively influence their performance is fantastic. I haven't gotten into a civil war yet, but I'm curious as to how that's going to function exactly. There's a lot of stuff I still don't really know or understand about this game truthfully, but it is certainly addicting so far.
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# ¿ Feb 21, 2021 15:18 |
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Beamed posted:Gave a game as Parnia->Parthia a shot. An event fires shortly after you've unified the steppe that lets you declare war on the Seleucids and gives them a massive stability penalty. I figure what the hell and click it, and it also unites Parthia for me, which is cool. You should be able to split your levies. They stay separate but they are commanded by the same person, whoever the governor is of the territory they were raised from.
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# ¿ Mar 1, 2021 01:24 |
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AnEdgelord posted:2. How do I found a city outside of events? I have to do one for a mission tree and I don't really understand what I'm supposed to do to actually make that happen. Click on that piece of artwork. It's a button. No I'm not sure how you're supposed to figure that out either, took me ages.
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# ¿ Mar 3, 2021 03:57 |
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Once I unite the Dahae tribes and get the event to form Parthia and declare war on the Seleukids, assuming I'm able to get enough warscore to really do some damage, what should I be trying to get out of the peace deal? I assume transferring overlordship of Bactria to myself would be the right call, but I have the feeling it's not going to be easy to get them to like me enough to integrate them. I basically want to do the most damage to them as possible, hopefully crippling them before their stability gets a chance to rise back up again. Any good ways of making that happen?
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# ¿ Apr 10, 2021 02:58 |
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Beamed posted:The war you get via. event that gives you a bunch of bonuses/them a bunch of penalties has land transfer on occupation, but not with Bactria, so your plan should be to focus on Bactria while defending your own land until you have all their armies off the field, then you can just.. eat the Seleucids in a single war. Take the richest parts of Persia, take a breath for AE, rinse, repeat. It's also important to block Maurya off from the Seleucids otherwise they'll just declare war and take everything. oh my god
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# ¿ Apr 10, 2021 03:15 |
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Byzantion got involved in like a 15 year civil war that completely depopulated it. I tried to conquer them but I wasn't able to, because as soon as I won any siege it would completely uncolonize the territory. I mean it's less AE but it's just kind of sad you know?
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# ¿ Apr 11, 2021 04:49 |
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There's an Oratory idea that reduces corruption as well. Even if your government type doesn't have an Oratory slot, it can be put in there anyway, usually the government bonus isn't that great especially in emergencies like those. Also, I recently found out that those modifiers are country wide. So if you increase wages or take that Oratory idea, every character in your country will start to have their corruption tick down. At least, to that character's base corruption level.
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# ¿ Apr 11, 2021 23:10 |
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This is a bit of a technical question but I'm not very good at computers so I wanted to ask modders/coders: what would be the best/easiest way to get a PNG file of a nation's coat of arms/flag? Something like this: I have been looking through the game files and opening the console command and trying to figure it out from there but after a hard crash I worry about wrecking my game copy and needing to reinstall.
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# ¿ Apr 14, 2021 01:49 |
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Please, if Johan/anyone is reading this thread, please do a massive bugfix before starting on any new content. I started a game as Carthage to test something, along the way I used a mission that Carthage specifically gets to change from an Aristocratic Republic into a Plutocratic Republic. Things were going alright, until I noticed that I was losing Political Influence every month because of a "Disloyal Co-consul". Which was weird because Plutocratic Republics don't have Co-consuls. I decided to ignore it until a character came up to me demanding a position in the government or he riots. I was looking for a place to put him when I realized I couldn't assign him anywhere because, surprise, he was the Co-consol! But because his position didn't technically exist he was going to rebel unless he got a position. But you can't dismiss Co-consuls. And this wasn't some because of some whacky decision I decided to implement, again I got this government change from the mission tree designed for Carthage. It kind of annoyed me so I decided to vent by playing a Rome game. I annex Syracuse and imprisoned their leaders, but then I got a notice that there was an important character imprisoned abroad, making my stability decrease. I click on it but it just brings me to Rome's blank diplomatic page, because apparently he was imprisoned in my country. Okay, easy fix, I go to prison and release him. My stability is still going down, and it still says he's imprisoned in a foreign country. I go to the characters page and search his name. There are two identical copies of this character, both free from prison and living in Rome. And my stability will keep going down forever until ??? Seriously I'm really liking the bones of this game but god stuff like this can get really get the blood boiling.
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# ¿ Apr 19, 2021 22:44 |
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Edgar Allen Ho posted:And both are from the character system, which is unfortunately the worst part of this game. It's wrangling a bunch of assholes like in a big CK country but for every single nation, and they're all faceless nobodies who can't do anything interesting but spam with why they're pissed off this week. For what it's worth, I actually kind of enjoy the character system now that I have the right mindset. You're not playing your leader, you're playing your country, but there's a whole bunch of little assholes in there that you have to try and balance so the country doesn't collapse. Including the leader, hell, ESPECIALLY the leader. And they're not all faceless, it was certainly interesting putting a talented commander for my legion who got drunk with power leading to me trying to keep civil war from breaking out for decades because of his power base. My problems with the game right now are like 80% just the bugs. The other 20% is probably defensive leagues when you aren't playing a large/powerful country.
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# ¿ Apr 20, 2021 04:13 |
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Just wanted to confirm this: is there any difference between the Hellenistic Empire and the Argead Empire besides the name and the requirements to form them?
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# ¿ Apr 23, 2021 13:38 |
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White Coke posted:No. It’s just whether your ruler has the Argead bloodline or not. Got it. I was able to kill my son's wife and get him hitched with an Argead bloodline lady so that's going well so far. I've been playing as the Antigonids, and oh my god, the amount of micro is taxing on my mental health. Eventually the Seleukids went "Hey do you just want a peace deal where you take like 35% of my empire" and I ended up accepting it. In my defense, I was getting massacred by the Egyptians at that point, who for some reason decided to do a regular conquest CB instead of the LoA CB, which was quite fortunate for me. Macedonia I barely even touched, just let all my feudatories handle them. Eventually I had to raise the Macedonian region levy because the vassal swarm got in some sort of endless loop where they weren't actually sieging anything anymore. Thrace went down real easily. Also, in case anyone else is absolutely insane and wants to do an Antigonid run, you can subjugate basically every minor nation remotely close to you as long as they have Greek culture. They'll all accept feudatory status if you send them a gift and ally them. Oh and also, you don't need to lose Cappadocia. The event where you lose them only fires if this character called "Ariarathes Ariarathid" is living in Armenia. If you befriend him, then you can recruit him to your kingdom instead, and Cappadocia stays as your client state.
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# ¿ Apr 24, 2021 02:12 |
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White Coke posted:Is there any way to get Macedon to surrender Corinth, or is it just an option for human players to pick? Just took a quick look at the game files, it looks like Macedon has a 99% chance to go to war over it and a 1% chance to give it up, regardless of any other factors. So it doesn't seem likely. While I was looking through the files, if I was reading it correctly it looks like if Macedon decides to go to war with Antigonids, Egypt has a 40% chance to declare war, a 55% chance to demand territory, or a 5% chance to completely back down (not so uncommon, it happened in my most recent game). The Selukids on the other hand have a 0% chance of backing down, they will either demand territory (20%) or just declare war (80%). It was difficult to figure out Thrace, but they should be easy to take out as a human player so long as you use the Diadochi CB.
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# ¿ Apr 27, 2021 00:09 |
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Anno posted:RIP (for now?) little buddy. Heard about this earlier, kind of a punch in the gut as I've been playing it a lot lately. I know they're not saying for sure that it's gonna be shelved permanently, but the fact that they're basically asking people to be prepared for that possibility is not good news. But now that the bugfixes that I assumed were right around the corner don't seem to be coming, does anyone use any bugfix mods/QoL mods for 2.0? I've been achievement hunting lately but in case I want a nice relaxing game where systems work like they're supposed to (what is even going on with relics) I may start playing with them.
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# ¿ Apr 30, 2021 22:48 |
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Communist Thoughts posted:i'm fairly interested in playing this, any tips or good places to start as? Bosporan Kingdom is a decent one, it's up by the Crimean Peninsula. There are small states near you to gobble up, you're far enough away that Rome probably won't pester you, and it's unlikely that any of the Diadochi will hassle you unless you hassle them first. There's also plenty of uncolonized land by you so it's a good opportunity to learn how that works. Plus it's got a decent heritage.
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# ¿ Apr 30, 2021 23:04 |
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Beefeater1980 posted:I would imagine that given the issues with their flagship product EU4’s latest DLC, there’s probably a mad scramble now to figure out how it happened and make sure it doesn’t happen again. Well that’s my optimistic scenario. This is pure conjecture, but since this has apparently been going on for a while before Leviathan was even released, I'm guessing they saw what the team did for I:R and thought their talents could be used to make Victoria 3 better. And they would be absolutely right about that, but I wonder if these systems could really be brought into a 19th century setting.
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# ¿ May 1, 2021 15:36 |
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Wow, THIS is something to keep an eye on. Thanks for the tip!
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# ¿ May 1, 2021 23:35 |
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I'm thinking about doing the Ashoka's Pillars achievement, but I have a question for anyone who may know the Mauryas better than I do. Just from personal testing I found that it is pretty easy to convert to Buddhism near the beginning of the game, so long as you bank Political Influence. This seems like a perfectly fine way to do it, this way you can start converting your provinces more quickly and the characters in your nation get pissed before you get the new heritage that lowers your civil war threshold insanely low. However I know that historically the Mauryas converted to Buddhism, and I heard that there is some sort of event chain to convert naturally. However, looking around I have been unable to find any of the details of that event chain. If I can trigger it early enough and not have to spend the political influence, the stability, and possibly have more characters in my empire convert over at once, then I may want to wait for that. Of course it all depends on the details of the event chain (if it even exists), if I have to wait for my third ruler to take power before converting it may not be worth it...
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# ¿ May 28, 2021 16:04 |
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MonsieurChoc posted:I wanna give this game another shot now that it has a ton of patches and dlcs. What's the best start for the Perfidious Albion cheevo? Brigantia. The Brigantic culture starts off with 97 pops, which is absolutely pathetic, but it's far more than any other culture on the larger of the two islands. Plus it's nice and centrally located. Make sure to integrate Hibernian culture, it will make the colonization of the vast wasteland of Ireland much easier.
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# ¿ May 30, 2021 19:06 |
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MonsieurChoc posted:Played as Brigantia and Epirus yesterday, and wow it's amazing how much the game wa simproved since last time I tried it. Well feel free to ask them here, this thread could use the activity.
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# ¿ May 31, 2021 16:48 |
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KDdidit posted:Didn’t realize I had this game and starting it up. Have a lot of experience with CK2 and EU2 so I (think) I get those similar parts to IR. The pops part is new to me. I know I can’t expect a brief explanation of a Paradox mechanic, but is there a definite thing that I need to always attention to that may not be obvious when starting? Also I know there was a major rework sometime in the past, but if I find a good explanation of pops from before that time would it still be correct or was that something that changed? So the wiki has a decent page about Pops, what the different types of pops produce and what keeps them happy and/or productive: https://imperator.paradoxwikis.com/Population One thing that isn't mentioned that changed in 2.0 is Levies. There is a basic explanation of levies here, but culture plays a large part of it. Basically, levies are similar to CK2 in the sense that it is a hard limit on your army size. Instead of it being based on holdings and buildings, it is based on how many non-slave pops you have of the "right" culture. You have a main culture which can not be changed, and every free pop from that culture group contributes to how many levies you are able to raise. However you can also integrate a culture, meaning you go to the culture tab and say they are allowed to be citizens now. From then on that new culture will also contribute levies (and research points!) to your nation, making your army larger. But the more groups you integrate, the larger your base happiness goes down on your main/integrated cultures. Unintegrated cultures basically just provide gold. Maybe manpower. Also there's something called a Levy Size Modifier. There are a few ways to change that BUT the usual way is through passing laws. Also, you can't change the composition of the levy, for that you need to raise a legion instead. But the legion has a hard force limit based on your levy size.
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# ¿ May 31, 2021 22:43 |
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Red Bones posted:If I am conquering a region that has a different religion and a different culture group to my own, what's the standard approach? Am I meant to integrate the culture, convert all the pops, un-integrate it then assimilate all of them? Or do I just sit there and let it take ages and deal with the very low province loyalty and rebellions? If I'm Rome and I've just conquered the Po valley, or if I'm Carthage and I've just conquered the rest of the megalithic berber states in North Africa, what am I meant to do? One thing that helps is trying to get a surplus of Olives, Fish, Precious Metals, and (if possible) Dyes in the capital. All of these things give global happiness for a pop type across the country, which will lower unrest. Don't worry about tribesmen, they promote/demote pretty fast. And if the pop group isn't large enough to justify integration then just try to keep happiness up, there are buildings and province imports that help with this. Also, don't forget that there are many inventions that will give a flat increase to provincial loyalty regardless of the happiness of the population. Also, just a side note, the Lepontic culture group in the Po Valley is the largest Barbarian culture group in the game. So if you are looking to get the Barbarian military traditions it is definitely a good idea to integrate them, your research efficiency will take a hit though.
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# ¿ Jun 13, 2021 16:25 |
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# ¿ May 14, 2024 20:59 |
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Wafflecopper posted:I'll never finish a WC in EU4, but I've now done one in Imperator. Boom. Just curious, did you end up building any monuments/wonders this run? If so, what effects did you choose?
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# ¿ Jun 23, 2021 05:10 |