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A note regarding multiplayer, the game will have segregated multiplayer across the different platforms, so a GoG user wouldn't be able to play with a Steam user. The currently planned MapGoon MP game will be using Steam.
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# ¿ Apr 22, 2019 10:57 |
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# ¿ May 14, 2024 06:05 |
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Chomp8645 posted:What the hell. Why??? https://forum.paradoxplaza.com/forum/index.php?threads/status-and-future-of-paradox-multiplayer.1168127/ They're exploring having a beta branch for cross platform multiplayer similar to Stellaris but it won't be available on release. No word on how long it'd take either.
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# ¿ Apr 22, 2019 19:04 |
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Taear posted:I ordered off GMG ( and got the collectors for £32 which is pretty amazing I'd say), I also got two copies of Stellaris pre-ordered from there before it came out. If it's any consolation there's no preload. 1.3GB download for standard edition, 2.1GB for deluxe.
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# ¿ Apr 25, 2019 14:20 |
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ilitarist posted:https://www.youtube.com/watch?v=8uaRPRFx6_c Who thinks oratory is useless? It is objectively the most utilized resource in the game.
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# ¿ May 2, 2019 13:21 |
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I fall on the Mostly Negative side of things. To me, the game is a map painter with an extremely shallow helping of CK2/EU4/Stellaris systems, the only thing you have real agency with is building cohorts and conquering, the rest feels like meaningless busywork with no real impact on how your game goes. - The characters are meaningless fluff and don't hold a candle to the CK2 character focus. While I understand it was probably not Johan's intention to have the game focused on characters, why even include them and make them a big focus of your game and pre-release marketing? Surely they understand why people like the character focus of CK2, so you're only setting yourself up to fail by just having nice portraits and cool trait icons. You have no way of managing your character, no way of influencing education. The traits are meaningless and randomly assigned, the characters' relationships are non-existent or meaningless, the little interactions there are, are gated behind (ORATORY POWER), the UI for character interactions is infuriatingly opaque. Whether playing a republic or a monarchy, you can safely ignore this part of the game, except for bribing the occasional disloyal general. You have no way to see what the hell other characters are upto or knowing what is going on in your nation, let alone other nations. - There is nothing to do in peace-time except go micro-heavy and do a bunch of busy work moving pops from city to city, and spending your occasional mana pool on converting pops culture. Nothing you do in the game feels like it matters. You get to stack some modifiers with generic omens, inventions, and ideas and wait for the next round of conquests. Maybe I am jaded, but the game as is just bores me.
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# ¿ May 7, 2019 01:07 |
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ilitarist posted:This argument I don't get at all and it makes me mad. Not sure where you're getting strategy from that post, but if you mean making meaningful decisions, CK2 is much more than select best stat for council. Even if Imperator takes more of the governors stats into account when determining their effectiveness, the characters don't feel real or realized. Case in point, I hire the governer once and can then happily ignore him for the rest of the game till he dies and I have to replace him, because there is nothing else to do with him. Even the startegic area is better done in CK2 1.0, where you can assign different jobs to each councilor depending on what you wanted, and how they were each free to plot behind your back. I can't tell you how many times a disloyal spymaster caused a rulers downfall, or the amount of gold that gets embezzled, or the fuckery that councillors do in regencies. But feel free to carry on thinking this is just about poop jokes.
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# ¿ May 7, 2019 10:41 |
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ilitarist posted:The narrative is exactly what I'm saying CK2 has. I:R doesn't have much of it. Instead it has meaningful choices about characters. The narrative CK2 has is because of the meaningful choices the player and the characters make, and because of the interplay of their differing goals and abilities. But let's not derail this thread into further CK2 talk. Chalks posted:I still think the entire character thing could be dropped without much loss. Pretty much the only good thing it gives is the army commander loyalty discouraging large stacks, but this could be achieved in other ways. I agree, if this meant improved political and nation-building mechanics.
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# ¿ May 7, 2019 16:00 |
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https://forum.paradoxplaza.com/forum/index.php?threads/a-new-currency-design.1181893/ Johan gave in: - Monarch power is gone, to be replaced by 'political influence' a currency based on your cabinet and their loyalty. - Converting and moving pops remains a one-time action since they can't re-balance it for the new system in time for 1.1 - Money, aggressive expansion, stability and legitimacy will play a much bigger role in government/character actions to account for the removal of monarch power. Doesn't really cover what this means for character stats, especially ruler ones.
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# ¿ May 26, 2019 19:45 |
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Fellblade posted:I would say that gave in is a really bad way to phrase it. It was only in a literal sense, didn't mean it negatively. I appreciate the position he's in, and acting on this feedback when he's passionate about his own game and designs can't be easy.
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# ¿ May 26, 2019 20:07 |
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Annath posted:I have hundreds of hours in Crusader Kings 2. No, this game will bore you out of your mind if you're looking for that CK2 drama. The character aspect is thin flavor at best.
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# ¿ Aug 10, 2019 03:28 |
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Sampatrick posted:should i go republic or monarchy in my albion play through Monarchies are more fun due to character/dynasty continuity, if nothing else.
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# ¿ Sep 26, 2019 00:56 |
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Fuligin posted:Might be the ideal pop fraction in your provinces screwing you over? If that's the case then you want to build more... well I can't remember which building, but the one that gives +citizen fraction The real problem with republics is just how ineffectual it all feels. There's no real weight to the factional interplay, no moving parts the player can influence/attempt to control, no consistent intrigue, and no real differences between the factions. All you're left with is your character and interactions with other states, and caring about your character is pointless when they rule for perhaps 20-30 minutes of game time and then it's on to next random dude and their family. If anything I think they need to take a look at the estate system from the EU4 mod MEIOU and taxes to make republic play at least somewhat interesting.
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# ¿ Sep 26, 2019 04:13 |
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appropriatemetaphor posted:Trying a new game as Epirus. And uh Macedon just blew me up. Surviving Epirus is a crapshoot basically, sometimes Macedon is busy with other poo poo, sometimes they exist to make your life hell. I'd suggest building up that fort on your southern border immediately, sending gifts/improving relations with Macedon to delay their actions, and eating up Taulantia in the North to control the northern mountain passes (you start allied to Taulantia so the alliance should be broken pronto). Then continue working on consolidating your holdings in the southern Greek city states by which point you'll have an army that can manage Macedon. Also avoid being in drawn out wars as much as possible since the AI is heavily weighted to declaring war on you if you're fighting someone else.
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# ¿ Sep 26, 2019 07:07 |
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Did they ever fix how you had an event to marry Pyrrhus' sister to One eyed's son but it doesn't loving matter because Phrygia is out of "diplomatic range"?
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# ¿ Sep 26, 2019 08:46 |
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# ¿ May 14, 2024 06:05 |
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TorakFade posted:I don't get either what monarchies and tribes have that makes them "more interesting" than republics, I really don't feel much difference besides the mechanical ones ... and the mechanical differences are mostly flavor, different laws/council positions, some +10% bonus here instead of there, and the fact that due to the senate republics are harder to play than tribes, and due to clan chiefs tribes are harder than monarchies, in my limited experience Granted, I have not played the game or republics since the first two months after release so things may have changed for the better. I'll run a Rome playthrough now and check the changes.
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# ¿ Sep 27, 2019 02:18 |