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I'm not sure why I waited so long to look at this thread; it's FILLED with cool models and animations that yobbers have made. Very nice work, all!
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# ¿ Aug 6, 2020 14:42 |
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# ¿ May 18, 2024 04:27 |
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Manifisto posted:funny you should say that, I was just looking at some tutorials for 2d artists doing that exact thing. again, probably you won't be able to follow specifically, but hopefully you can get the gist. I was thinking of using something like Opentoonz to mess around with animation, but now I’m considering blender instead
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# ¿ Aug 6, 2020 15:08 |
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https://www.youtube.com/watch?v=c57qq2nE3B0
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# ¿ Aug 6, 2020 15:29 |
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Tim Heidecker, on the topic of blender: "It's free"
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# ¿ Aug 6, 2020 16:09 |
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it's happening
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# ¿ Aug 7, 2020 01:40 |
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https://i.imgur.com/mig2aVR.mp4 Okay, greasepencil kicks rear end
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# ¿ Aug 9, 2020 04:18 |
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deep dish peat moss posted:This is really cool, I don't have a full grasp on keeping my cursor in the right 3d space yet but it's fun to draw this way even though this is all i've managed so far I'm pleasantly surprised how easy it is to draw in greasepencil. The sculpt tool makes it so that I can screw up as much as I want, and it's super intuitive to pull things back into submission. Demo: Also, the bucket tool works like a dream - all it does is magic select a region, grow the selection by a few pixels, and fill in the shape on a lower layer. But that is literally all I've ever wanted out of a bucket tool. There are still some issues, such as the fact that I keep accidentally deleting parts of the drawing somehow, but I'm having fun! e: By the way, I'm using licecap for these animated gifs blaise rascal fucked around with this message at 23:13 on Aug 10, 2020
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# ¿ Aug 10, 2020 22:43 |
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Sing it with me now! https://www.youtube.com/watch?v=5DcKiwFXDUA TAAAAAAAAAAKE OOOOOOOOOOON MEEEEEEEEEEEEEEEEEE!!!
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# ¿ Aug 11, 2020 01:16 |
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well why not posted:this seems to competent and educational for byob Agreed, RazzleDazzleHour and Manifisto are on another level
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# ¿ Aug 11, 2020 01:35 |
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I seem to have dug myself into a hole. I grabbed my greasepencil layer and moved it away from the canvas, and now I can't go back and edit my book drawing. I can't get my cursor back to the book layer, nor can I move the book layer exactly back onto the canvas. (I can get close just by clicking and dragging but it's not perfect.) Am I just out of luck? Shift + right click only seems able to move the 3D cursor to meshes, not to greasepencil drawings, so that's not an option. blaise rascal fucked around with this message at 14:42 on Aug 17, 2020
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# ¿ Aug 17, 2020 02:24 |
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Thanks manifisto for sending me some tips over discord! I can get pretty close just by clicking and dragging But to make it exact, I need to select a point on the stroke in edit view, then press F3 -> "Snap cursor to selected points" From there I can switch to object mode, right click and select "set origin to 3d cursor" so that the canvas will continue to appear in this spot in the future! Amazing!
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# ¿ Aug 17, 2020 03:02 |
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Definite sig material I made a bit of progress on my book drawing thing. I'm not sure why the green book sometimes gets covered up by the cube, but I should be able to shuffle things around until that doesn't happen
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# ¿ Aug 19, 2020 03:18 |
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Jenny Agutter posted:the classic "donut image" Here's my progress on my project: This is pretty much how the finished drawing will look. I may add a few more flying books, or try to think of an interesting background. In the meantime, though, let's try out greasepencil's onionskinning to add some animation! It seems to be working pretty well. My only gripe is that the smart "interpolation" algorithm doesn't seem able to read my mind, meaning that I have to actually draw every frame. I have always loved animation, and I think I may take an animation class online once this flying-book project is done. Here's something unrelated: a really cool town image. There's just something about NPR (non photo realistic) blender art that really does it for me. https://twitter.com/luamono/status/1269965234334302208
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# ¿ Aug 22, 2020 00:06 |
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RazzleDazzleHour posted:Man, LOT of cool stuff here in the last few days! vanisher posted:All done and animated! Jenny Agutter posted:finished the tutorial... I, too, have finished my project: https://i.imgur.com/If5rSWt.mp4 I made this by following this tutorial: https://www.youtube.com/watch?v=c57qq2nE3B0 It's based on this cool artwork by Julie Dillon: https://www.deviantart.com/juliedillon/art/The-Archivist-564611828 There are ways I could continue to improve it, but I think I'm done with it for now - got other stuff to do, such as a certain byob-themed text adventure game to beat
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# ¿ Aug 23, 2020 21:12 |
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Manifisto posted:great job, a lot of fun and it looks fantastic ooh, I'll have to keep this in mind if I make a photorealistic scene Question for anyone: Do you like to watch tv while you do blender? Sometimes I like to watch twitch in a separate window. What's a good show (perhaps a lightweight anime) I should use for this purpose?
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# ¿ Aug 25, 2020 14:17 |
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RazzleDazzleHour posted:My brain is completely broken and I have a twitch stream on at literally all times, sometimes more than one or sometimes one twitch stream and a youtube video. I don't have any positive work habits or anything, I just put on the video equivalent of comfort food, something going on that I know I'll enjoy and won't draw my attention from the work. Like, I have the next five days off of work and have a LOT I wanna get done, so I'm probably gonna leave the entire playlist of Giant Bomb's Persona 4 endurance run going for the entire time including when I sleep, and then listen to "Maybe One Day You'll See Me Again" by Viper at least six times. I have a second monitor that is basically on 24/7 background noise duty. I will say, though, that if you think your brain is "broken," the good news is that it is possible to make a change. Anyway, this may be counterproductive, but I just started watching Avatar the Last Airbender while doing art. I'll see if it ends up being a positive or negative thing. RazzleDazzleHour posted:Anyways here's a cool tutorial I think people here will like a lot Method 1: Start with a 3D model and try to render it in a way that it looks like a 2D drawing Method 2: Start with a 2D drawing and make it blend in well to a 3D background This ghibli tree video is an example of method 1. Also, I think Method 1 is how "Into The Spider Verse" was made. But my book render was mostly method 2; only the cubes were 3D. Dedouze seems to use method 2 a lot. Method 1 and method 2 seem like they are approaching the same problem, but from different directions. Not sure which one I think is better for me personally in the long term. RazzleDazzleHour posted:Alright I'll eventually do a final pass on this where I mess with all the color grading and post-processing but otherwise all the actual work is done
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# ¿ Aug 27, 2020 18:19 |
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RazzleDazzleHour posted:It's based on an image of the Tsukiji indoor fish market, and the place is loaded with florescents. I'll actually just totally pull back the curtain and show you the reference image I used for the scene
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# ¿ Aug 29, 2020 03:23 |
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Hey all, I have an idea, and I'd like the opinion of byob's resident 3D experts. The ludum dare game development jam will be from October 2nd to October 5th, and I think it might be fun if byob participates. That means that byob would work together to make a game from start to finish in 72 hours, and the game would ideally fit a theme that will be announced October 2nd. In my imagination, there would be a few people (maybe just me) creating the code for the game, but everyone in byob would be able to create and submit assets (music, art, etc.) if they wanted. I haven't run this idea by any mod yet, but let's assume for the sake of this post that there wouldn't be any issue with this. There's a month until the event starts, which means I have plenty of time to set up the development environment before then. So here comes the question: should the game be 2D or 3D? If the game was 3D then we could include all the 3D models that people make in blender. And we could still include 2D art. If for instance someone makes an mspaint drawing of a donut, then we could paste that donut onto a wall, or tile it and make it the floor texture, or make it a floating sprite in the air, or whatever. But I know nothing about blender modeling, so the people in this thread would have to really step up with some models (unless the entire game was 2d floating donuts). Also, I'd have to learn unity, but I think that may be doable in a month. On the other hand, we could just make a 2D game. We couldn't use any 3D models, but the game overall might be simpler, plus none of you would feel obligated to do anything. For a 2D game, I could just use haxedevelop, the same gamedev program I've always used - limited as it is. Any thoughts? I feel like if several people are excited to make 3D models, then we should go with blender, but if it seems like a chore to y'all then we should just do haxedevelop. TLDR: Do y'all want to make some 3D models for a byob project from october 2nd to october 5th? If not, instead we'll do a different project that does not need 3D models.
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# ¿ Aug 29, 2020 03:59 |
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Manifisto posted:it's an interesting and ambitious idea (ambitious for byob I mean, which is apt to declare success and move on). I might be able to contribute some assets, depending on how fancy they needed to be, and like the idea in theory! Y'know, maybe asking for y'all to contribute models, AND me trying to learn unity, might be too much. So I'm leaning toward 2D & haxeflixel at this time. Actually, come to think of it, 3D animations could still be added as gifs or even sprite sheets, so that's good! I'll plan on going 2D, unless someone in this thread says they really want to try out the 3D idea. vanisher posted:I don't know how much time i'd have to contribute but I could do some things
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# ¿ Aug 29, 2020 15:03 |
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I've been messing around with the Godot game engine lately, and it's been a blast. It reminds of blender because it's open source, and because it's one piece of software that can do a ton of different things. Here is a demo project (not mine) that shows the layout pretty well. Everything is super object-oriented; the Outside "scene" (aka class) is made up of a bunch of Puddle sprites & some custom made classes. The Flower class is made up of a sprite and a hitbox, which is pretty intuitive. The Player class is made up of a bunch of stuff. The busy gui may fool you into thinking this is a lightweight game engine, like rpg maker, but don't be misled; any object can have a script attached to it. The python-like language used here can implement everything from pathfinding to box2d physics to mobile touch controls. Oh, and anything in the gui can be controlled through a script instead. Shown here is a section of the player controls; if you press up, the 2D movement vector gets UP added to it, which is defined as (0,1) There's also an animation suite complete with tweening, onionskinning, whatever You can add effects to audio (and connect these effects to in-game triggers) I was originally drawn to godot over something like unity, because godot is optimized for 2D - but it also has a full set of 3D tools that I have not scratched the surface of. The following voxel demo, along with many other demos, can be downloaded from the godot website directly within the editor. In conclusion, godot is a good program, and my brain is too small to handle it. Thanks for reading my book report about godot.
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# ¿ Sep 7, 2020 04:55 |
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roomforthetuna posted:I haven't used godot since it got the update that made it 3D-capable, but it was super intuitive to me (which means it might not be really intuitive to Blender people, since Blender is infinitely counterintuitive to me). The animation system is exactly what I want from an animation system, how I would design it - you give it key-frames and tell it what some values should be at those frames, and how to interpolate between them, and you can also use it to trigger things that aren't animation related, like you can put in a keyframe "call this other function", so you can use it to trigger sound effects and things too. But I agree that sometimes blender is counterintuitive! These cool functions can be tough to find in blender's gui. Anyway, if you ever did want to get back into godot, the good news is that 3.2 is a long-term support release, so the engine itself should produce minimal bugs for years to come.
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# ¿ Sep 7, 2020 05:43 |
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roomforthetuna posted:And it's only because I'm an old curmudgeon who remembers the days when a whole game fit in under a megabyte that I object to the performance issues that come with a game engine. Anyway, sorry for hijacking the thread - on the topic of blender, I'd like to highlight this video that Manifisto posted a while back: https://www.youtube.com/watch?v=58lc8sLpJzY I wanted to mention how it seems similar to how the fish are animated in the game Abzu. Rather than animating the joints & bones like you would traditionally, the Abzu developers used what they call "static mesh instancing" - as far as I can tell, that means applying different sinusoidal positional and rotational animations to the entire fish model. What's interesting is that it seems to have massive performance benefits. Whereas they could only animate 30 or so fish on screen with traditional skeletal rigs, their static mesh instancing method let them animate 10,000 or more at a time. Check out their fascinating GDC talk on the subject: https://www.gdcvault.com/play/1024409/Creating-the-Art-of-ABZ Jenny Agutter posted:i got inspired by the thrad title (i haven nver held a bong in my life)
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# ¿ Sep 7, 2020 16:40 |
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Khanstant posted:hello i am finally trying to do a 3d. i tried a tutorial yesterday but couldnt get past a certain part. i was also struggling bc it was a tutorial for an old version and stuff just in diff places. YAAAAY this is amazing e: Soon all of byob will do blender (or godot, godot is cool too)
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# ¿ Sep 20, 2020 14:07 |
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Oldstench posted:Here's a modern chair thing I made.
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# ¿ Oct 2, 2020 01:01 |
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very cool!
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# ¿ Oct 19, 2020 01:25 |
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I have a feel good story y'all! Remember when I posted a tutorial by dedouze a while back? I really like his tutorials and art, so I decided to support him at tipeee.com a while back. I didn't realize it but my donation qualified me for a gift in the mail! I got this stunning 3D postcard all the way from France. It's tough to describe how cool it looks but I'm definitely gonna frame it!
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# ¿ Oct 19, 2020 01:39 |
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Manifisto posted:that is super neat https://photo.walgreens.com/store/lenticular-print-details#!/pdpview Anyway, here's one other cool postcard i've gotten in my life: https://thegoteam.bandcamp.com/album/the-ice-storm It plays a song on a record player! Has nothing to do with blender but it's cool
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# ¿ Oct 19, 2020 01:48 |
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same
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# ¿ Oct 25, 2020 02:26 |
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amazing. this thread has caused so many people to learn blender
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# ¿ Nov 3, 2020 17:42 |
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Jenny Agutter posted:still all shaders, even animation very very satisfying loop! I do not know what shaders are but you are the master of them
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# ¿ Nov 9, 2020 03:02 |
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posting smiling posted:doodling in grease pencil
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# ¿ Jan 11, 2021 02:41 |
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Warbird posted:Did you know that will a little elbow grease and absolutely no know how you too can create an aberration to all that is good to both god and man? You can even use grease pencil layered in with the 3D and physics modeling systems to somehow make multi gig gifs! it's good
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# ¿ Jan 11, 2021 03:29 |
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# ¿ May 18, 2024 04:27 |
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Hello thread! It's been a while but I'm still impressed by all the great stuff you all are doing. Anyway, look at this cool animation style from the video game ghost trick. The whole game appears to be 2d, but the characters were actually modeled and animated in 3d, with like, flat color rendering & pixel snap. If I ever wanted to level up my 2d game art, I'd learn 3d modeling so I could make stuff like this. https://www.youtube.com/watch?v=ngqKUPM8IT4
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# ¿ Feb 24, 2021 16:48 |