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Trojan Kaiju
Feb 13, 2012


The setting I run in is actually inherited from a friend who passed the GM torch to me. They told me I could just redo the whole thing but I have a personal thing where I don't like outright retconning something established. Also the original conceit of "these landmasses are long dead leviathan monsters" is very cool. Most of my setting building is done largely on the fly, except for the things that my players aren't really near.

The closest thing to them that I've put more thought into are primarily orc tribes that come from the neighboring steppes into the forest towns to trade. These are roughly based on reading about the tribes that had control of the Silk Road in Central Asia from ancient-to-mid history (if you've ever played the GBA Fire Emblem, think the Sacae people). I wanted to dissuade from my players assuming an alignment from traditionally evil races, which is why their primary antagonists have been largely humans or corrupted humanoids and they've had mostly friendly interactions when encountering "monstrous" races.

Almost everything else is just vague concepts that I thought would be cool like "this viking area that one character is from couldn't sustain an Underdark so it just Is The Underdark", or "this area that sees a lot of death is overlooked by a death-worshipping holy city with an evergrowing citadel to commemorate the fallen." I'm excited for my players to get to these places but yeah my priorities are all sorts of backwards in this regard.

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