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Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Wrestlepig posted:

I developed a pretty quick method for developing a setting for Apocalypse World, which would work with most one-shots that can handle excess.

1. Pick the central thing that defines the setting. For AW it was mostly whatever caused the apocalypse, but it can easily be any sort of style or dynamic.

2. Ramp that motif up to 11. There wasn’t just floods, people live on the tops of skyscrapers as if they were islands. It’s not just class divides, people are fighting over bread in the shadows of a palace.

3. Get some details to focus in on. Players are your best source of this, so ask questions and work with the results.

this works really well because the only things that matter are the things that are interesting to a player.

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