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Dunno-Lars
Apr 7, 2011
:norway:

:iiam:



Just finished a war against France as Italy, and took Tunisia.




Note that GB is my ally. I took Gibraltar from them in an early war, Malta in a second war and for some reason, they decided to ally with me.

Air power is so insanely good, I love it. Last battle was a lot of my ships, including 2 BC and 4 CV against their 3 BB and 1 CV. Scouts found them, and I sent a strike into the unknown. Turned out that I hit their carrier and set it on fire. Their BBs found my carrier force and put 3 shots into one of my carriers, disabling it for some time. But the return strike... Turns out that 1000 lbs bombs tear old 15k ton battleships apart. First hit, knocked out two turrets on one of them.


Up until now, I have disbanded all non-carrier air wings to save money. I know that I lose experience on them, but I can't really say that my land based air is doing much compared to my carrier planes.
What do you guys do? And what kind of setup do you have for your land air?

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OddObserver
Apr 3, 2009
I do feel like a way to put land air in reserve and mobilize easily is badly missing.. otherwise late-game land air upkeep is just ridiculous.

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!
If you haven’t bought the game yet, by the way, the $5 discount/refund for owners of the first game is only available for purchases made before June 30th.

Dunno-Lars
Apr 7, 2011
:norway:

:iiam:



OddObserver posted:

I do feel like a way to put land air in reserve and mobilize easily is badly missing.. otherwise late-game land air upkeep is just ridiculous.

I don't think you save any money on putting land air in reserve. You have to go through every airbase and disband every airwing.

Mobilize is easy enough, I just right click every land base and auto-fill. I then tweak whatever airbases I want to, but I mostly leave it as default. I have also expanded them so I get a lot of all types of planes though. For the small bases, I might swap out the medium bombers with dive bombers or torpedo bombers. And I always tell my land air to target ships, never suppress enemy air.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




I resumed my game and had another convoy raid where the same battleship came over. She blew up on of my older cruisers, but DDs and air strikes finished her off. So that's cool.

Then I finally got an offensive raid battle with actual capital ships on my side. Long story short, one Italian BB exploded, three Austrian BBs battered into hulks and sunk by the surviving Italian BBs, with an assist from the Princess Royal, plus air strikes.

Revenge is sweeter in this game than in many others.

Paingod556
Nov 8, 2011

Not a problem, sir

Anyone tried making custom nations in this? Myself and a mate want to try running Australia into the ground, but I've no idea where to start. Most I've tried modding is the ship name lists

bewbies
Sep 23, 2003

Fun Shoe
I'm doing a game as Germany. I won a bunch of wars against Italy and Russia and was finally about equal to the RN. We started our war in 1923.

My fleet was 6 BBs, 6 BCs, 6 CAs, 13 CLs, ~30 odd DDs, and maybe 20 subs (subs had recently been outlawed). Oh, and a cute little carrier.

The RN was 15 BBs, 15 BCs, 1 CL, and ~15 DDs. "Fleet composition" indeed.

I had a couple of excellent super heavy capital ships, but otherwise everything is about equal.

War goes as expected...we're blockaded, raiders and subs are doing their thing against British shipping. There's a couple of actions, I sink a couple of BCs, the British invade all of my overseas holdings.

Then...all of a sudden, someone decides we need to invade...Wales? So I have to take my relatively tiny battle line out to duke it out with the entire Home Fleet. We actually did ok...we sank 4 BCs for the loss of one of ours. A couple of my BBs got all shot to hell, but we didn't lose any, and the invasion fleet made it to Wales. So, major victory and all that. Then...nothing happened. What the hell was that?

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Sounds like you got Gallipoli'd.

Stairmaster
Jun 8, 2012

ah the ai wars mod is out (in beta alpha)

http://nws-online.proboards.com/thread/2552/ai-wars-mod-v0-302

Stairmaster fucked around with this message at 19:22 on Jun 11, 2019

Zeond
Oct 16, 2008

Please give generously to The League for Fighting Chartered Accountancy, 55 Lincoln House, Basil Street, London, SW3.

bewbies posted:

I'm doing a game as Germany. I won a bunch of wars against Italy and Russia and was finally about equal to the RN. We started our war in 1923.

My fleet was 6 BBs, 6 BCs, 6 CAs, 13 CLs, ~30 odd DDs, and maybe 20 subs (subs had recently been outlawed). Oh, and a cute little carrier.

The RN was 15 BBs, 15 BCs, 1 CL, and ~15 DDs. "Fleet composition" indeed.

I had a couple of excellent super heavy capital ships, but otherwise everything is about equal.

War goes as expected...we're blockaded, raiders and subs are doing their thing against British shipping. There's a couple of actions, I sink a couple of BCs, the British invade all of my overseas holdings.

Then...all of a sudden, someone decides we need to invade...Wales? So I have to take my relatively tiny battle line out to duke it out with the entire Home Fleet. We actually did ok...we sank 4 BCs for the loss of one of ours. A couple of my BBs got all shot to hell, but we didn't lose any, and the invasion fleet made it to Wales. So, major victory and all that. Then...nothing happened. What the hell was that?

Depending on your invasion range tech you may have actually invaded Ireland as I don't think you can invade the main homeland for any country. Check if there are a pair of crossed swords over the possession flag on the map. It's also very likely that the invasion failed immediately as you don't control the seas around the invasion target.

Invasions can be very random even in the planning stages. Twice I've been in a war with Russia playing as Germany for about 20 months each trying to launch an invasion of the Baltic states the entire war but the invasion never launches. I figured you can take the possession for 10 points on victory so it must be invadeable but twice so far it has done nothing but drain my budget for close to 40 months total.

bewbies
Sep 23, 2003

Fun Shoe


I'm no naval genius but I don't think it is the greatest idea to take your 12 capital ships next to the enemy's coastline at night with only 1 escort.

They ate 52 torpedoes altogether.

Zeond
Oct 16, 2008

Please give generously to The League for Fighting Chartered Accountancy, 55 Lincoln House, Basil Street, London, SW3.
This game can be quite satisfying. Its interface and theme are not for everyone but I can think of few games that give you a similar feeling of satisfaction when seeing your enemy's whole battlefleet explode and slip beneath the waves. Air strikes can be particularly satisfying.

Talking about carriers, do the deck park and deck-edge lift options for carriers actually do anything? I'm in 1935 and unlocked both techs so I'm rebuilding old carriers but nothing changes when I check the boxes. They don't even increase the cost or change the displacement of the ship. Same when designing a CV from scratch, not even a change to the spot value.

Kilonum
Sep 30, 2002

You know where you are? You're in the suburbs, baby. You're gonna drive.

bewbies posted:



I'm no naval genius but I don't think it is the greatest idea to take your 12 capital ships next to the enemy's coastline at night with only 1 escort.

They ate 52 torpedoes altogether.

:catstare:


In other news, was explaining this game to someone today and I don't think I did a fully adequate job. Other than describing the UI. "Straight up Windows 95"

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




WTF France ? 18 knots for an 80-plane CV ?



Oh, and they're out of BBs because I sank their only one last turn.

Pay attention to the almanac ! I missed the switch to CV heavy fleets and kept building BBs out of habit. I may be screwed.

Dunno-Lars
Apr 7, 2011
:norway:

:iiam:



Zeond posted:

This game can be quite satisfying. Its interface and theme are not for everyone but I can think of few games that give you a similar feeling of satisfaction when seeing your enemy's whole battlefleet explode and slip beneath the waves. Air strikes can be particularly satisfying.

Talking about carriers, do the deck park and deck-edge lift options for carriers actually do anything? I'm in 1935 and unlocked both techs so I'm rebuilding old carriers but nothing changes when I check the boxes. They don't even increase the cost or change the displacement of the ship. Same when designing a CV from scratch, not even a change to the spot value.

The manual posted:

Edge elevators
Installing these will improve readying and
spotting times and give a slight bonus to the
spot value of the aircraft carrier.

So it makes the planes get ready for strikes faster.
Deck catapults lets you launch recon and CAP without turning into the wind.
Deck parking is not mentioned in the manual, so who knows.


mllaneza posted:

WTF France ? 18 knots for an 80-plane CV ?



Oh, and they're out of BBs because I sank their only one last turn.

Pay attention to the almanac ! I missed the switch to CV heavy fleets and kept building BBs out of habit. I may be screwed.

I bet you can make some fast BCs with plenty of AA that can chase down those carriers easily and sink them all.

Terrifying Effigies
Oct 22, 2008

Problems look mighty small from 150 miles up.

I've found the almanac (and particularly the summary list there) to be very suspect on details. If you open up the ship details for one of those CVs it'll probably list a different top speed. I've also seen the after battle report ship details give entirely different stats that appear to capture refit info. It makes sense that the in-game intel includes some of of war but it's hard to determine how accurate any given info is.

Zeond
Oct 16, 2008

Please give generously to The League for Fighting Chartered Accountancy, 55 Lincoln House, Basil Street, London, SW3.

Dunno-Lars posted:

So it makes the planes get ready for strikes faster.
Deck catapults lets you launch recon and CAP without turning into the wind.
Deck parking is not mentioned in the manual, so who knows.


That's what the manual says but I see no effect on the ship designer window when clicking on the deck-edge lift or deck park boxes. No changes to the displayed spot value, ship cost or displacement.

In fact, when I try to rebuild a carrier that has been specifically rebuilt to add those options they come up unchecked. Maybe something is bugged on my game or there's a hidden constraint on the design like the max 12" of belt armor for BCs designed after 1915.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Dunno-Lars posted:

I bet you can make some fast BCs with plenty of AA that can chase down those carriers easily and sink them all.

That's the plan, but I'm broke as hell right now.

vyelkin
Jan 2, 2011

Bremen posted:

You don't need a paypal account to buy the game, either, for what it's worth. They use Paypal to process payments but once you get to that step you can just pay with a credit or debit card.

Got my code already, here.

How did you do this? The only option I see is Paypal checkout, which requires me to log in to a Paypal account that I don't have.

Roumba
Jun 29, 2005
Buglord
I think you have to scroll down on a pop up/menu that does not look like it can scroll at all.

Arglebargle III
Feb 21, 2006

Does anyone know how to put flight deck catapults on carriers? I can't see the option.

Bremen
Jul 20, 2006

Our God..... is an awesome God

vyelkin posted:

How did you do this? The only option I see is Paypal checkout, which requires me to log in to a Paypal account that I don't have.

It's not an obvious option, I admit:

TehKeen
May 24, 2006

Maybe she's born with it.
Maybe it's
cosmoline.


Arglebargle III posted:

Does anyone know how to put flight deck catapults on carriers? I can't see the option.

Its in the aircraft tab - you add them like torp tubes; you need the catapult tech and I believe you can only have them in the 1 and 2 positions even with the angled flight deck tech (haven't figured out if that actually let's you have 4 or not, :confused:)

James Garfield
May 5, 2012
Am I a manipulative abuser in real life, or do I just roleplay one on the Internet for fun? You decide!

mllaneza posted:

WTF France ? 18 knots for an 80-plane CV ?



Oh, and they're out of BBs because I sank their only one last turn.

Pay attention to the almanac ! I missed the switch to CV heavy fleets and kept building BBs out of habit. I may be screwed.

I think the almanac is meant to show 18 knots for all ships until you get information on the actual speed.

The other question is why the Joffre and Armagnac are two different classes. :confused:



TehKeen posted:

Its in the aircraft tab - you add them like torp tubes; you need the catapult tech and I believe you can only have them in the 1 and 2 positions even with the angled flight deck tech (haven't figured out if that actually let's you have 4 or not, :confused:)

It does let you have 4. The positions where catapults are allowed are weird but if I remember right you can do 1, 2, C and Q.

TehKeen
May 24, 2006

Maybe she's born with it.
Maybe it's
cosmoline.


James Garfield posted:

It does let you have 4. The positions where catapults are allowed are weird but if I remember right you can do 1, 2, C and Q.

Gotcha - 1 and 2 are the obvious ones, had no clue about C & Q, lol.

On a somewhat related topic, I'm in 1948 in my game and I'm getting a bunch of missile techs - am I right in assuming that those just aren't implemented yet?

vyelkin
Jan 2, 2011

Bremen posted:

It's not an obvious option, I admit:



lol I may be stupid but I'm not that big an idiot. This is what it shows me.



Funnily enough though, continuing the counterintuitive purchase process, clicking "create an account" let me pay without creating an account.

vyelkin
Jan 2, 2011
Now that I actually have the game, I have to note how abysmally its interface is designed, to the point that it actively resists efforts to play it by making important buttons like "end turn" appear off screen.

Bremen
Jul 20, 2006

Our God..... is an awesome God

vyelkin posted:

lol I may be stupid but I'm not that big an idiot. This is what it shows me.



Funnily enough though, continuing the counterintuitive purchase process, clicking "create an account" let me pay without creating an account.

I wasn't being sarcastic, I actually did think the button to pay without an account was inconspicuous.

Weird that your page looks different, I just went and took that screenshot today after seeing your post.

ElBrak
Aug 24, 2004

"Muerte, buen compinche. Muerte."

vyelkin posted:

Now that I actually have the game, I have to note how abysmally its interface is designed, to the point that it actively resists efforts to play it by making important buttons like "end turn" appear off screen.

Resize the window?

vyelkin
Jan 2, 2011

ElBrak posted:

Resize the window?

That is, of course, literally the first thing I tried (although I couldn't change the window size for the ship design window which has the same problem). Also changing the DPI scaling did nothing, and my laptop is at its maximum resolution so I can't give it any more room to fit the stuff in.

The best part is there's absolutely room for it to fit in the sidebar, it just doesn't for some reason :shrug:

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




About that carrier disparity problem...





Stairmaster
Jun 8, 2012

Still astounded that nws didn't adjust the battle gen at all

Arglebargle III
Feb 21, 2006

Is anyone else thinking the game is getting more buggy as patches release? I'm having a lot of problems that I didn't when the game came out.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Arglebargle III posted:

Is anyone else thinking the game is getting more buggy as patches release? I'm having a lot of problems that I didn't when the game came out.

It's probably save games being only mostly compatible between patches. Restarting your game whenever there's a new patch is gonna suck until it stabilizes.

Arglebargle III
Feb 21, 2006

Why is this ship not legal?

TehKeen
May 24, 2006

Maybe she's born with it.
Maybe it's
cosmoline.


If I had to guess, it's a combo of speed/tonnage, not having the above-water-torps-on-large-ships tech, or not having the all-forward main battery tech. What year is it in-game for you?

edit: vv oh duh it was right there

TehKeen fucked around with this message at 10:15 on Jun 14, 2019

Stairmaster
Jun 8, 2012

1946

OddObserver
Apr 3, 2009
Lack of conning tower armor?

S w a y z e
Mar 19, 2007

f l a p

0 deck armor?

Is this supposed to be one of those find-everything-wrong pictures?

This is why I usually pick the tonnage, autogen, then modify. Lots of little stuff.

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Arglebargle III
Feb 21, 2006

It was quad turrets on CA.

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