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TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
So I discovered today that I can put two floatplanes on a 800t KE. I've yet to trigger a battle with them, but it's entirely possible this will let me turn my entire trade protection force (the ships that randomly wander around during raids / raid defense) into a whole lot of free automatic scouting. I hope. Please let me know if this doesn't work.



ZombieLenin posted:

So I downloaded 1.07 (I had been running 1.05) and got a single ship as ‘reparations’ at the end of a single war I barely won, then in the next three was despite even greater victories (VP wise) and forcing the governments of my opponents to collapse, never got another ship as reparations again.

Ships as reparations are crap anyway. The game doesn't tell you this, but if you choose to take nothing, you get a budget increase from monetary reparations. This increase is actually greater than what you get from equivalent value in colonies, and ships are usually total crap.

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TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
It's definitely worth it to take some colonies so you can operate against certain enemies. Without a Med base you can't effectively fight most European powers, for example. And being able to build more airbases in an areas is also very valuable. But once you have the basing ability you want, reparations are the best $ even over colonies, by a significant margin.

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
Oh god, I just had one of those battles.

Background: It's 1929, and Germany and Great Britain are at war. While naval airpower was tested in the Kaiser's previous war against France, the constant fighting in the North Sea has been characterized by British firepower against German air superiority. A force of five light carriers has harried the Grand Fleet, turning German naval defeats into pyrrhic victories at best. This eventually led to the several carrier-supported engagements: the Battle of Borkum-Riff, the raid off Cross Sands, and the Air Battle of Jutland, shattering the British blockade and putting the British fleet at a major disadvantage for the first time since the Spanish Armada.

But nevermind carriers. What happened next was pure, classic naval blunder.


At dusk, Great Britain's Grand Fleet slips through Kattegak and plows through Øresund. The intent is to savage Germany's unprotected shipping in the Baltic Sea, a desperation move to bring Germany to heel after the failure of the blockade. The High Seas Fleet is alerted by Danish spies and unbelieving civilian radio, as two modern dreadnoughts, three older dreadnoughts, a modern battlecruiser, and two destroyers thunder past Copenhagen. In pursuit are three mid-sized dreadnoughts and two pocket battlecruisers, accompanied by the pride of the German navy, the new fleet carriers Europa and Seydlitz. But a storm whips up and the night sea churns, preventing air operations of any sort, not that the battle would last to the morning anyway.

The Grand Fleet has juked north towards Sweden to shake off pursuit. At 01:00, the High Seas Fleet admiral makes a series of jukes in the Gulf of Danzig to bring his scattered fleet closer together. This has the effect of reversing the positions of his battlecruisers and carriers, placing the carriers along the coast and the battlecruisers dozens of miles north. At 03:00, the modernized pocket battlecruiser SMS Goeben reports contacts just a few hundred meters off port and starboard. Two minutes later the contacts open fire, revealing themselves as enemy battleships and battlecruisers. The Goeben is shellacked and one of her escorts, S24, scarcely has time to react before she rams an enemy battleship. But the rest of Destroyer Division 14 volleys torpedoes left and right, scoring three immediate hits and six more during the engagement. Returning torpedoes are non-existent - the British destroyer force had its back broken in previous battles. In a stroke of luck, the main German force gets close enough to engage but far enough to avoid the knife fighting, beginning fire at 03:24. The British ships split west and attempt to run, but the High Seas Fleet runs down the fleeing battleships one by one, sinking the last at 06:25.

At the end of the carnage, the HMS Incomparable, HMS Howe, HMS Victorious, HMS Magnificent, HMS Royal Oak, and HMS Centurion lie at the bottom of the Baltic, victim of blundering into a modern destroyer division at night. Destroyer Division 14 was annihilated to the last ship. The Goeben made it to port with only moderate flooding, and the rest of the High Seas Fleet was completely untouched. The British have 0 dreadnoughts remaining, none in construction, and 1 battlecruiser. I can't even imagine what Churchill would say.



Had I not made that juke at the start of the battle, my brand new CVs would have blundered into the entire Grand Fleet at night and gotten wrecked. And somehow I managed to toss my scouting force into the jaws of the British battleship line destroyers first and got lucky that the Royal Navy didn't bring more than 2 DDs themselves. Meanwhile I'm left scratching my head as to why I'm fighting an English coastal raid in the Baltic Sea...

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
So this game has served as a test case for my floatplane KE:



This only works if you turn on "Floatplane launch: Automatic" in the settings. Floatplane search priority in doctrine may or may not do something, but I think it mostly applies to combined forces of AVs and CV(L)s. I never ever build any AVs anyway so that's irrelevant to me.



And they only show up in battles where you're defending your coast, so about 30% of the time. That said for only a tiny cost over a min-600kt KE putting these on Trade Protection means you get a scattering of scouts all over your coasts that let you pick up enemy raiders quite easily during daytime. Can be built the moment you get floatplanes.

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.

OpenlyEvilJello posted:

v1.08 is out


Quality of life changes for air groups

I hope we get more mission types.

Coastal raids, bombardment, cruiser raiders, etc makes sense when we're talking WW1. But the mission scope for WW2-era missions is a bit weird. Why not have air base bombing/bombardment missions, anti-port missions like Taranto, and so on. It's hard to justify hunting transports with a 200-plane carrier task force backing a 3-BB battleline, even though I know the Japanese actually did it in the Indian Ocean Raid.


e: Also I wish it was less reliable to detect ships using air recon. It seems either aircraft are entirely disabled or completely reliable, because every task force at sea gets pasted by air strikes no matter what you do. No localized weather, no cloud cover, unreliable reports are duplicated a half dozen times so you just use the repeats...

TheDemon fucked around with this message at 15:47 on Sep 2, 2019

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.

Saros posted:

Haha gently caress me there is too.




Stairmaster posted:

wait theres an option to just set it to automatic?????????



lmao



I had to discover it trying to figure out why my ships weren't working so you're not the only ones.

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
Aw, so much for my lategame B spam

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TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.

Dreamsicle posted:

Speaking of Corvettes, is there a point to building them? I just spam a bunch of DD's.

In RTW2 I used to build a ton of seaplane corvettes since any time I was in a defensive battle they would all launch scouts every morning and that was a massive intel advantage. You needed them anyways for submarine defense.
I have no idea if this is still viable, haven't made it to planes yet.

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