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S w a y z e
Mar 19, 2007

f l a p

Well, looks like it's time to repost my Mad Max Ship Names mod from 5 years ago https://pastebin.com/2GnjrKuR

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S w a y z e
Mar 19, 2007

f l a p

Not to look a gift horse in the mouth but I wish the aircraft dropped torpedoes were rendered in the engine. It would be awesome watching ships trying to dodge 10+ torpedoes at once

S w a y z e
Mar 19, 2007

f l a p

You probably already know this but on the off chance you don't you have to email them to get the codes, info is in the launcher.

S w a y z e
Mar 19, 2007

f l a p

I'm pretty sure you can convert *anything* into CVLs - I ended up retiring my 1900 16k ton battleship fleet into CVLs that were still useful in 1940. One note of caution if you do this - don't add bulges to the original design if you started at 16k tons as they add 500t and make you too heavy to convert. I ended up editing the ships down to 1550 in the game files, so it's not the end of the world if you do.

S w a y z e
Mar 19, 2007

f l a p

0 deck armor?

Is this supposed to be one of those find-everything-wrong pictures?

This is why I usually pick the tonnage, autogen, then modify. Lots of little stuff.

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S w a y z e
Mar 19, 2007

f l a p

TehKeen posted:

It's AON scheme though so you don't use any DE or BE

Ah right, I never messed with that. How do those end up faring in the late game?

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