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mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Yeah, I had an 8 years, 8", 10,000 ton treaty in my Italy game.

Watch out for those sneaky Austro-Hungarians though. After two short wars with France, A-H gets into the game and it turns out their 1913 fleet in my timeline sucks out loud. Two quick major victories and I get confident. Then they sneak two DDs around my cruiser patrol and sink half of a coastal convoy. I had set up my patrol on a straight line from my base to their nearest and... they went around and struck from the south when I was way off to the NE. Luckily I chased them off before they sank enough TR to get an actual win, but my cocky admiral's hat is off to the DD commander who got sneaky.

Then next month I intercepted a CA with 2x9" and 3.5" belt with 3 CA with 8" or 10" and decent armor. I felt better after that beatdown.

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mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Oh hell, had a battle bug out on me and lose the results.

I'm Italy, at war with Austria. It's the late 40s and I've just sunk their only cruiser in a night action with the help of search radar to set up the intercept. They're down to capital ships and a few destroyers. Next turn, Austria launches another coastal raid.

I've got my three new, 32-knot CAs with a destroyer squadron in company, plus two 48-plane CVs and their escorts. I set up a patrol line with the CAs and think good thoughts about the carrier group staying out of harm's way. The cruisers pick up a lone radar contact and the chase is on ! We're very slowly gaining on our quarry and Jane's suggests it's on of their 31 knot destroyers. We're halfway across the Adriatic before we get a visual sighting, the lead cruisers open fire, and then disaster !


Unknown ship fires 11 heavy guns at CA Fiume
<numerous through and through hits>
CA Fiume is sinking !


Oh crap ! That's their 29-knot battleship on a solo raid ! The stricken Fiume falls out of line immediately, the other two cruisers take severe punishment, both dropping to 21 or 22 knots. A quick flotilla attack puts two torpedoes into the BB Zrinyi, slowing her to about the same speed. The surviving cruiser force falls back out of visual range (nobody has radar gunnery) and keeps the pursuit up by radar. The carriers ready their dawn strike, and at 30 minutes before first light the first of three coordinated strikes goes up. The carriers add up to three torpedo and six bomb hits, while the daring destroyers get two more.

Then I get about a million popups about memory errors, the Zrinyi sinks, and I have to click out of the scenario in between more error popups. The saved game doesn't take, after a reload I've got the Fiume back and the almanac still lists the Zrinyi.

gently caress. One of the most exciting battles of either version of the game eaten by bugs.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




I resumed my game and had another convoy raid where the same battleship came over. She blew up on of my older cruisers, but DDs and air strikes finished her off. So that's cool.

Then I finally got an offensive raid battle with actual capital ships on my side. Long story short, one Italian BB exploded, three Austrian BBs battered into hulks and sunk by the surviving Italian BBs, with an assist from the Princess Royal, plus air strikes.

Revenge is sweeter in this game than in many others.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




WTF France ? 18 knots for an 80-plane CV ?



Oh, and they're out of BBs because I sank their only one last turn.

Pay attention to the almanac ! I missed the switch to CV heavy fleets and kept building BBs out of habit. I may be screwed.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Dunno-Lars posted:

I bet you can make some fast BCs with plenty of AA that can chase down those carriers easily and sink them all.

That's the plan, but I'm broke as hell right now.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




About that carrier disparity problem...





mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Arglebargle III posted:

Is anyone else thinking the game is getting more buggy as patches release? I'm having a lot of problems that I didn't when the game came out.

It's probably save games being only mostly compatible between patches. Restarting your game whenever there's a new patch is gonna suck until it stabilizes.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




My entry for worst Ai ship:



They must be RNG hosed in ship design technology because that's a 1911 design.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




I'm seeing a lot of memory errors and such. I can continue the game, I just worry I'm going to lose another brilliant victory.


On the "what should I build" front, Norman Friedman's books can't be beat. I'd recommend Fighting the Great War at Sea for a good overview of war at sea in the coal and torpedo era. Naval Firepower gets fiddly about fire control systems, save this for later. Then he has several design overviews, like "British destroyers: from earliest days to the Second World War" which covers the evolution of a whole class of ships for a single nation. I'm about halfway through British battleships, and reading about how Fisher, Churchill , and that whole lot squabbled over 100 tons here, 100 tons there is very approachable having made the same kind of decisions myself in-game.

These come up on Kindle sale occasionally, but as big lavishly illustrated books they're worth the ~$45. The Kindle editions have good quality photos in them, so that's convenient, if not vastly cheaper.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




6 to 7 in capital ships, with a pair of CVLs is actually pretty even. Numbers may not be your problem.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




And plenty of ammo for the 12" guns. Let's have a trip report when one of those gets into a fight.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




vyelkin posted:

No way man, I'm Russia. Without these treaties I have to go toe-to-toe with real navies.

You're playing Russia wrong then. I managed to go toe to toe with Germany in three wars. I ended up with 4 BBs and 5 BCs when I updated to 1.06 in 1925.

Then in consecutive months I lost a BC and my brand new CV to submarines, then 2 BBs in fleet combat. Now I'm playing Spain and blaming 1.06 for costing me my beautiful Russian game.

Spain is really hard mode. You start with a small fleet of really terrible ships. I've gotten some decent cruisers built and I'm up to 700 ton DDs in 1909. I'm on my second war with A-H and boy howdy is that a slapfight. A common battle is one DD on a commerce raid. I actually just completed one of those; I'm using my old 400 and 500 ton DDs for trade protection because I don't have the resources for a line of KEs. I just won the scenario because the lone Austrian DD ate a torpedo from a 400 ton DD on maritime patrol duties.

The previous scenario was 3 Bs and a destroyer squadron on a bombardment mission... but the target was behind a port minefield and I couldn't actually shoot at it. Worse, on the approach to the target I ran into 3 enemy Bs, and I outgunned them. But they got themselves lost when night fell. And to make matters worse, I lost a CA to a minefield while trying to get the bombardment target in range.

Try Spain, it will test you.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Mister Bates posted:

they're an extremely cheap and fast-building way to deter enemy commerce raiders, hunt submarines, and/or minesweep, depending on what exactly you build them for.

they will die against anything that isn't another corvette or a lightly armed destroyer, but that's fine, they're auxiliary ships, not frontline combatants.

They're cheap things you can put minesweeping gear, depth charges, and k-guns on that also count as a trade protection hull.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Saros posted:

This one nation imposed treaty thing already happens but only to the player or at least I've never seen it on an AI. I think y'all just aren't losing enough wars.

I got whomped as Spain in 1910 by the UK and got stuck with a 10'' 12KT limit and no subs allowed.

Spain is loving hard mode.

Even with large fleets you get a whole lot of nothing and then some Bs with 9" main guns. I haven't had to fight anyone bu A-H so far, and my second BC is nearing completion, but I'm still stretched. I need capital ships to deal with major powers, except for Britain and the US whom I can't hope to match, and enough cruisers for trade protection when A-H gets snippy again.

I got lucky just now. I researched quality 1 4-inch guns while I was at peace. I was able to get about 25 600 and 700 ton destroyers rebuilt with the good guns right away.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Oh my god I'm enjoying my Spain game so much.

I'm currently at war with Germany and France in 1936. I'm blockading France, Germany is blockading me. I have my full fleet in Northern Europe, 2 good BB, 1 mediocre BB all at 25 knots. Plus a 27 knot BC, 2 10" CA, and 5 CL with 6" guns, and the usual swarms of destroyers. My third CVL is due next month.

I just drew a convoy defense mission. We start at night NW of Ferol and just a couple of minutes after the game starts "unknown ship" reports start coming in, followed by the sound of torpedoes firing. When I got some tactical awareness I had three enemy BC on fire and at 10 knots or less, and some idea of which way a 4th limped off. The melee was brutal, although I only actually lost 1 CL and 1 DD I had most of my screen limping back to port. I tried to run the 4th BC down but didn't find him. RNGesus was kind to me, rain set in which saved my BC from an air strike by 2 German CVLs. That's three BCs and a DD sunk in exchange for a CL and DD, plus a lot of ships in for 1 or 2 months repair.

The game isn't perfect, but it still produces some great gaming.

edit:

France and Germany have had enough. The Med is well on its way to being a Spanish lake. I already had Sardinia, now I've got Corsica as well.

mllaneza fucked around with this message at 06:02 on Aug 19, 2019

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




That's probably why Spain vs Germany & France gets coastal raids in the North Sea.

Also my Armada is best Armada.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




I just finished a lovely game as Spain. Only 58 prestige, but the Mediterranean is well on its way to becoming a Spanish lake. The highlight of the game was my only BC. Despite mines, torpedoes, and heavy caliber shells, she sank more tonnage than the rest of the navy combined. Always have at least one powerful BC. Try playing Spain, any success is so sweet.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Saros posted:

A most shameful Gibraltar.

I wanted Malta too, but I only had one short, inconclusive war with the British and that was mostly their blockade versus my subs and light cruisers strangling their trade.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Danann posted:

Radar is some spooky rear end poo poo when you have it but the other guy doesn't. I managed to stalk and bait a French BB into my DD screen as Russia. After it was crippled I finished it off with practically point blank 16-inch gunfire.

You want to watch that, the dying spasm of torpedoes from a crippled battleship has cost me dearly at times.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




FrozenVent posted:

Ok someone explain to me why I'm losing prestige because "Russian forces are dominating the waters of Northern Europe" when I'm loving blockading Russia.

That's worth reporting. Copy off a save in case they want to look at it.

quote:

If you setup a strike and select launch, you will have an opportunity to adjust the target location when the strike is spotting.

Quality of life indeed !

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




OpenlyEvilJello posted:

Nothing that strikes me as a real game-changer.

No, but this is a nice QoL change:

"When opening the setup strike screen the selected number of aircraft for air formations will be set to number of undamaged aircraft ."

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




That's good news, someone can get into, edit, and release updates for the game.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Going by the screenshots there are quite a few little extra tweaks to ship construction, we get officers and can assign them to ships, and there are helicopters now.

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




quote:

* There can be AI vs AI wars without the player nation being involved.


Hot drat!

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mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Faster cruisers.
More destroyers.
Better fire control.

There, that's the basic course.

For new ship designs, I usually commit when I get new turret layout options for big ships, and every time I get a size bump in destroyers. Refit when guns and/or engine technology improve. For engines, the jump from triple-expansion to turbines, and then the introduction of oil firing if you have oil) are the big break points.

Keep a steady pace on destroyer construction. You literally cannot have too many destroyers. I always thought Jellicoe was just whinging or setting up excuses when he kept asking for more destroyers. Nope. He could have used twice as many as he had at Jutland.

Keep old destroyers around for ASW patrols. Once in a great while you see that an obsolete DD nailed a raiding cruiser with a torpedo and you get to laugh at the AI's bad luck.

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