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The following are the fixes/changes made for the 1.02 update: DP guns checkbox will now not be checked in an autodesign when DP guns are unavailable Fixed a memory leak issue. Torpedo bomber squadrons will not be auto-created at airbases if the nation has no aircraft of that role. Estimated number of enemy submarines active will not be negative. Checking a design with 0 deck armor will now give an error in the designs report instead of no response. Deutschland class ships (pocket battleships) will be classed as CA (12000 tons or smaller, guns 11 inches or less, and 6 or fewer main guns). If Austria goes communist, it will be led by a Chairman. Now takes radar sighting range into account when determining initial positions for battle. Reduced victory points for surviving merchants to 600. Fixed a bug with historical resources in 1900. Fixed a bug with TPS value not showing in a rebuild. Fixed a bug with torpedo reloads for deck mounted torpedo tubes. Fixed an error with rebuild times being too long on ships with aircraft. Fixed a bug that caused floatplane scouts not to launch or only launch from the first ship. Fixed a bug with AON armor connected to the wrong tech. Fixed a bug with box protection not always being applied. Fixed a bug with some carriers on the borderline between CV and CVL being classed as CA. Fixed a bug with reducing gun count in casemates giving negative weight. Fixed a bug with CV and CVL not included in strength ratios for determining blockade. Fixed a bug that caused error messages when setting ammo and torpedoes for battle. Fixed a bug with radar range circles not showing in battle.
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# ¿ May 30, 2019 01:58 |
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# ¿ May 15, 2024 17:50 |