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This game really loves rubberbanding.
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# ¿ May 31, 2019 06:58 |
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# ¿ May 15, 2024 08:27 |
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quote:I've known for a little while now that there is some strange behaviour with machinery at higher speeds, the ones I knew off off hand were 53,900tons @ 34kts, and 21,900tons @ 35kts.
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# ¿ Jun 9, 2019 01:19 |
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ah the ai wars mod is out (in http://nws-online.proboards.com/thread/2552/ai-wars-mod-v0-302 Stairmaster fucked around with this message at 19:22 on Jun 11, 2019 |
# ¿ Jun 11, 2019 19:07 |
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Still astounded that nws didn't adjust the battle gen at all
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# ¿ Jun 13, 2019 17:40 |
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1946
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# ¿ Jun 14, 2019 01:38 |
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I was too overzealous with scrapping the lovely obselote ships in the 1920 start as uk and now france is blockading me.quote:The following are the fixes/changes made for the 1.04 update: Stairmaster fucked around with this message at 19:15 on Jun 14, 2019 |
# ¿ Jun 14, 2019 19:10 |
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Wow I finally got a battle where I started 100+ miles away from the objective so maybe my carriers will finally be used as intended.
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# ¿ Jun 14, 2019 23:08 |
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tl/n twin mounts means two guns on one turret hth
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# ¿ Jun 15, 2019 20:16 |
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one day someone will mod the legacy fleet builder into the 1920 start and there will be no reason to play the 1900 start
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# ¿ Jun 17, 2019 02:19 |
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you can build low tonnage corvettes (400-500 ton kes) in the early game that'll only take 4 months to build.
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# ¿ Jun 17, 2019 15:23 |
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Gort posted:If we're going for the cheapest possible ship for trade protection (which I assume is optimal, nobody said anything when I asked if their capabilities matter) then a 600-ton corvette is an inferior choice to a 500-ton destroyer, though, isn't it? You can save a lot on the engine costs because a KE only needs to go 20kts at most.
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# ¿ Jun 18, 2019 12:41 |
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I did it i found the worst ai design
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# ¿ Jun 19, 2019 02:52 |
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I encountered it in 1917
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# ¿ Jun 19, 2019 16:17 |
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the ai decided to only put six inches of armor on its 13 inch guns so a single flying boat killed it. edit: also til that old ships are more prone to flooding Stairmaster fucked around with this message at 03:51 on Jun 20, 2019 |
# ¿ Jun 20, 2019 03:44 |
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you could have gone for 20in guns so yeah
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# ¿ Jun 21, 2019 19:17 |
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Just go fisher my man
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# ¿ Jun 21, 2019 19:57 |
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ive only had that problem with dive bombers
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# ¿ Jun 25, 2019 23:38 |
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1.05 is out they still havent fixed the battle gen for carrier battlesquote:The following are the fixes/changes made for the v1.05 update:
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# ¿ Jun 27, 2019 00:10 |
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you hit compare role don't select heavy bomber becasue those aren't actually in the game and probably never will be (unless they're releated to SSM tech) and then right click on an aircraft from your allies
Stairmaster fucked around with this message at 02:13 on Jun 27, 2019 |
# ¿ Jun 27, 2019 02:10 |
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how far away should you be before re-enabling torpedos though
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# ¿ Jul 4, 2019 18:05 |
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where the gently caress is 1.06
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# ¿ Jul 20, 2019 03:30 |
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quote:If a nation has an operational carrier, chances increase that torpedo bomber or dive bomber tech will be unlocked. *eyes slowly widen*
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# ¿ Jul 22, 2019 01:35 |
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# ¿ Jul 25, 2019 00:54 |
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The new airbase mechanic doesn't seem to properly display authorized air strength. It works fine but it worries me that its gonna break at any moment. Also do reserve airbases change their authorized strength to full during war time? edit: also it seems to be loving up the allocation of aircraft to squadrons. Stairmaster fucked around with this message at 21:22 on Jul 25, 2019 |
# ¿ Jul 25, 2019 21:18 |
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Because the games research system is still loving bugged
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# ¿ Jul 26, 2019 17:35 |
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apparently the game bugs out if you have too many aircraft attacking surface ships. I was getting a ton of error messages(I would have taken a screenshot if I knew it was gonna turn out like this) that said the ship count was too high for the attacking aircraft. over 250 aircraft sent on a strike and only two bomb hits scored
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# ¿ Jul 27, 2019 19:22 |
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Demon Of The Fall posted:Aircraft seems so tedious. Can’t you turn the air techs off, or slow them down? I just wanna slug it out with my big ships forever. it still pisses me off how little effort the devs put in actually modeling carrier warfare
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# ¿ Jul 28, 2019 19:17 |
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quote:The following are the fixes/changes made for the v1.07 update:
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# ¿ Aug 5, 2019 19:25 |
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:think:
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# ¿ Aug 7, 2019 02:33 |
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The devs are real dumb
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# ¿ Aug 8, 2019 17:48 |
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because the devs are bad at coding guys the ai is scaring me
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# ¿ Aug 9, 2019 23:11 |
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has it been updated in the last two months the answer is probably the same
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# ¿ Aug 13, 2019 20:10 |
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(its no)
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# ¿ Aug 13, 2019 23:19 |
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I'm bored when are they going to fix the loving game
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# ¿ Aug 17, 2019 05:26 |
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dear god....
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# ¿ Aug 17, 2019 23:36 |
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No, it's a save game in 1922. They all have their historical fleets, dummy
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# ¿ Aug 28, 2019 18:51 |
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wait theres an option to just set it to automatic?????????
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# ¿ Sep 1, 2019 21:48 |
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ZombieLenin posted:Well, for part of this I can help. After your glass canon battle cruisers “discover” guys that can explode them, you can click on their fleet icon. yeah but you dont get to pick what ships go in what divisions so you can't do multiple types of light cruisers
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# ¿ Sep 4, 2019 22:00 |
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so uh if the new air management stuff in 1.08 is broke how come they haven't released a hotfix yet....
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# ¿ Sep 8, 2019 23:27 |
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# ¿ May 15, 2024 08:27 |
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quote:The following are the fixes/changes made for the v1.09 update: Yawn
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# ¿ Sep 18, 2019 17:28 |