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FooF
Mar 26, 2010

tooterfish posted:

I don't think I've had anything but positive experiences with CoX pubbies. Either now, or when I played in the past. It's got to be the most pug friendly game I've ever played, even when everything goes wrong it still manages to be fun and people seem to stay good humoured.

Not saying the crazy isn't out there, and maybe I've been lucky so far... but it's not like there's ever been a shortage of loving weirdo goons either.

Yeah, it's a decent lot. PuGs aren't ever all that bad and everyone seems to be "Ah yeah!" when you smash a mission deep in purple. I don't think I've ever been a part of a group that didn't congratulate anyone who dings a level. The culture is just friendly.

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FooF
Mar 26, 2010
Re: Fire Farming

I've been using a TW/Fire Brute to farm and even without full sets, I'm doing +4/8 at level 45. The amount of Inf, salvage, recipes, and rewards you get doing it solo is insane. He's basically fueling the rest of my characters. He's not even close to optimal either.

It's repetitive and grindy but I find that the farming itself is always pretty active. If you're not on top of your Defense, +damage buffs, etc., you'll either get dropped or slow yourself way down. Some of the AE missions have AVs in them that assist by herding or buffing. Farmers have really tried to get it down to a science. Once you get Incarnate powers, it really speeds up but I'm not there yet.

FooF
Mar 26, 2010

Ghost of Starman posted:

Some cursory Googling around has proven less elucidating than I'd hoped. Does any kindly goon feel like sharing a good set of keybinds for Peacebringers/Warshades, or maybe just a "Kheldians and You" how-to-play-these-ATs effortpost? :shobon:

(found these, at least:
https://www.reddit.com/r/Cityofheroes/comments/bihe7v/what_are_some_neat_binds_and_macros/
https://city-of-heroes.livejournal.com/3306279.html )

On my PB I have "G" and "H" bound so that they take me to Nova and Dwarf forms, respectively, while also switching my lowest power tray to the powers for those forms. Then I bound "V" to dropping back to human and going back to power tray 1.

/bind G "powexec_name Bright Nova$$gototray 3"
/bind H "powexec_name White Dwarf$$gototray 4"
/bind V "powexec_toggleoff Bright Nova$$powexec_toggleoff White Dwarf$$gototray 1"

(Tray 2 has all my long-duration click powers or toggles and doesn't change. Hasten is my one Auto power)

I also bind Shift if I ever to have a character that has Teleport, so in the case of the Dwarf form teleport:

/bind Shift "powexec_name White Dwarf Step"

I bind "Q" to Light Form and "E" to Inner Light since they're used so often.

I have "F" for Flight but "C" to drop me to Hover/Cancel. There is a way to bind Flight so that when you press WASD, it makes you Fly but if you stop pressing the button you drop to Hover. I haven't bothered.

I've never messed with loading bindfiles. I'm sure I'm missing out and doing a lot of things old-fashioned/backwards but I've ran my PB to 50 without much issue. Once you get Perma-Light form, I find myself going to Dwarf almost never but Nova form is still pretty useful once it has resists and some Mez protection.

FooF
Mar 26, 2010

Hakarne posted:

I had a question about the Force Feedback +recharge proc - is it actually worth it? It's hard to tell how much recharge time it actually knocks off of long CD powers like Hasten and whatnot. +100% for 5 seconds sounds good but if it's only like 1 second overall then meh, there are better procs. I have 132% recharge with Hasten up fwiw.

I have three of them in my TW/Fire brute. It procs all the time. I shouldn't have perma-hasten (off by about 15 seconds), but I do because of the procs. They don't stack as far as I know but multiple powers able to proc it means its up as often as possible.

FooF
Mar 26, 2010
Re: Tanks

It's not so much the Tank (AT) is awesome but the "Tank" role that needs to be on-point. Tankers (AT) are the best at it because they naturally aggro and can soak damage the rest of the team would get wiped 5x over with. But what a Tank (role) brings is a focal point: they start engagements and create order. Again, Tankers (AT) do this better than any other AT out there out-of-the-box. Brutes can do it but they only have single-target punchvoke and a few of the punchy ATs can fill-in when all else fails but none are going to hold a candle to a pure Tank built to take damage and gulp down aggro.

Case-in-point: I play a perma-Light Form PB (85% resist to all but Psi, ~30% defense in melee) and got on a pub group running Portal missions. The Brute in the group tried to act as the "tank" but was completely random with aggro-ing groups and went too fast from group-to-group. He ended up drawing multiple crowds and couldn't keep them off the squishies. After two near-team wipes, he quit. So I end up tanking and because I know what I can do and wouldn't you know it was addition through subtraction. We breezed through the rest of the missions. It's not just the AT, it's also the playstyle and knowing your limits. My PB can't draw aggro like a Brute or Tank (I do have Provoke) but hell if I can't out-tank a mediocre Brute that doesn't have a clue of the tank role.

FooF
Mar 26, 2010
Note that stuff like Perma-Hasten is only marginally less effective if you're close enough. For example, I have multiple alts with Hasten being about 5 seconds off of perma (~95% global recharge). If the extra 5 seconds make a difference, I can't feel it. 9 times out 10, it doesn't matter except for some every specific/optimized builds. If you're really hurting for an extra few seconds on a long recharge timer, slot a Force Feedback proc in one of your attacks that has knockback.

The only thing I would consider all/none is Defense. As others have said, the difference between 30% and 45% on Defense is huge, like 4x effective HP huge. Granted, 30% defense will give you ~2.5x effective HP over a character with 0 defense but 45% will give you 10x(!) the effective HP over a 0% defense character. The breakpoints I tend to shoot for is 20%, 32.5%, and 45%, or 2 (Small) Luck, 1 Lucks, 0 Lucks to get to the cap. Also, IIRC, the game weighs a to-hit roll against your highest defense for both the damage type and positional type, so if you get 45% melee defense, it won't matter what kind of damage type it is. Likewise, if you cap Smash/Lethal, it won't matter where it comes from as long as it has a smash/lethal component (which most attacks do). I find positional defense to be superior but its generally harder to get.

FooF fucked around with this message at 14:24 on Jun 28, 2019

FooF
Mar 26, 2010
My main is a PB. I've only dabbled in Warshades and though I think they have a higher ceiling, they're drastically less reliable and nearly useless against single targets.

For the PB, almost every build goes for Perma-Light Form (which really isn't that hard to achieve via global recharge) so that you have some Mez Protection in any form and basically capped (85%) resists to everything but Psi. However, if you build the form right, you can easily get the Psi hole filled, too. So, a high-end PB is resist-capped against any kind of mob in the game. Endurance drain is about the only hole to speak of, though anything that has a slow debuff also really hurts it.

A lot of builds go Human-only but if they do, they're losing a lot of damage. The Nova form, thanks to an inherent damage buff and general superiority of the Nova blasts, does about 80% more damage than the Human-form analog. Switching to Nova after activating Inner Light (and Light Form carries over) gives PBs quite a bit of AoE Damage and decent escapability because they always fly. Human form is basically SS/Invuln with its own version of Dull Pain, Unstoppable, KO Blow and Foot Stomp paired with a PBAoE Nuke that is up ridiculously often and Pets that double as a second small AoE Nuke. You'll want to slot for Knockdown in some of the powers though so you don't piss off teams.

Damage-wise, top-end Human form is about on par with a Tank: not stellar but not bad. You'll wipe out trash mobs with ease and need a little help with hard targets. Single-target damage is mediocre. Nova form is like 85% of a Blaster but because of Light Form, is 100x more survivable (it just doesn't have a lot of variety in attacks). Dwarf becomes irrelevant once you get Light Form but it does have a Taunt for team play and a very strong self heal (which gives a PB 3 different powers to self heal!)

Honestly, a PB is one of the most self-contained ATs in the game, but you'll live as the jack-of-all-trades in the middle of a bunch of specialists. There is merit at being the 2nd-best at everything, though, and if you want to play as a Scapper, Tank, or Blaster at any given moment, you can.

(Here's an old guide I wrote if you want a more detailed analysis)

FooF
Mar 26, 2010

Platonicsolid posted:

I did PB for a couple dozen levels and it never quite clicked. Admittedly I didn't super min-max.

Just sad I blew "Quantum Redhead" on it.

PB feels extremely undertuned until 38 and even then, you need IO bonuses before it really comes into its own. I don't blame you one bit for getting out early.

FooF
Mar 26, 2010
I haven't played in awhile but my Peacebringer was the most fun I've had. Capped (85%) resistance to everything (including Psi), 3 self-heals (one being Dull Pain), self-res, self-endurance buff, 2 Nukes, perma-Light Form/Hasten, tons of AoEs, etc. I did slot Nova attacks because they do so much more damage than Human form. Single-target damage was poor, I'll give it that, but I was a tank-mage for most everything else.

Warshades have higher highs but they're crackheads trying to keep up all the buffs and pets.

FooF
Mar 26, 2010

zzMisc posted:

Khelds just always felt like they were built with "versatility" in mind, which is pretty much useless in this game, and get as many downsides as they could come up with piled on them for the sake of that 'benefit'. I'm sure you can build them to be super effective because you can do that with anything in this game, but a few things to point out:

-85% resist is still generally less effective than 45% defense, and requires heavier mez protection because you get hit by everything. What mez holes do you have?
-3 self-heals, but what form do you have to be in to use them? Do you have access to your nukes at the same time?
-Do you bring any team benefit to the table? Any control? Debuffs?
-I don't know anything about light form, but everyone can have perma-hasten.
-Bad ST damage and no debuffs imply being kinda useless against AVs or other heavy targets..
-Do you still need a team to take care of the mobs that constantly spawn to destroy you, specifically?

I mean I'm sure they are fun and all but they always seemed like an uphill battle for effectiveness. But this is still a game where basically anything can be really powerful when built right so everyone should 100% play whatever they find fun, there's no arguing against that.

I recall reading at one point - but it might've been about Warshades - a Kheld guide that talked about using specific buffs and switching forms to keep them and having to build & use powers in a very specific way to get that effectiveness, and thinking man what a pain in the butt that sounds.

Absolutely: Kheldians were originally intended to be the ultimate teammates. Peacebringers were there to supplement anything the team lacked and Warshades complemented anything the team already had.

To respond to the individual questions:
- No mez holes to speak of. Light Form provides something like Mag 4 resistance, which doesn't seem like a lot but I can't remember the last time I was held. If you are held, you just switch to Dwarf for the Mag 30 or whatever resistance.
- You have a modest self-heal in Human (~50%), a Dull Pain analog, and a stronger self-heal in Dwarf (65%). Because of global recharge and Hasten, I think my regular self heal has like a 15 second downtime, Dwarf's is like 20 seconds. Between the two, one is almost always up. I also have Conserve Energy which is a 50% endurance reduction click power that has about 50% uptime without slotting it.
- Nukes: yes, Human form can Dawn Strike (about every 40 seconds) and Photon Seekers (every 60 seconds) at point blank range does about the same damage albeit in a tighter radius. You also get the equivalent of Foot Stomp in Solar Flare.
- Team Benefit: outside of Leadership skills, not really. There's a single-target heal that I skipped and terrible area stun that I also skipped.
- Light Form gives you 52.5% resist to everything but Psi, a 30% endurance boost that's better than Stamina, and the aforementioned Mez resist. It's also a click power so it can't get toggled off.
- Yes, it's not great against hard targets. Your single-target chain is only 3 attacks.
- Funnily enough, Quantum/Void enemies aren't kryptonite. Early on, their attacks mez you but the damage itself isn't so bad. Once you get Dwarf and Light Form, they're nothing special.

I have all 3 forms but I generally only use 2. Human form for all the PBAoEs and single target damage, Nova for ranged (because it literally does twice the damage). Since Light Form and click powers carry over into the other forms, Nova Form is a mini-Blaster with 85% resistances and limitless endurance. You do have to drop back into Human to re-up Light Form but you get used to it. The Light Form crash is 50% Health/Endurance but the self-heals take care of it instantly.

The only thing that really makes it team unfriendly is Knockback. Most of the bigger attacks cause it but there is a Knockdown IO you can slot to make it so everything stays put.

FooF
Mar 26, 2010
I played a bit with my PB over the weekend, just random PUGs, and I felt like I was consistently the most valuable member of the team. I tanked everything, dropped all but bosses with nukes, had no problem with Arachnos or Carnies while the rest of the team was sucking wind, etc. There were team wipes where everyone died but me. If that’s one sort of knock against being so tanky is that you can’t hold aggro without being in Dwarf form (and even that is limited to Taunt).

I’m not saying it’s the best or anything but it’s really good at a lot of stuff and doesn’t feel like it has glaring weaknesses. Granted, I’m fully IOd out and my teammates probably weren’t. Most content is trivial once you really hone in a build.

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FooF
Mar 26, 2010
I main a Peacebringer but there’s a few good WS guides on the Homecoming forums. I’ve never really been able to get into warshades. The highest I got was in the 40s and never really got to an endgame build.

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