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This is pretty much the best mess I could ask for.
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# ¿ Jun 1, 2019 06:23 |
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# ¿ May 22, 2024 11:16 |
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That next map... What the hell did you even do?!?
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# ¿ Jun 1, 2019 20:35 |
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Turns out having access to a bunch of axe class in a randomizer kinda sucks! At least Sacred Stones lets you get weird poo poo like eyeballs to help out.
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# ¿ Jun 3, 2019 16:41 |
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I...what?
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# ¿ Jun 6, 2019 20:40 |
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I'm really curious to know what his growths would have been though. Also, that HP is massive, for a pre-premote at least.
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# ¿ Jun 13, 2019 17:17 |
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Yeah, I can see why you just killed him.
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# ¿ Jun 13, 2019 19:35 |
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And I really wanted to see if you could Triangle Attack with three random rear end Peg Knights...
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# ¿ Jun 14, 2019 19:02 |
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FoolyCharged posted:Welp. that was not what I expected. Do you mean that it's the first stat to run in an array (and thus, the order for every stat is the same everytime), or that luck is an exception and all the other stats are actually random?
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# ¿ Jun 30, 2019 21:19 |
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FoolyCharged posted:That script forcibly adds points to the new luck stat. The program then does a loop that picks random stats to assign the remaining points, including in luck. So everyone is guaranteed 3+ points of their characters bases on luck before a single die roll. Ah, that's both so all of your units have at least a chance to get desert items and so you aren't guaranteed to get hosed over by enemy crit rate. A unit with less than 3 points in luck would be almost guaranteed to get crited eventually, which would be incredibly bad at the start of the game. Otherwise, three points is pretty much irrelevant.
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# ¿ Jun 30, 2019 21:53 |
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# ¿ May 22, 2024 11:16 |
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vilkacis posted:Getting hosed over by crit rate is part of the "random", though. It certainly doesn't take measures to prevent maps from being unbeatable without rng abuse, so why should it worry about crit rates? One map being unwinnable is just something that can happen, and crazy weapons can be good or bad for the player, but having to reset because every enemy is eventually guaranteed to eventually get a crit on a possibly mandatory unit (at a time when none of your units can tank such a hit) is just busywork. It's a problem that's guaranteed to span a bunch of maps, and it can be easily solved.
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# ¿ Jul 1, 2019 20:49 |