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Glad to see this thread here! I'll be chipping in shortly with my own run. I'm still working on getting my screenshot system back up and running (my last SSLP was two computers ago), but here's a preview screenshot from a randomizer I'll bet some of you didn't know existed. Are you sure you want to encourage this, Greil? For obvious reasons, I may or may not be using this particular randomizer outcome.
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# ¿ Jun 1, 2019 04:56 |
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# ¿ May 22, 2024 13:32 |
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Okay. I've tested the FE9 randomizer some more and worked out some quirks, which I'll be discussing as they come up. This involved playing, in speed-up mode, through a bunch of chapters -which means the current randomize is no longer useful to me. I'll start a new version tomorrow; expect an update covering the first few chapters within about 24 hours of this post going up.
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# ¿ Jun 1, 2019 06:46 |
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I think Barricade+ halves the damage you take if there are no more attacks coming this combat round. So if you're getting doubled, getting hit and can't retaliate, or attacking on your turn but won't double. If the enemy gets the last hit of the fight, that hit is for half damage.
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# ¿ Jun 1, 2019 12:56 |
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Alright, let's do this. I'll be playing Fire Emblem 9: Path of Radiance, using Jespoke's FE9 Character Editor and Randomizer. The Tellius games are my favourites in the series by far, but there's no randomizer for FE10 that I know of. If there is, please tell me; in that case I'll transfer my clear data of this run into that for a follow-up campaign. I'll be skimming right past the story. Fedule did a screenshot Let's Play which is in the Archive; if you're new to Tellius, I suggest you check that out. I'm here for the mechanical chaos. Being a more complex game than the GBA ones, FE9 is harder to randomize and you can do less with it. You can only reassign classes, growths, bases, and skills to characters; you can't change item stats or how skills function. You also can't affect generic enemies, so only my side of the board will be altered. That said, there's still plenty of room for insanity. (We aren't actually using that run.) Without further ado, let me present Fire Emblem: Path of Randomness! --- Table of Contents Episode 1: Murder, Song, and Fire Episode 2: Feathers and Fur Episode 3: Thunder and Lightning Episode 4: Sorites vs Cowards Audience Participation Rules Sorites fucked around with this message at 05:49 on Jun 7, 2019 |
# ¿ Jun 1, 2019 16:08 |
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Blaze Dragon posted:Honestly, complaining about getting a healer seems kind of mean in this thread. Just look at poor vilk's run. I felt a lot better about Oscar once I remembered that Rhys would be something different. I remembered that when I learned he was a cat. I'm pretty grateful for Oscar now, even though Clerics are terrible Explopyro posted:Of course, a lot of the classes having character models tied to specific people makes this look really weird. Titania being Jill is actually not a terrible fit, at least? But the other things that have been happening here... hoo boy. How much weirder can this get? People don't often think about it, but in a normal playthrough you'll almost never have two units of the same gender and class. Tormod's Fire Mage is different from Soren's Wind Mage, for example. I think the only exceptions are Muarim/Mordecai, Volke/Sothe, Soren/Bastian, and Zihark/Stefan. So most classes are bound to one, and precisely one, player-side figurine and battle model. Enemy-only classes work fine mechanically but have red palettes and generic models. And certain classes, which I believe are impossible to randomly get, crash the game unless you turn off battle animations. No one but Ashnard can be Ashnard, for example. Sorites fucked around with this message at 16:52 on Jun 1, 2019 |
# ¿ Jun 1, 2019 16:39 |
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MarquiseMindfang posted:Was Dragon Ike an enemy Red Dragon, then? Because the only one I remember you getting in this game is Ena and I remember her being pink as a nod to her heritage. I think anyone who rolls the female Red Dragon will be pink; males are this red colour.
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# ¿ Jun 1, 2019 18:01 |
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Sorites posted:I think anyone who rolls the female Red Dragon will be pink; males are this red colour. EDIT:What does the FE8 randomizer do with the trainee classes? I feel like most randomizers try to keep units in their starting tier (Oscar not promoted, Titania promoted) but Ross isn't any of the "zeroth tier" classes. Could someone else roll a trainee class? ... Real edit: Quote is not edit. drat.
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# ¿ Jun 1, 2019 19:25 |
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Does this qualify me for the club?
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# ¿ Jun 1, 2019 21:35 |
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Nissin Cup Nudist posted:FE9: Ike can use Ragnell if hes randomized into a magic unit or something? What does that animation look like? And do you have a link to the randomizer Ike can only use Ragnell if he's in a class that can use swords. The same concept applies to Elincia and Amiti and Rolf with Rolf's Bow. The randomizer itself is here, but you'll also need a few other .iso modifying tools that to be honest, I no longer remember where to find. The documentation on the randomizer should have all you need though.
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# ¿ Jun 2, 2019 01:58 |
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Nissin Cup Nudist posted:So if Ike gets randomozed into a fighter, are you screwed when it comes to the BK fight? Yeah. There's a much lower than 50% chance of Ike being usable against BK or Ashnard. I was legitimately happy to see Bow Knight. Stuff like this is why the Tellius games are hard to fully randomize. There are a lot more unit- and chapter-specific flags that can be easily broken. FE9 has more invisible skills like Protagonist and Can Equip Demi Band and Doesn't Die When Killed As Hostile (that last one is Shinon) than it has visible skills. For obvious reasons, the randomizer doesn't touch these. No Goddess Blessed characters for me.
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# ¿ Jun 2, 2019 03:55 |
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MarquiseMindfang posted:I would assume so, given that neither the BK nor Ashnard possess it. I don't know if Mantle does anything, or if it's just a decoy for the invisible Goddess Blessed skill which definitely functions as you'd expect Mantle to. I don't know what happens if you hack Mantle onto a character without also giving them Goddess Blessed. In either case, neither Mantle nor Goddess Blessed is a valid skill for the randomizer to assign.
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# ¿ Jun 2, 2019 06:23 |
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I don't think having a third Bard is really any use. If I get a second Heron I'll be able to generate infinite turns for my whole army because they can AoE chant. But GBA bards can only really loop each other.
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# ¿ Jun 2, 2019 23:08 |
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Hello again, folks! It's time for things to get...well, frankly, a little concerning. For all kinds of logistical reasons, this has to be our last solo-Ike chapter. Path of Randomness, Episode 2: Feathers and Fur I've recorded Chapter 3 now; trust me, things are about to get wild.
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# ¿ Jun 3, 2019 01:40 |
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AUDIENCE PARTICIPATION Path of Radiance is only so well-suited to being randomized in this way. Your cast of characters is relatively smaller at first, but steadily becomes huge. It's going to be far too easy for me, even on Hard Mode, to cherry-pick a handful of blessed units and steamroll the game. Without enemy randomization, this might not be interesting enough on its own. So I'm going to impose at least two additional challenges: 1: Forced Contribution Every deployed unit must gain a kill, if to do so would be mechanically possible. If this means I have to Master Seal Oscar and turbo-Forge an Iron Sword so he can chip away a Priest, then that's what happens. 2: Vindictive Deployment Once I unlock the base menu and can start deploying characters as I see fit, I will end each update with a deployment vote. You'll get to choose half my squad, rounded up, and I actively encourage you to try and screw me over. Rule 1 applies effective immediately. Rule 2 kicks in at the start of Chapter 8, and will apply to the rest of the game going forward. If anyone has ideas for additional challenge rules, please let me know! I'm looking for more because this game is relatively easy even without impossible God-units (a list which right now includes Ike, Rhys, and Boyd for various reasons). Sorites fucked around with this message at 02:03 on Jun 3, 2019 |
# ¿ Jun 3, 2019 01:58 |
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Minus Green posted:What happened to Shinon's sprite? And how did he get un-promoted...? I have no idea what's going on with Shinon. You'd think that even if he somehow rolled Archer he'd just be Rolf. Does anyone remember if there are ballista archers (not Snipers) anywhere in FE9's late game, in any of the difficulty modes? If so, that would mean there's an enemy-only Archer class which they flagged as Promoted for exp purposes. I'm thinking especially of the bridge and hill maps. Maybe those catapults are staffed by special Archers in the late game on, say, Easy mode. None of this goes any way to explaining why he's Level 18. And I'll be fascinated to see whether he promotes and, if so, into what. --- Separately, I like your deployment limit idea.
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# ¿ Jun 3, 2019 02:51 |
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Oh, no. That's just the interface; Effect Flying means his current equipped weapon is effective against flyers. However, he does have 8 Movement due to Celerity.
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# ¿ Jun 3, 2019 04:37 |
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FPzero posted:-Ross is a Monk with permanent devil effect for both him and enemies attacking him. So every single attack made by or against him has to roll for triggering the devil effect. This is already hilarious because enemies have basically no luck so they're very often rolling the effect against themselves. But it is a bit crap to have am otherwise really solid unit with decent bases and growths tainted by a permanent devil effect. I'll probably still use him because he came with A rank light magic and an a Aura tome that has high might, hit and crit, but yeah. Hoo boy. I've never even played FE8, but now I want my first runthrough to use this randomizer. What the gently caress.
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# ¿ Jun 3, 2019 17:22 |
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Blaze Dragon posted:Wow, Eirika-coloured Ephraim really looks super good. He looks like when Terrorsaur absorbed all the raw Energon.
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# ¿ Jun 4, 2019 14:53 |
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I'll be the first to admit, the FE9 randomizer has been very kind to me so far. I think that's starting to change; the Ike solo has to end, but I keep getting hard-to-use units, especially with the small early-game character counts. Counting Oscar, Boyd, and Rhys - who aren't available today - I have six units. Of the whole set, only Ike has been able to actively participate in combat without it being a waste. By comparison, the third chapter of FE7's non-tutorial modes give you 10 units to deploy and lets you recruit an 11th. So if it feels like the FE9 randomizer isn't taking off quite yet, I agree. Fortunately, I think things are starting to get interesting. In today's update, I get to:
Sorites fucked around with this message at 02:16 on Jun 5, 2019 |
# ¿ Jun 5, 2019 02:13 |
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Does Pragmatic apply to healing, or does the game know the difference between staff use and combat? quote:I don't know if this is another 1.3 thing, but now there's a little text bubble that pops up when allies can talk to enemies. This is a newly added quality of life feature to balance out how hard it is to keep track of everything after randomizing. Talk opportunities (including between your own units) get this bubble, and enemies with dangerous weapons (effective, killer, and I think brave) get a warning icon when you're moving a unit. Sorites fucked around with this message at 02:44 on Jun 5, 2019 |
# ¿ Jun 5, 2019 02:25 |
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Blaze Dragon posted:God, when you put the characters that way, it feels like the randomizing is not working in your favour at all beyond weirdly impressive Bow Knike. All the characters are worse than their counterparts in the same class, which is kind of lame. I'm going to do my Shinon analysis next update now that I know what actually happened with him, but let me take a second to point out that amazing 3 base Speed at sixteenth level. Sorites fucked around with this message at 02:51 on Jun 5, 2019 |
# ¿ Jun 5, 2019 02:48 |
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I propose that Vilk put all the Boots on Nino. Let's see how far you can get one unit moving by the end of the game.
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# ¿ Jun 5, 2019 19:05 |
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vilkacis posted:That wouldn't be possible since I've already given one pair to Heath. Maybe I should just keep doing that... What's your Heath again? Because almost any class is hilarious with way too much movement, but some are even better than usual.
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# ¿ Jun 5, 2019 22:44 |
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I love the idea of Orson enthusiastically trapping himself in that treasure room and everyone abandoning him.
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# ¿ Jun 6, 2019 03:06 |
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In which I break down (read: bemoan) some more character stats, revel in the few good units I do have, and dive into an absolute clusterfuck of a swarm fight. Path of Radiance has a bad habit of hitting you with maps that are just a disorganized mass of enemies in a wide open field. It's pretty disappointing, and I may comment more on it later, but this chapter is pretty good despite fitting that general description. I think it's the cramped quarters; you don't have those later-game turns of just moving all your troops in a straight line north-west, meeting no enemies and doing no thinking. I can also feel the difficulty ramping up as the loose tutorial ends. No resets yet, but we're probably getting toward that point. Episode 4: Sorites vs Cowards Sorites fucked around with this message at 05:48 on Jun 7, 2019 |
# ¿ Jun 7, 2019 05:38 |
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Bloodly posted:FE9: No way to check what the growths are? There are plenty of ways, actually. The randomizer can be made to generate a changelog as a text file, or you can re-open the game in the randomizer and see the new values growths firsthand. You can even adjust them individually. I've chosen not to do that. I'd rather be surprised.
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# ¿ Jun 7, 2019 06:38 |
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Cloacamazing! posted:I checked the growths from my FE9 randomizer and... Oh dear. I hope my Gatrie doesn't have any trap growths like that. I guess the randomizer doesn't have minimums. Maybe I should get my fiancee to review the changelog and grade each unit's growth on an arbitrary one- to five-star scale, just so we have something to go on without giving it all the way away.
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# ¿ Jun 7, 2019 14:47 |
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vilkacis posted:I'm not familiar with the FE9 randomizer. Does it have any settings for that kind of stuff? No. It's really a modding tool that you're supposed to use deliberately, changing skills or inventories in a calculated way. The randomize button is kind of a throw in feature and doesn't have any settings.
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# ¿ Jun 7, 2019 16:37 |
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I thought it took more than three updates to cause this, but the Curse has come for me. The FE9 randomizer is on indefinite hold pending some medical issues I should have seen coming but didn't. Sorry y'all.
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# ¿ Jun 11, 2019 14:42 |
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Hey, folks. It's me, from the Path of Radiance attempt. I'm not dead, but the run is. While I was away, I accidentally deleted some key files because I don't normally do LPs and wasn't organized about it. Sorry everyone. Looking forward to catching up on the thread though. If the bug bites me again I might start a new run of my own.
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# ¿ Jul 31, 2019 16:23 |
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Minus Green posted:Not pictured: The absolute worst applications of Warp you'll ever see. I don't think I can play old Fire Emblems properly after Three Houses. Everything being renewable has me so used to just wasting stuff, I'll reactively Warp somebody one extra tile just to get a kill on a growth unit.
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# ¿ Aug 6, 2019 01:40 |
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Minus Green posted:Kudos to him for not hitting himself in the face, at least. This seems like the kind of situation where you could accidentally capture yourself and crash the game.
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# ¿ Aug 13, 2019 07:33 |
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# ¿ May 22, 2024 13:32 |
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Speaking of FE8 seeds: What is the Easter egg seed and what does it do? I'm having no luck at all trying to look or up.
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# ¿ Aug 27, 2019 19:11 |