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The trailer yesterday said "fight to the beat as Cadence, and play as Link and Zelda," and showed all three as playable.
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# ¿ Jun 13, 2019 00:06 |
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# ¿ May 16, 2024 17:06 |
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That's, uh, kind of a bummer to hear it's so short? I'd rather not read the spoilers but is the stuff you're talking about like little piece-of-heart type secrets or something that adds real replayability?
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# ¿ Jun 14, 2019 04:06 |
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Do you unlock the other character as you play through, or is the choice at the beginning basically "who are you for this run?"
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# ¿ Jun 14, 2019 07:09 |
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Zoig posted:See, that's why I'm going to try playing with permadeath, losing nothing when dying takes all the challenge out of the game. Yeah, I kind of feel like there should be some middle ground between the default difficulty and permadeath. The way it is now, I'm dying quite a bit but there aren't really consequences for that, so I'm just kind of beating my head against each screen until I finish it. I guess I lose my rupees and consumable items but rupees seem to only buy consumable items, and I always get a shovel and torch from the first 3-4 enemies I kill after respawning anyway. The boots and rings don't seem to dramatically impact my play enough to be a real loss. The game is fun, but feels kind of "weightless", if that makes sense.
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# ¿ Jun 14, 2019 14:57 |
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BattleMaster posted:The spear trivializes a lot of enemies; I got it early on in my first run and didn't have to learn how to fight a lot of monsters properly. I had to learn really quickly on subsequent runs where I didn't get the spear so easily Yeah, I don't begrudge anyone for loving the spear, but after using it for a bit I switched off because it just trivializes at least half of the enemies. Instead of moving with their patterns you just poke poke poke anything that comes near you
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# ¿ Jun 22, 2019 23:08 |