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Got to play an hour of MM2 before bed last night, haven't touched the actual making of levels yet. Is it worthwhile or useful to pick up a stylus for this?
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# ¿ Jun 28, 2019 14:18 |
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# ¿ May 16, 2024 18:19 |
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I've been using my PS4 controllers with this guy for a while now, it only works in docked mode but the D-pad on the DS4 is so much better than the Pro controller.
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# ¿ Jun 28, 2019 15:12 |
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Big Mad Drongo posted:For the people complaining about the joycon dpad: what sort of difference does a better one make? I had a huge problem with accidentally nudging down on the Pro controller D-pad when playing New SMB U Deluxe which would make me ground pound mid-jump unintentionally. Maybe it's just my dumb sausage fingers, but I haven't had that issue with the DS4.
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# ¿ Jun 28, 2019 15:44 |
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I having a stupid problem placing just a koopa shell in maker mode, I can do a beetle or a spiny shell but not an empty koopa shell. Am I being an idiot?
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# ¿ Jun 29, 2019 04:19 |
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Just uploaded my first level, babby's first Mario level. YWP-GLF-PBG Looking for a little feedback, this is kind of a first draft. It's not meant to be too tough, I just like chaining spin jumps.
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# ¿ Jun 29, 2019 19:24 |
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someone awful. posted:I think when you create this kind of level, it's easy to undersell the difficulty of it because you created it. You know exactly what each jump is asking, and where the next Spiny is going to be, and how long you need to hold the jump button down for to get there. It's incredibly likely that I watch too much kaizo and my sense of difficulty is gravely miscalibrated. Thanks for the input, I do think the max distance blind spinjump is a little much.
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# ¿ Jun 29, 2019 21:08 |
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I made a quickie vertical level, it's got two paths, it is named Michael Douglas. 5C9-3CP-2FG
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# ¿ Jun 30, 2019 03:51 |
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Sam Faust posted:Yeah, I would prefer if any goons stream SMM2 that they post it in the thread so people can watch their levels being played. I'll stream some goon levels later this night, around 9:45-10pm pst at https://twitch.tv/cactusgalactus
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# ¿ Jun 30, 2019 05:25 |
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ultrachrist posted:Am I blind or is there no way to place a koopa out of its shell? None that I have found, it's really stupid.
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# ¿ Jun 30, 2019 19:58 |
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Look I just wanna create a level where you have to race a naked koopa to his shell to make one big jump before the exit.
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# ¿ Jun 30, 2019 20:07 |
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I'm having a heck of a time with this switch jam, I've got a contraption that shoots a beetle shell to trigger a series of switches followed by some springs that loops the activity. I need some way for the player to stop the loop but I can't figure out how.
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# ¿ Jul 2, 2019 04:18 |
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I made a new one to play around with Thwomps, I think it turned out OK. https://twitter.com/Cactrot/status/1146648462823284737
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# ¿ Jul 4, 2019 06:16 |
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I think I'm using too many Thwomps https://twitter.com/Cactrot/status/1147961355581833216 Fixed code Cactrot fucked around with this message at 21:12 on Jul 7, 2019 |
# ¿ Jul 7, 2019 21:03 |
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Naked pipes need to be censored for the children, and boos are the only only way to prevent their innocent eyes from seeing them.
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# ¿ Jul 9, 2019 00:19 |
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Okay, no more Thwomp levels, starting now. https://twitter.com/Cactrot/status/1148461679258173440
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# ¿ Jul 9, 2019 06:21 |
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Dork457 posted:https://www.youtube.com/watch?v=Jd8zqsZb9T0 If you get banned, it was worth it.
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# ¿ Jul 10, 2019 03:12 |
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Dr Pepper posted:Anybody want to look at this level? On my first run through I kept the cat suit until after the first pipe and used it to climb my way up the semi-solid walls at the start of the next section. Right into a Thwomp that hadn't unscrolled yet. Live by Thwomp, die by the Thwomp I guess. But it was fun, I don't typically like autoscrollers and this was a good one.
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# ¿ Jul 10, 2019 05:14 |
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I made a multiplayer race level, each player gets their own copy of the course to work through. Trying to make a checkpoint that each player could use and then direct them back to their course was really hard to figure out, so there are no checkpoints. https://twitter.com/Cactrot/status/1150581206854934528
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# ¿ Jul 15, 2019 02:44 |
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Random Stranger posted:I would go down the same pipe as the person with the highest rating and try to shove them into hazards. I had thought about that, but you're just going to lose to someone else going full speed. So, great job playing yourself?
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# ¿ Jul 15, 2019 03:03 |
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Internet Kraken posted:Honestly I think the biggest part of getting "good" at Endless mode is just being able to identify what levels should be skipped before your lose a life (or several). To this point, if I'm playing endless and I don't see coins I make a bet that the creator hasn't included 1-ups either and skip it.
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# ¿ Jul 18, 2019 00:55 |
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# ¿ May 16, 2024 18:19 |
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DalaranJ, I updated one of my levels, Descent into the Thwomp cistern and it's got a new code, can you update the sheet with P4L-M3J-DWG? it fixes a potential way to block your own progress and also fixes some unfair blind Thwomps.
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# ¿ Jul 18, 2019 16:28 |