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Mario Galaxy Maker for cool physics and Yoshi's Island-style levels
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# ¿ Jun 28, 2019 13:29 |
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# ¿ May 16, 2024 21:44 |
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It would be cool if they added the Koopalings someday maybe based on Mario Bros 3
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# ¿ Jun 28, 2019 22:40 |
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Add Poochy you cowards
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# ¿ Jun 28, 2019 23:19 |
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maustrials No.1 117-4MF-75G There's 235 coins if you're super bored
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# ¿ Jun 30, 2019 03:05 |
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Pocky In My Pocket posted:on your course list theres a little circle with an x in it, you can see where people are dying in yr level Strangers keep dying on my course, it must be pretty hard— Oh Spellman posted:maustrials No.1
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# ¿ Jun 30, 2019 12:41 |
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Random Stranger posted:You can't move them but there's a random chance that they appear every time you place a ground block. So if you don't want one there, delete the ground and replace it. And if you do want on there, do that but repeat until you have your decoration. You can move them with copy or multigrab, this includes airship windows, bg ground fences, or particular patterns of ghost house damage that you like
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# ¿ Jun 30, 2019 16:33 |
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No koopa shaming you rats
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# ¿ Jun 30, 2019 20:05 |
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Imagine Mario Maker, with a mouse 😳
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# ¿ Jun 30, 2019 20:24 |
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Diego from the Wii U is back.
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# ¿ Jul 2, 2019 23:20 |
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Got a new stage maustrials No.2 Q94-RYR-4YF Puzzle oriented, multiplayer friendly, probably 4-star difficulty if you're a completionist Has an optional section where you get to fight basically every enemy in a gauntlet of challenges at the very end, or a mini-kaizo speedrun shortcut Accidentally deleted my first stage locally, trying to remove it from Courseworld to make some changes 😔 Spellman fucked around with this message at 00:44 on Jul 8, 2019 |
# ¿ Jul 7, 2019 23:55 |
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Help Im Alive posted:Apparently 5000 on a single course gets you a kuribo shoe outfit Don't say that
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# ¿ Jul 8, 2019 12:45 |
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Random Stranger posted:Those tornados are pretty awful. They've got some weirdly inconsistent behavior due to their upward push being variable and having a start up time which sometimes doesn't occur. It makes me not want to use them at all in any level. They are a good obstacle for the Koopa Clown Car if you are going down towards it
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# ¿ Jul 8, 2019 21:08 |
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Spellman posted:Got a new stage
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# ¿ Jul 8, 2019 21:38 |
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Phantasium posted:i'm still on courses from last week... It's no one's fault, the output of stages is very insane
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# ¿ Jul 8, 2019 21:51 |
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Don't think the world can support this much Mario
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# ¿ Jul 8, 2019 21:56 |
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They need to make it more like Tinder
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# ¿ Jul 8, 2019 22:00 |
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Thanks blessed goons >3
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# ¿ Jul 8, 2019 22:13 |
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Mystery Machine posted:Got a fresh course off the presses! I'm determined to beat this one...
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# ¿ Jul 8, 2019 22:23 |
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Circle Nine posted:Made a story level in which you're traversing a wild and poisonous swamp to get haunted manor that holds a wondrous treasure guarded by two evil wizards. Kool vibes
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# ¿ Jul 8, 2019 23:12 |
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I have a feeling it prioritizes left-to-right&top-to-bottom overlap or something which might confuse some of your attempted symmetrical overlap patterns
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# ¿ Jul 8, 2019 23:21 |
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Circle Nine posted:Made a story level in which you're traversing a wild and poisonous swamp to get haunted manor that holds a wondrous treasure guarded by two evil wizards. I will protect my record at all costs
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# ¿ Jul 9, 2019 00:08 |
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Circle Nine posted:I really like how vines work in SMB1 compared to the other games. I feel like you can move faster horizontally because you're just skipping from vine to vine rather than shimmying like the others. It's Donkey Kong Jr
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# ¿ Jul 9, 2019 00:53 |
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Pollyanna posted:I don’t really understand the point of uploading a level unless you’re planning on sharing it outside of the game’s listings themselves. Discovery fuckin sucks for new, non-Top40 stuff. Ya, it doesn't favor difficult stages so much. In fact, if your stage is hard and people fail a couple times, it doesn't favor you on the feed at all, which is already quite a small window as is I'm sure you could game the system with bite-sized fast stages, sometimes I am relieved to play these myself, but I like making hard stages
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# ¿ Jul 9, 2019 21:27 |
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Random Stranger posted:At this point there needs to be a few more "We'll serve you up something," game modes that favor more difficult stages. The current endless mode can quickly turn into a nightmare on expert level even if you can play forever on normal (though I suspect they've tweaked this). They need to give makers credit for playing other's stages—if you're playing a bunch of people's stages, yours should be shuffled into some random challenge mode. I bet it would be popular
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# ¿ Jul 9, 2019 21:54 |
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Mario Bros. 3 deserves a Link's Awakening-quality remake
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# ¿ Jul 12, 2019 21:43 |
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I accidentally deleted my first map, so I remade it. It's like a million times better because of it maustrials No.1 9ST-225-39G The concept, like my other map, is open-world, puzzles & zelda-like poo poo. There's a good amount of routes, secrets, and it's multiplayer friendly
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# ¿ Jul 14, 2019 08:44 |
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NofrikinfuN posted:That's weird, on mine it only shows the first play from last night and the notification said X people have played? It doesn't show any completions. Maybe it's just not updating correctly? Also my Maker points went down, so I assumed I was getting booed. Same this morning, only the two clears usernames showing up
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# ¿ Jul 14, 2019 14:42 |
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I'm really looking forward to making a 3D world map. It's got unique puzzle mechanics and the long jumping makes for fun speedruns
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# ¿ Jul 16, 2019 21:13 |
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WTF I DIDNT KNOW YOU COULD ZOOM OUT
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# ¿ Jul 21, 2019 17:31 |
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And in, apparently. The clicksticks do this
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# ¿ Jul 21, 2019 17:32 |
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I worked tirelessly on this
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# ¿ Jul 22, 2019 00:53 |
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NofrikinfuN posted:I can believe it, this level was huuuge! I had fun working my way through it, though, once I got used to the fact that there's a lot in here you don't necessarily need to interact with. It was fun to fool around and find different ways to collect the coins and play with the powerups. Good stuff! <3 No problem! Thanks for actually exploring the thing. I really wanted to make a level where someone could come up with solutions even I didn't think of, and also never get softlocked—I cleared it as small Mario just to be sure 😎
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# ¿ Jul 22, 2019 02:40 |
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Random Stranger posted:The many, many optional paths were interesting. The first checkpoint is a bit headache inducing with how it requires the player double back if they restart from there which makes restarting from the beginning necessary. Since you require the pow block which is outside of the checkpoint area, the door is locked again so you're essentially starting over from scratch with the checkpoint. I must've bamboozled you. You probably saw the escape hatch and decided to go back into the level to get Yoshi, so you could get the POW on the left. However, there was a POW in the red pipe all along! There's also a Yoshi in there. Because I'm a gentle creator e: also you have the world record by like a mile probably because you beat it without relying on the checkpoint lmao Spellman fucked around with this message at 04:28 on Jul 22, 2019 |
# ¿ Jul 22, 2019 03:11 |
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ThisIsACoolGuy posted:Is there anyway I can delete Big Stunt Skyline, The Curse of Magikoopa Cave and Meowser's Bad Breakup from Random Acts? Never thought a stage could give you negative points lmao
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# ¿ Jul 22, 2019 03:17 |
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It's just weird, you'd think it would bottom out at 0, but who knows how Mario Maker really works
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# ¿ Jul 22, 2019 03:23 |
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NSMBW music has always sucked except for maybe 1 or 2 songs, but the editor music for these tracks is borderline genius—working in the castle and winter themes is absolutely blessed https://www.youtube.com/watch?v=ydjpT0SuEvQ https://www.youtube.com/watch?v=2cOe0OL1sdU
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# ¿ Jul 28, 2019 02:09 |
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A solid week of work. This one's 🅱retty 🅱ig e:/removed/ streamer found a softlock I frickin missed, reposting later Don't talk to me before my morning coffee Spellman fucked around with this message at 13:30 on Jul 29, 2019 |
# ¿ Jul 29, 2019 09:29 |
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Like my last one it's open world, trying to build up a series of stages for people whom like longer stages, but not necessarily harder stages, and have the powerups be more for fun instead of being integral. Also added different routes and solutions to every problem, and screwover opportunities for versus. I came up with a cool boss idea for this one
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# ¿ Aug 1, 2019 00:42 |
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J-Spot posted:I didn't get the boss. The thwomps and Yoshi can't kill it. Seemed like it needed to go in one of the pits but it had no intention of doing so. Hint: he's a wriggler :P
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# ¿ Aug 1, 2019 02:06 |
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# ¿ May 16, 2024 21:44 |
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J-Spot posted:Well I pissed him off but that didn't help. Well then you had the right idea, he was just being slippery. A lot of times I just mimic him and it works pretty well, he's got a pretty decent hangtime https://imgur.com/a/fg3FkkP The pits are actually there to kill Yoshi since he's kinda a handful in the next area (and you usually take a hit trying to figure this rear end in a top hat out) Spellman fucked around with this message at 05:00 on Aug 1, 2019 |
# ¿ Aug 1, 2019 04:57 |