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NGDBSS
Dec 30, 2009






Bruceski posted:

Oh come on, that's only half the reasons Sonic 06 was terrible. Yes the gameplay was bad, the story was bad, and the mach speed sections were bad. Also the level geometry was bad and you could just clip through the floor or have a vehicle blow up for no reason. And finally the game was terribly optimized; a 1-hour speedrun has 20 minutes of load screens, and it's much worse for casual play.

Do a side mission? It loads the whole map for the shot of a guy telling you the objective, then RE-LOADS the whole map for actual gameplay. Die? You need to go through both load screens again. Not short screens either, it's 30-60 seconds for each one.
By now we've had, what, three or four LPs of Sonic 2006 on SA? Each one, by accident, showed off different glitches. It is a fractally flawed game.

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