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imagin if you did a bit of blender
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# ¿ Jul 15, 2019 06:31 |
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# ¿ May 10, 2024 16:52 |
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yeah! i think you might actually be really into it because i was (vaguely) following a tutorial that was all about doing weird stuff with nodes which iirc is the origin of rodtronics in the first place: https://www.youtube.com/watch?v=5pi1MxqpmKw it is actually all bump maps and no textures to speak of
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# ¿ Jul 15, 2019 23:19 |
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i've been browsing tumblr tags this evening for references to try and ape, and im pretty sure the platform is even more horny than it was before they banned being horny; its just instagram-horny instead of twitter-horny now
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# ¿ Jul 27, 2019 01:02 |
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im really glad this thread got bumped because i wanted to post how good this guys vids were but i didn't want to bring the whole thread back just for something silly: https://youtube.com/channel/UCbmxZRQk-X0p-TOxd6PEYJA
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# ¿ Aug 20, 2019 01:31 |
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Winkle-Daddy posted:blender is very good op, I haven't played with eevee yet but I really want to. you should make some workflow videos or something, maybe sped up just to get an idea of workflow. https://www.youtube.com/watch?v=qNba2oEij2c
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# ¿ Aug 20, 2019 18:21 |
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thats cool af
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# ¿ Aug 25, 2019 23:48 |
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hell yeah; if ever own a house that whole thing is gonna be digitized so i can gently caress around without layouts without digging up the yard
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# ¿ Aug 25, 2019 23:57 |
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i really like the particle/scatter stuff that ian hubert put in my brain but my computer compltely locks up every time i try to do it lol might be time for an upgrade
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# ¿ Sep 2, 2019 17:43 |
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they are seriously so good. if i was the blender foundation i would pay him to do one for every feature because it is such a great way to get introduced to all the blenderparts with minimal context
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# ¿ Mar 25, 2020 19:15 |
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i got inspired by the latest cgmatter tut and wrote a lil fractal shader for fun so please enjoy my wiggly boy
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# ¿ Apr 12, 2020 07:42 |
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echinopsis posted:yeah I do, and it's good for keeping track of everything too, or deleting it if necessary https://thumbs.gfycat.com/SkinnyIcyBluemorphobutterfly-mobile.mp4
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# ¿ Oct 21, 2020 17:21 |
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hell yes, i love it. i feel like animation nodes have heralded a new era; rodtronics 42.0
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# ¿ Oct 26, 2020 23:13 |
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I'm pretty sure Ian Hubert or cgmatter did it with video once and they made sure to only use like every five frames or something to avoid redundancy
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# ¿ Dec 12, 2020 00:04 |
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he is so good at choosing how much effort to put into each part of a scene. I guess that is just the power of experience. Whenever I try to create something i feel like I spend 96 hours on the hubcap and then forty five minutes on the rest because I'm sick of it.
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# ¿ Jan 27, 2021 02:36 |
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toiletbrush posted:I want to do this one next, but I've got no idea how to do the pinchy back bit I was going to say "seems like a good excuse to figure out how to use cloth simulation" like this: https://www.youtube.com/watch?v=F6J8KiOqKq4 but bump and displacement might be more fun
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# ¿ Feb 2, 2021 21:59 |
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hey Echi have you ever used adjustment layers in photoshop? i just learned about them today and i think a few of the things you've said about how much you prefer nodes over photoshop layers might actually be moot if you use them there's still a notion of layers/stacking BUT they are applied nondestructively so you can tweak them like nodes while masking them like layers
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# ¿ Feb 16, 2021 19:34 |
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yep! sounds like you're familiar with them. I actually have the same lack of intuition (but the other way around) regarding understanding what exactly i'm operating over in blender, whereas photoshop makes more sense to me. its probably just one of those things that comes with experience and practice your process produces great results so i'm certainly not advocating switching to more photoshop or anything, i just thought adjustment layers seemed like something that could mesh with your way of doing things
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# ¿ Feb 16, 2021 20:05 |
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echinopsis posted:hopefully one day blender is it’s only fully loaded operating system hell yes, a console that is just blender would own
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# ¿ Mar 11, 2021 22:52 |
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Bluemillion posted:The still looks great, but the constant pattern kind of kills it in motion. Maybe the random seed for the pattern should change with the frame so it looks like an entirely new picture is being painted with each frame? on the other hand, I think it is really really cool that the paint stays in place on the objects themselves
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# ¿ Mar 17, 2021 05:59 |
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i think cgmatter usually bevels specific edges in edit mode instead of using the modifier or vertex groups, which might help? i was able to almost immediately create floating garbage by accidentally bevelling twice but other than that it seems good
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# ¿ May 4, 2021 02:38 |
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https://www.youtube.com/watch?v=hoFlBC3NkJc
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# ¿ May 7, 2021 14:59 |
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i want animation of those rotating about Z and distorting as they go so badly that I'm thinking about during up my desktop and making it myself
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# ¿ May 16, 2021 20:40 |
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Jenny Agutter posted:to "Dance of the Sugar Plum Fairy" oh my god it is even better than i imagined
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# ¿ May 16, 2021 23:49 |
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how does blender know what materials to put on a thing i made with geometry nodes? i'm trying to scatter two different things with different materials, but it seems to just be using the first thing's material for everything
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# ¿ Jun 11, 2021 03:55 |
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bonus ominously pulsing raspberry https://i.imgur.com/gptSGu7.mp4
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# ¿ Jun 11, 2021 04:00 |
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echi you talk a lot of poo poo about yourself but peep these artless corporate attempts at trying to pull off a similar aesthetic and consider that actually your composition and design skills whip rear end https://cari.institute/aesthetics/pomo-faux-ruins
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# ¿ Jul 2, 2021 16:51 |
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echinopsis posted:anotehr hunk o junk my friends. looks fuckin siiick and rules. i really want that box to start spinning insanely fast and circle behind and then just get chucked straight at the camera like in the baseball memes https://www.youtube.com/watch?v=EL8vqRxHPuQ
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# ¿ Aug 10, 2021 22:17 |
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(Xpost from the pics thread) does anyone know what this weird deflated-looking animation style is called or how it is done? I see it a lot in 3d shitposts so it seems like it must be common enough that someone has explained it
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# ¿ Sep 2, 2021 03:29 |
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Corla Plankun posted:(Xpost from the pics thread) ben levin actually answered this in his most recent vid! https://www.youtube.com/watch?v=7n0mLWHukvM the "inflated" look is just from using subdivision surface smoothing or whatever on regular squarish meshes and then doing bone stuff with it. I think y'all probably could have explained this if i asked my question better, sorry
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# ¿ Sep 7, 2021 19:57 |
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i used python to make some manually-iterated fractals when i first started using blender and it was fine but it's basically just typing the things you would be inputting into the boxes on the nodes anyway so i'm not sure it would be more useful than the nodes themselves unless you find yourself making a bunch of nested/iterated nodes by hand
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# ¿ Sep 25, 2021 16:34 |
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bespoke synth looks cool as hell and I bet it is fun but I could not figure out how to do a single thing with it when i first got it 😂
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# ¿ Sep 26, 2021 16:23 |
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i don't have any network issues generally but I also had a lot of problems with sheepit not being able to connect. I think it might just be extremely fragile netcode
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# ¿ Nov 27, 2021 17:29 |
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Trabisnikof posted:did this lovely tutorial which helped me get over my bad relationship with atribute nodes and fall in love with fields ty for posting this and i'm having fun following along but it never ceases to amaze me that someone like this guy (or cg matter) can be so good at blender and 3d and also so bad at using math/cs/parameters to make things easier. All this business with bounding boxes and constants for the position could be eliminated if he just scaled the cylinder instead of the position
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# ¿ Dec 8, 2021 06:30 |
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whats the site with a bunch of free-to-use models of humanoids and also animations for their skeletons? i can't remember but i have need for a human-sized model and my google results are bad
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# ¿ Dec 10, 2021 20:32 |
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Yes!!! Thank you. I knew it was something adobe but I found something weirdly similar but not quite right on the adobe website when I was googling
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# ¿ Dec 11, 2021 03:10 |
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when i learned how to use "spin" in 3dsmax in like 1999 when i was taking a technology class in middle school I was so god drat amazed. I couldn't believe everyone wasn't constantly talking about it because it was the most impressive thing I had ever seen at that point
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# ¿ Dec 16, 2021 17:23 |
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ian hubert did a thing on adding moss that could probably be copied to add greebles to ships: https://www.youtube.com/watch?v=5XpNU8GhHq4 i really liked watching the tutorial but my old computer's copy of blender crashed every time i tried to follow the tutorial lol
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# ¿ Jan 29, 2022 19:08 |
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Elukka posted:But I need artisanal greeble that's delightful!
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# ¿ Jan 29, 2022 23:09 |
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this one is so loving cool, and it works on multiple scales too; the movement and overall shape looks good on little screen and now that im on big screen the details are also really engaging
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# ¿ Feb 23, 2022 16:33 |
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# ¿ May 10, 2024 16:52 |
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man that made me annoyed all over again that those losers ruined your thread. i like afractal
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# ¿ Apr 6, 2022 17:45 |