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hideaki anno's studio is switching over to blender
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# ¿ Aug 21, 2019 13:18 |
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# ¿ May 10, 2024 13:14 |
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I'm teaching myself to sculpt. Blender ain't bad
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# ¿ Jun 18, 2022 19:57 |
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If you need a hosed up nose and mouth I got you covered
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# ¿ Jun 19, 2022 16:29 |
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This doesn't seem too hard really
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# ¿ Jun 19, 2022 19:52 |
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I’m actually getting into sculpting for real (Apple Pencil is roughly 100000000x better than a mouse). have not imported to blender yet but I’m planning to
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# ¿ Jun 14, 2023 23:09 |
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I've been using blender. it's pretty good
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# ¿ Oct 16, 2023 05:30 |
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I used geometry nodes for the first time to make these light arrays, handy stuff
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# ¿ Oct 17, 2023 04:24 |
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I’m trying to make a space shuttle and I feel so far out of my depth making something that isn’t cylindrical
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# ¿ Oct 20, 2023 15:48 |
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yeah I just don’t know how to do good topology??? or whatever idk
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# ¿ Oct 20, 2023 16:48 |
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I’m self taught
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# ¿ Oct 20, 2023 17:11 |
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ooh those are some good leads thanks wheany
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# ¿ Oct 20, 2023 17:54 |
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if I need a donut I will simply go to the nice family run donut shop down the road
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# ¿ Oct 20, 2023 19:01 |
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it's time to make a space shuttle (buran)
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# ¿ Oct 22, 2023 02:35 |
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ok those looptools are pretty handy
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# ¿ Oct 22, 2023 18:05 |
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I finished it
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# ¿ Oct 22, 2023 23:17 |
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yeah im giving all the spacecraft I make different names. buran and passat are both types of wind
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# ¿ Oct 22, 2023 23:52 |
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I spent a good chunk last light trying to improve the topology on my space shuttle but I think i only made it worse
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# ¿ Feb 23, 2024 00:21 |
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hey blenderers, maybe this is a total noob question but I’m having trouble finding an answer that works with the current version of blender. (also it sucks that searching for blender stuff often digs up stackexchange posts from 10 years ago that aren’t relevant) so I’m learning how to clean up topology and straighten up vertices using eg. constrained scaling and the looptools plugin. that’s fine if I want to do a straight line but what I really want to be able to do is draw a nice smooth bezier curve and snap vertices to it. idk if that’s something people do, or if there’s a better way to align verts on a curve. what am I missing
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# ¿ Feb 23, 2024 18:42 |
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yeah I guess maybe I’m describing it wrong. but also, I’m not exactly memory constrained but I am going for a low poly aesthetic.
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# ¿ Feb 23, 2024 19:53 |
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yeah I’ll try to explain better later, was sorta just thinking about it and wondering if anyone knew what I was talkin about I think I sorta answered my own question though, I’lol try it out later but, I’m guessing ppl work with a low geometry model & let subdivide do the work making smooth curves. but also I was trying to snap to a Bézier curve but it wouldn’t work, but I think it was because I hadn’t joined the objects. I will try that
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# ¿ Feb 23, 2024 20:18 |
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ohhhhhhhhh because it needs vertices to snap to and a curve doesn’t have any until it’s converted that’s why it didn’t work
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# ¿ Feb 23, 2024 20:59 |
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yeah so as far as I can tell, you do have to convert the curves to meshes to be able to snap to them, but it's a really good build aid. it's not perfect but these curves look so much better.
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# ¿ Feb 24, 2024 03:23 |
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yeah... I really should learn nodes
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# ¿ Feb 24, 2024 05:58 |
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hwoof I spent a while playing around with vertex/edge snapping and I figured out a way to do what I was going for. I'm making nice smooth convex geometry now
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# ¿ Feb 24, 2024 15:05 |
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oh oops oh jeez I saved over my file with all the modifiers still split, good thing this is low poly so it won't be hard to fix!
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# ¿ Feb 24, 2024 16:28 |
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echinopsis posted:auto saves?? too old!
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# ¿ Feb 24, 2024 21:45 |
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# ¿ May 10, 2024 13:14 |
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it's ok I can just cut it in half and mirror everything again
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# ¿ Feb 24, 2024 21:45 |