|
yesterday i asked myself what if i learned a little blender. today: https://i.imgur.com/Dzun737.mp4 Jenny Agutter fucked around with this message at 00:57 on Aug 20, 2020 |
# ¿ Aug 20, 2020 00:54 |
|
|
# ¿ May 10, 2024 01:46 |
|
echi's project
|
# ¿ Aug 20, 2020 03:05 |
|
https://i.imgur.com/DD4enB7.mp4
|
# ¿ Aug 20, 2020 20:46 |
|
the classic "donut tutorial" https://i.imgur.com/r075rKw.mp4
|
# ¿ Aug 22, 2020 22:59 |
|
experimenting with lux core render verdict: iot's good but v slow
|
# ¿ Sep 5, 2020 03:59 |
|
using the displacement node fed into a color ramp?
|
# ¿ Sep 5, 2020 15:59 |
|
lux core render is just a plugin to blender but it does have its own shader system so you can't just use the blender nodes. this requires either redoing your scene or planning to use lux from the start. in return you do get bidirectional ray tracing, albeit only using the CPU which is why it's so slow (it also includes unidirectional path tracing with opencl or cuda support, nice an snappy). but you aren't getting caustics and dispersion from cycles
|
# ¿ Sep 5, 2020 19:44 |
|
quick and dirty render playing around with shader nodes https://i.imgur.com/Lmt17sZ.mp4
|
# ¿ Sep 7, 2020 02:04 |
|
im not sure you can do something like that with cycles, it compiles the shaders and then sends out light probes so you can't really use the light source as an input. you also can't use the output of a BSDF as an input to a value socket, so you can't put a white diffuse material over the object and use its shading from the light as a key. what you can do is fake it by using the light source position as a vector input, like take the dot product of that and the object normals clamped between 0 and 1, feed that into the factor of your mix shader with an emission and other shader as input. here's a quick example I made blue is emissive, yellow is diffuse I made a python script to populate three value nodes in the material with the light source position since you can't use another object's properties as an input node code:
|
# ¿ Sep 7, 2020 19:52 |
|
if blender is proof software can be good how come it crashes when i haven't saved in an hour
|
# ¿ Sep 7, 2020 21:33 |
|
looks great!
|
# ¿ Sep 7, 2020 23:27 |
|
echinopsis posted:and it hadn’t autosavrd? i think i cranked down my auto save interval. but i’ve honestly had sweet gently caress all blender crashes outside of some out of memories on the video card but that was when i used openclon my ati card, cuda works 👌 they said that in the other thread too but I didn’t see any auto saves. maybe I hosed up by loading an old save to quickly. also I think 2.9 is more crashy than 2.8x. I really need a new computer...
|
# ¿ Sep 8, 2020 00:31 |
|
xpostJenny Agutter posted:I think this is how bongs work no one correct me
|
# ¿ Sep 8, 2020 03:47 |
|
↑↑↑ could have baked that simulation much faster with more cores
|
# ¿ Sep 8, 2020 03:48 |
|
i think voronoi textures is my favorite node
|
# ¿ Sep 8, 2020 21:18 |
|
good poo poo op
|
# ¿ Sep 9, 2020 01:33 |
|
wish I knew about drivers before I started writing python scripts
|
# ¿ Sep 9, 2020 01:34 |
|
made a peach https://i.imgur.com/i03PaIP.mp4
|
# ¿ Sep 10, 2020 14:37 |
|
amberpos supremacy https://i.imgur.com/6F8IyBU.mp4
|
# ¿ Sep 10, 2020 17:51 |
|
echinopsis posted:hell yeah how’d you do that make cube, make copy and hide -> subdiv surface (apply it) -> wireframe modifier w/ -1 offset -> emission shader make plane -> solidify -> give transparent BSDF unhide other cube -> boolean modifier with plane as object, do not apply then just animate the plane through the solid cube
|
# ¿ Sep 10, 2020 21:04 |
|
echinopsis posted:occurred to me that the wireframe node triangulates everything so gives kind ugmo results apply it and then add a bevel modifier, flattens it out
|
# ¿ Sep 10, 2020 22:44 |
|
used a very different method to make this one, turns out boolean operations really don't like curved surfaces lol. it looks like crap because I wanted to make a transparent gif
|
# ¿ Sep 10, 2020 23:50 |
|
echinopsis posted:https://twitter.com/rodtronics/status/1216707370916564993?s=21 both v cool
|
# ¿ Sep 11, 2020 04:51 |
|
hell same except sub extremely stupid in for interesting
|
# ¿ Sep 11, 2020 05:32 |
|
there's a much more disgusting version of the balls render
|
# ¿ Sep 11, 2020 05:33 |
|
ominous
|
# ¿ Sep 13, 2020 02:50 |
|
|
# ¿ Sep 13, 2020 17:24 |
|
looks like a nudibranch
|
# ¿ Sep 14, 2020 22:06 |
|
echinopsis posted:what lol i guess closer to a fuschia flatworm
|
# ¿ Sep 14, 2020 22:49 |
|
impressive work! did you do the chromatic aberration in blender as well?
|
# ¿ Sep 15, 2020 15:38 |
|
Insanely cool dude. I always assumed you needed specialized equipment for photogram, can you use a normal camera and/or old phone?
|
# ¿ Sep 20, 2020 02:12 |
|
and what conversion program is best?
|
# ¿ Sep 20, 2020 02:12 |
|
oh yeah and blender guru said you end up with huge unoptimizrd models that are a pain to work with
|
# ¿ Sep 20, 2020 02:13 |
|
Neon Noodle posted:can’t you bake the extra detail to normal map? I believe you can but it's one of those either it's free or its good things
|
# ¿ Sep 20, 2020 03:23 |
|
cool, thanks for the info
|
# ¿ Sep 20, 2020 04:18 |
|
yo echi i saw your post about blackbody radiation in the cc thread, radiance can be approximated to be related to temperature to the fourth power (T4). of course you need to get that down to an appropriate level for the emission strength input so multiply it by a very small value, if you want to be really physically accurate it's 5.67E-8 but you know, use artistic license
|
# ¿ Sep 20, 2020 21:40 |
|
5.67x10-8
|
# ¿ Sep 21, 2020 02:21 |
|
echinopsis posted:... maybe i’m just dense but what is that number.. what’s its purpose its just a physical constant, specifically the stefan-boltzmann constant. it's the actual physical value you multiply T4 to get the total radiance of a blackbody. technically that will give you all of the radiance across the entire E-M spectrum, not just visible light, but assuming you're using typical lighting temperature values it's close enough. just adjust it if it's too bright.
|
# ¿ Sep 21, 2020 04:42 |
|
ah i'm an idiot, that'll give you way too high of a value. disregard
|
# ¿ Sep 21, 2020 04:49 |
|
|
# ¿ May 10, 2024 01:46 |
|
when you've forgotten most of your physics education
|
# ¿ Sep 21, 2020 05:20 |