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Keket
Apr 18, 2009

Mhmm
Might be wrong but you could also extrude the curve a little ( not at my pc, but doesn't offset give you a flat plane instead of a tube ) and then use snap to surface on it. Though what FS posted is probably the better idea for what you want.

Been messing with a rending style to blow off steam after work, still a couple things I wanna do to it but it's almost there.

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Keket
Apr 18, 2009

Mhmm

fart simpson posted:

hell yeah is that grease pencil or something else

Yeah pretty much using the line art modifier pointed at a collection, then noise on the resulting lines and a basic cell shader.

Friend slung me some assets from a ue5 scene he's working on so I put them together, only problem is the lightingn control on the shader isn't as robust as I want so there's the next hill.

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