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actually, ffmpeg is the best open source software ever
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# ¿ Jul 15, 2019 21:10 |
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# ¿ May 9, 2024 21:56 |
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a donut is literally impossible to model. why do you think avatar didn't have donuts?
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# ¿ Aug 19, 2019 23:56 |
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fart simpson posted:ive never done stuff like this before but i tried to follow that lazy tutorial about moths. cant get them to follow the light? it's because you didn't put a satellite.
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# ¿ Aug 31, 2019 13:31 |
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echinopsis posted:wow man that's great, that means a lot thankyou a positive review on etsy would mean a lot if you can be bothered... :O where can we find this? do you have any black t-shirts?
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# ¿ Sep 12, 2019 06:17 |
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echinopsis posted:https://etsy.me/2wVY9TN got the bendy rainbow one, can't wait to receive it!
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# ¿ Sep 12, 2019 06:50 |
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just got my bendy rainbow rodtronics T-shirt and i can honestly say it's the best quality shirt I've ever ordered online.
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# ¿ Sep 21, 2019 19:59 |
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echinopsis posted:mate, can I either steal that or you leave that as a review on the store?? i will leave a review on the store for sure!
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# ¿ Sep 22, 2019 10:21 |
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Jenny Agutter posted:just found a procedural texture node that takes angle as radians instead of degrees like every other field in this loving program wtffff multiply by 3.14/180
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# ¿ Sep 24, 2020 19:15 |
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god drat sagebrush that was a quality post though isn't it becoming the trend in car design now to have "pinches" where there is no continuity at all? regardless, i now know what to do for my next designs. g2 continuity hell yeah
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# ¿ Feb 26, 2021 18:41 |
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maxe posted:
have you looked at the refraction coefficient of whisky? maybe that photo you saw used fake whisky which is why you might have been able to see the label, but don't in your tender
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# ¿ Apr 6, 2021 16:32 |
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Hell yeah curvature talk give me more of that poo poo, it's fascinating
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# ¿ Sep 23, 2021 15:20 |
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echinopsis posted:it’s not so easy to create a good sense of scale using that generated landscape stuff the GTA games use that atmospheric haze trick really well. the mountains in GTA 5 are ridiculously small (takes less than 10 minutes to go all the way up by foot) but from afar they look huge.
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# ¿ Jul 23, 2022 13:06 |
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Elukka posted:Oh yeah I was just thinking whatever kind of render but moving. this really looks awesome though in space things are usually lit up with a single source of light with absolutely no ambient light. have a look at 2001:a space odyssey for some realistic space lighting. just ultra hard shadows and complete blackness. guess you can add some spaceship lights if you want your model to be visible in the darker areas as well.
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# ¿ Jan 8, 2023 21:14 |
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Sagebrush posted:maybe there's a planet right below it filling in the underside . you don't know well then dust off your copy of Bryce 3D and show it!
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# ¿ Jan 8, 2023 21:25 |
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# ¿ May 9, 2024 21:56 |
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is there any fast or automatic way to clean up a huge CAD model and optimise it for fast rendering? i got a 400MB STEP file from autocad that has every single screw, gasket and o-ring for a lawnmower-like product. i need to get this 3D model to a usdc file that i will then use with apple SceneKit and it should render at 90fps i've started cleaning it up myself by just hiding the outer shell and deleting things one by one, but there's still a shitload of geometry and the usdc file weighs in around 500mb i guess i would need something that could easily delete anything that's hidden inside other things, and maybe some boolean operations to fuse complex geometry into something simpler
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# ¿ Feb 4, 2024 12:28 |