Agreed that there should not be token racial villains and that a Zybourne clock reference is inevitable. Here's a question- is this a dramatic or a funny detective story? Obviously drama can have comedic elements and vice-versa but general tone is an important thing to talk about up front. Personally I think the forums are at their best when they're funny and their worst when they're maudlin but that doesn't mean we can't attempt a dramatic story. It just makes our goals for manipulating the player's feelings more complex than simply "get a laugh".
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# ? Jul 27, 2019 21:31 |
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# ? Apr 29, 2024 10:33 |
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I think we should go for a dark comedy. Character submission: Griffith, a slightly oblivious but earnest young policeman who assists our heroine by giving her information from the official police sources. During certain sections, he joins up with Samantha (are we calling her that? Or is that just a placeholder name?) as a Watson of sorts to bounce ideas off of her.
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# ? Jul 27, 2019 22:17 |
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Junpei posted:Ronald Knox's 10 Commandments of Detective Fiction. You read Umineko too? drat
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# ? Jul 27, 2019 22:28 |
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Gloomy Rube posted:I think it's important that Johnny Five-aces at least plays a minor role in this game, since he fits into noir style pretty easily, and then we'd have the prerequisite goon reference. Maybe he runs a clock shop and is someone you interview? BoldFrankensteinMir posted:Here's a question- is this a dramatic or a funny detective story? Junpei posted:Character submission: Griffith, a slightly oblivious but earnest young policeman who assists our heroine by giving her information from the official police sources. During certain sections, he joins up with Samantha (are we calling her that? Or is that just a placeholder name?) as a Watson of sorts to bounce ideas off of her. Now that I think about it, I'll go back and update my character list with their placeholder names so it's easier to talk about them. If we want to make changes should do it soon so we don't spend pages using one name and then suddenly start referring to them with a different one as it will probably cause a lot of confusion.
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# ? Jul 27, 2019 23:04 |
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Big Scary Owl posted:You read Umineko too? drat Actually, I learned about those from Virtue's Last Reward. SubponticatePoster posted:Follower AI is a whole huge can of worms I'd rather not get into. You can set things to follow other things, but then there's pathing (poo poo, AAA games have trouble with this). We do have our technical expert, codename Clancy. He could either be a forensics person working for the police department, or maybe a retired fellow whose job or odd hobbies would lead him to have information Joe Schmoe wouldn't. He's in a static location that the player can revisit. As far as Samantha, we can use that as a placeholder name for now. Understandable. Is there a 'free market' to dreams where someone can write up a code or function and then say "Feel free to use it if your game requires this idea!".
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# ? Jul 28, 2019 01:52 |
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Junpei posted:Is there a 'free market' to dreams where someone can write up a code or function and then say "Feel free to use it if your game requires this idea!". Stream tomorrow, at noon MDT I've updated the OP with the time and my channel info.
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# ? Jul 28, 2019 02:23 |
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Would it be fun to directly or indirectly follow plot lines from cult classics like RHPS or Clue? Mix the two and make a RHPS Clue game? Or at the minimum - have NPCs roaming around, randomly quoting lines from those movies and other hilarities?
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# ? Jul 28, 2019 14:21 |
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Kimberly Clark posted:Would it be fun to directly or indirectly follow plot lines from cult classics like RHPS or Clue? Mix the two and make a RHPS Clue game? Or at the minimum - have NPCs roaming around, randomly quoting lines from those movies and other hilarities?
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# ? Jul 28, 2019 17:52 |
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1 hour until the stream!
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# ? Jul 28, 2019 18:01 |
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30 minutes! I think today we'll construct our crime scene. I'll show off the basics of how you do things in Dreams, sculpting, and time permitting we'll do some initial scripting for items and clues.
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# ? Jul 28, 2019 18:27 |
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We are live!
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# ? Jul 28, 2019 19:03 |
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Didn't want to interrupt the stream with this, but Incompetech.com is OK for background music if the selection in Dreams isn't enough. I used it for the dramatic reading of that disaster of a book "Twisted" with Bobbin Threadbare and the others.
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# ? Jul 28, 2019 20:12 |
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I hope y'all enjoyed the stream. Kinda sloppy, but I'll get better with practice my dad posted:Didn't want to interrupt the stream with this, but Incompetech.com is OK for background music if the selection in Dreams isn't enough. I used it for the dramatic reading of that disaster of a book "Twisted" with Bobbin Threadbare and the others.
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# ? Jul 28, 2019 20:22 |
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SubponticatePoster posted:We'll make our own music, that's surprisingly easy and also pretty fun. Oooooh, now that sounds interesting.
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# ? Jul 28, 2019 20:24 |
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Okay, so, we have: Samantha, our detective Gladys, a nosy old lady who may or may not have seen it, but knows the people around it Our victim, dead in an alley Some gambler dudes in the bar Probably a bartender in the bar who might be able to give us some info?
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# ? Jul 28, 2019 20:44 |
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I started watching a little late, but it was a very nice and chill stream. Makes me wanna get the game but I'm not gonna just buy a PS4 for it. Looking forward to seeing how music-making works and the
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# ? Jul 28, 2019 20:47 |
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We need to work our way out from a central mystery if we're writing this. WHO was killed? WHO killed them? WHY were they killed? HOW were they killed? WHEN were they killed? WHAT killed them (murder weapon)? We know the where, they were killed in an alley... or maybe they were moved there and killed somewhere else.
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# ? Jul 28, 2019 22:08 |
Four people pushed one person off a cliff...
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# ? Jul 28, 2019 23:49 |
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I'm just going to throw poo poo at a wall until something, if anything, sticks: WHO was killed? - Samantha's twin brother as suggested / an important person's dear pet / the town's crime lord / some random unknown person with no ID / old lady / a priest WHO killed them? - Gladys cause I hate nosy people WHY were they killed? - In the case of Samantha's twin brother: Gladys killed him cause he was investigating something which she had been involved in / Pet: she is a horrible person and hates animals and it made a lot of noise at night / crime lord: she killed him for revenge, her significant other had been murdered by him, or at least she heavily suspected it was him / unknown person: she and her sister (or another relative) used to work at a brothel when they were younger (they had no parents) and they had been killed by a patron (who was a foreigner) and ever since then Gladys had been searching for this person to have her revenge / old lady: Gladys served in WWI as a munitions factory worker and the victim was her superior. her superior had been responsible for causing an accident which cost the lives of many, and blamed Gladys since she lacked any alibi or had been doing something her superior asked of her earlier / priest: is actually Satan in disguise and she knew, cause voices from God told her, making her the actual hero in the story! HOW were they killed? - No clue on this yet WHEN were they killed? - After midnight, but before 3am? Body is found at another area later? WHAT killed them? - Choking / poison / pushed off somewhere high / run over by a car / a clock / drug overdose (maybe she's a secret drug addict too and that was an excuse to set the murder up?) / a severe beating with a Rubber dong
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# ? Jul 29, 2019 00:20 |
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Big Scary Owl posted:I started watching a little late, but it was a very nice and chill stream. Makes me wanna get the game but I'm not gonna just buy a PS4 for it. Looking forward to seeing how music-making works and the Junpei posted:We need to work our way out from a central mystery if we're writing this. I'm still voting Gladys, "harmless" old lady. She gives you dirt on everyone (except the victim) in order to throw suspicion off herself. But folks can chime in with their own votes/ideas. If Gladys is the killer, I vote for a minor or inane reason - Gladys is just bugfuck crazy and whatever Charlie did to slight her set her off. She's killed all her husbands, but nobody ever suspected it as they appeared to be accidents. Poor Gladys, all alone; good thing she has that insurance money to live off! As for the rest...I think the murder should be fairly brutal. Say our victim is found with a hatchet in his skull. Turns out the hatchet belongs to Gladys, it was hanging on a pegboard with some other tools. She claims Charlie did handyman work for her and must've left the garage open. We could make it actually be open to support this and have it searchable. Maybe some other items are missing too, like a set of coveralls that belonged to her last husband, we can discover them in the alley soaked in blood. Gladys slipped 'em on, killed Charlie then chucked them so she didn't get any blood on herself. Gladys is also the person who called the police. Since everyone knows she sees everything that goes on, it would be weird for her to have missed this. She kills him, ditches the evidence, goes back inside and calls the cops. Forensic science wasn't very good back then so even a half hour between time of death and the police arriving won't be much of an issue, let alone 5 minutes. In order to explain why nobody is going in/out of Johnny's we could set it in October, so it gets dark early and it's the World Series so everyone is inside listening to the game on the radio. It would be weird for Gladys to be up in the middle of the night, but not at 8:30pm.
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# ? Jul 29, 2019 00:31 |
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Happy to report I've made some good offscreen progress. In addition to our existing level we now have a functioning title/menu screen I've also made a simple base puppet that we'll build all of our characters off so they are the same but each one will have hair and some other features added so they're also individuals. I also have some recorded footage to edit into a bonus video, I'll post that tomorrow in addition to Stream tomorrow 7/31 at 7pm MDT I'll show off our progress and demonstrate some of the logic that goes into making stuff function, like our title screen. SubponticatePoster fucked around with this message at 05:08 on Jul 31, 2019 |
# ? Jul 31, 2019 05:06 |
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Hmmmm... While I do like these ideas, this is film noir, it wouldn't do to not have some corruption or organized crime going around. Temporary gang name: The Red Eagles.
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# ? Jul 31, 2019 08:31 |
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Junpei posted:Hmmmm...
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# ? Jul 31, 2019 08:41 |
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Stream starting in 15. We'll do some more work on our crime scene, I'll show off the title/menu screen and go into logic a bit. May also touch on making music. Here's the first bonus video, where I took a couple hours' work and condensed it down. I'm really sorry about the music. Ok, I'm not, what did you expect with this loving thread title? I do promise never to do it again, though. Making some stuff Now I didn't make the music on the title screen for that purpose but it is something I created from scratch, just to give you an idea of some of the things you can do.
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# ? Aug 1, 2019 01:50 |
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We're live! Join in!
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# ? Aug 1, 2019 02:13 |
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should be back up.
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# ? Aug 1, 2019 02:49 |
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Well other than the stream making GBS threads the bed halfway through I feel like we made decent progress. Sassy puppets! Neon signs! A handcrafted door! For those that missed or got in late, link to stream: https://www.youtube.com/watch?v=NCUXPqNXpts At the beginning of the stream I showed off our title screen. It's got weather, music, and appropriately spoopy atmosphere. I also showed off how you link scenes and some of the logic required. For our neon sign I'll figure out some kind of pulse reset so it works on a continuous loop like a real sign would. It was a good example of using the in-game tools to solve a problem. We could have sculpted every letter individually which would give us some different options but I feel like that would take up too much thermo and animating it would be a horrendous pain in the rear end. Still it's possible so you do have multiple ways of getting to your goal which is nice.
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# ? Aug 1, 2019 03:46 |
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We have some actual, quantifiable progress! Our crime scene is all blocked, now it's time for adding fun details and laying out (hurr) our murder victim. I decided I didn't like the way I'd gone about things so I deleted the whole level and started over (I'm terrible about doing that). Don't worry though it looks the same, just more efficient sculpting. I was able to get our neon sign working after banging my head against it for a while. Ended up just copying some logic I'd made for a set of flashing lights, which was way easier than anything I'd been trying to attempt. Oops. There are two working level doors/exits - one into Gladys's house and another to our yet-to-be-made hub. I'm envisioning something like a small section of downtown where we can put our tech expert and one of our surprise NPC's hidden away. Maybe Vinny too so we don't have to sculpt an entire new level for just a guy hanging out. I'd also like to make some level/diegetic music so I think we'll delve into that today as well for at least a bit. Stream today 8/4 at 12pm MDT
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# ? Aug 4, 2019 16:48 |
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# ? Apr 29, 2024 10:33 |
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Well, life's been busy this week but that doesn't mean no progress has been made. I did figure out music recording, they stuck the button under a different prompt instead of just on the screen so now we can see how that's done. And I started on our new hub area which is really goddamn big compared to the crime scene. Since there'll be a bit less to actually do there I figured having a bigger open area you could maybe explore a bit would be good. Now tonight I'm going to a concert and I may overindulge so tomorrow's stream will be a bit later just in case. Stream 8/11 at 2pm MDT
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# ? Aug 10, 2019 18:27 |