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Wa11y
Jul 23, 2002

Did I say "cookies?" I meant, "Fire in your face!"

Hyper Crab Tank posted:

The main goal going into this project was, I think, to make a bigger and better Dig with the better technology we'd developed during Heist and upgraded graphical style, which I think ultimately we pulled off.

And you nailed it. Dig 1 was pretty good, but a bit bare bones. Dig 2 really improved on everything Dig 1 did. After playing Dig 1, every time I though "I wish there was <feature>" it was in Dig 2.

Well done.

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Wa11y
Jul 23, 2002

Did I say "cookies?" I meant, "Fire in your face!"
Oh poo poo, THAT puzzle room! That puzzle room can eat my ENTIRE rear end! That room prevented me from getting 100%, and I don't care. Even with all the upgrades NOTHING (edit: that I'm aware of anyway, I'm sure SOMEONE will be along to explain how easy it is with some esoteric cog upgrade) makes that room any easier.

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