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Hyper Crab Tank posted:The main goal going into this project was, I think, to make a bigger and better Dig with the better technology we'd developed during Heist and upgraded graphical style, which I think ultimately we pulled off. And you nailed it. Dig 1 was pretty good, but a bit bare bones. Dig 2 really improved on everything Dig 1 did. After playing Dig 1, every time I though "I wish there was <feature>" it was in Dig 2. Well done.
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# ¿ Sep 5, 2019 15:26 |
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# ¿ May 8, 2024 17:22 |
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Oh poo poo, THAT puzzle room! That puzzle room can eat my ENTIRE rear end! That room prevented me from getting 100%, and I don't care. Even with all the upgrades NOTHING (edit: that I'm aware of anyway, I'm sure SOMEONE will be along to explain how easy it is with some esoteric cog upgrade) makes that room any easier.
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# ¿ Oct 22, 2019 20:59 |