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https://twitter.com/Remnant_Game/status/1138159481303556097 Remnant: From the Ashes Q: Is this just Dark Souls with guns? A: Probably, I haven't actually played Dark Souls! Platforms: PC, Xbone, PS4 Release Date August 20, 2019 - Preorders now! What the hell is this game? Remnant is a 3rd person Co-Op (Up to 3 players, or singleplayer) shooter / RPG / souls-like set in a post apocalyptic world. A force known as "The Root" has taken over Earth sometime in the 1960's. You will go around 4 worlds (including Earth) to fight the root, collect new cash + prizes, take down boss monsters, and build up your character. All the zones are dynamically generated, so no two playthroughs will be exactly alike. You will have to manage both your health and stamina in combat to be effective, and the enemies are fairly punishing. (Perhaps not quite as much as souls) This video does a much better job explaining this game than I will do ITT: https://www.youtube.com/watch?v=m4EvxJaZARk This is another good video recently released which walks through a lot of the mechanics: https://www.youtube.com/watch?v=uQIBtDJMwZs Archetypes Remnant has 3 archetypes to pick from, the devs have stated that your choice of archetype doesn't force you necessarily into any playstyle. The differences are primarily cosmetic and starting equipment, however some may be better suited to certain playstyles, especially right out of the gate. The full skill tree isn't known 100% yet - but they generally follow the following patterns: Scrapper (Melee) Ex-Cultist (Support) Hunter (Ranged) Loot Remnant has three weapon slots, a melee, a handgun, and a long gun. You also get 6 equipment slots: Head, torso, feet, rings (2), and neck. Loot is randomized, however don't expect the pinata's of Diablo III or Borderlands - most of the loot you find will be scrap which serves as the game currency of sort. You will also be looting gun mods which serve as the primary element of your character build. (more on this later) You will also find components to craft some sick rear end guns! Dynamic Generation The world of Remnant is dynamically generated. This includes the level layout, the loot, the enemies, and the bosses for each world. Think Diablo or Warframe. You won't know what world boss you are going to get on a play through - nor can you anticipate what kind of minibosses might be in your way or what modifiers they may come with. This will keep the game feeling fresh, as you will certainly be returning to worlds for specific components and other loot. As an example, your world may spawn with an event which unlocks a trait. You may not find this trait useful, but your friend who has obsessively built his Scrapper around hitting people with a radiator hammer needs it badly - he can drop in to your world, do the event with you, and walk away with the trait that never showed in his world. Gun mods Gun mods can be found throughout the world and slotted in any weapon with an open slot. Some special weapons will have a mod baked into the slot by default. As the weapon deals damage, the mod will "charge" and then be available for use, some can hold more than one charge. Mods serve as "spells" essentially and have a wide array of effects such as an AoE heal, summoning of an undead Jigglypuff, growing thorns on your body, damage absorbing shields, teleporting ahead of you, or summoning a tentacle from the ground to slap your enemies. It will be important to decide when / where to execute the fully charged mods. Mixing these mods with your traits defines your character's build and your role within the group. For example: You slot your shotgun with a mod which gives you thorns, causing melee attackers to take damage. You unload you shotty until the mod is ready, then you turn on your thorns. You whip out your radiator hammer and go to town! There will be traits focused on increasing the rate at which the mods charge, as well as (potentially) how powerful they are or how long they last. Co-Op and Singleplayer Here are some straight up facts:
Traits Every character gains access to traits points as they level up. Traits unlock by performing feats and discovering secrets as you play through the game. For example, you might get a world which has a bandit boss. Entering his arena in a certain way and choosing alternate dialog options will trigger a fight to the death between you and a friend. Whoever wins get's a trait for bonus back damage! Melee, iFrames, Stamina and YOU!
Melee combat in Remnant follows an "A B C" pattern - meaning your weapon will swing in a preset rhythm when you press the attack button in succession. In Remnant, you must be aiming your gun down sights to shoot - so when you press the attack button without ADS you will automatically switch to melee. This gives melee combat a smooth feel when you transition to and from range. When you lightly tap the melee button, you will perform a fast attack, when you hold it down you will perform a heavy attack (still following the ABC pattern). You can also charge (hold) a melee attack and wait for the enemy to come to you - or charge them with a maniacal sprint attack. Stringing together the appropriate combo will be critical to ensuring your radiator maul connects to the enemy skull the way you want it to. A directionless dodge will give you a chance to short circuit the ABC rhythm and jump directly to "C" for a stunning riposte which will impress all your friends. Stamina and iFrames Stamina management in Remnant will be important, even if you don't go for any melee combat. Any roll, dodge, or sprint will consume stamina. Dodging is extremely important as it gives you iFrames - which is short for "invulnerability frames." During the dodge you will take 0 damage, so it's important to time the dodge correctly. Mashing dodge in a direction will roll your character out of harms way for a few glorious iFrames. If you don't hit a direction, you will hop backward just a bit and set your melee to "C" as noted above. How heavy your armor is will influence your dodging and iFrames. There appears to be 4 tiers of dodging based on the the armor weight you have on ranging from "graceful Legolas like ground roll" to "stumble awkwardly because I am dressed with spare tires and rebar" and "literally bellyflop because I am wearing heavy construction equipment. Worlds The lore and worlds of Remnant can be discovered and learned as you play through the game. (or completely ignored, as many players elect to do to disservice themselves) The root came to destroy earth in / around the late 60's. The game takes place roughly 80 years later. Rhom was also invaded by the root, but it appears the denizens of that planet successfully expunged the root though some means. (nuclear hellfire) Yaesha *appears* to be unaffected.
The base of operations and launch point. Crafting, shopping, and world traveling happens here. Earth Good old Earth - except the root came in around 1962 and now everything is hosed as a football bat. Have fun! Rhom Desert planet complete with floating skulls, radioactive beehive monsters, burned out cities, you name it! Yaesha Full of angry goatmonkeys who want to kill you. Excellent scenery. Corsus "Hive minds have failed every time they have been tried" - a concerned citizen Bosses Bosses come in two flavors: Dungeon Bosses and World Bosses. Dungeon bosses are minibosses you randomly encounter in the worlds. They may be event triggered or show up randomly. Each will come with random modifiers like "extra big rear end in a top hat." World bosses are the big baddies at the end of the world, and you won't know which one you're going to get from the available pool. Again, both are dynamically generated, so you never know where, when, or what boss is about to be thrown at your face. Every boss drops a unique item for crafting - and some have secret ways to murder them which give different, hidden items! Someone did an infographic better than my entire op. (Credit to Matt Needler, @FireDragon04) Regrettable posted:Here's a link to the F13 Discord where we already have channels set up for Remnant: https://discordapp.com/invite/Jtjv9Vy Tinfoil Papercut fucked around with this message at 11:24 on Sep 13, 2019 |
# ? Jul 27, 2019 23:25 |
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# ? May 2, 2024 19:09 |
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Excellent OP. To me the gameplay videos look more akin to The Division but with demons than Dark Souls but I also did not play Dark Souls.
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# ? Jul 28, 2019 19:38 |
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Regrettable posted:Excellent OP. To me the gameplay videos look more akin to The Division but with demons than Dark Souls but I also did not play Dark Souls. So Hellgate, but good?
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# ? Jul 28, 2019 20:02 |
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So I gleaned some more info on the traits and how to unlock them. I was concerned that it would be a "reload your shotgun 100000 times" type thing - but a dev stream informed me better. In the one they showed, the map had several totems / shrines throughout the level. This was dynamically generated and wouldn't necessarily be there on any given playthrough. If you destroyed the shrine, it would call up a challenging miniboss monster (who looked to be a big rear end in a top hat) to fight you. If you destroyed all the shrines and killed the miniboss (who ducks out and reappears at the next one) then you unlock the skill.
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# ? Jul 28, 2019 20:33 |
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Vakal posted:So Hellgate, but good? Maybe? I never played Hellgate either. Also, this doesn't seem to be cover focused like the Division, at least from the videos I've seen, so I'm sure a lot of people will disagree with me on that.
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# ? Jul 28, 2019 20:34 |
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Vakal posted:So Hellgate, but good? Warframe, with less designers on acid.
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# ? Jul 28, 2019 20:48 |
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I had no idea this existed but it has the potential to be really, really cool. I hope they nail the shooting mechanics and gamefeel, and the loot/progression system is compelling. E: I watched some videos and this looks to be extremely my poo poo. Bardeh fucked around with this message at 21:20 on Jul 28, 2019 |
# ? Jul 28, 2019 21:00 |
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This game looks good. I can't wait to fat roll around and shoot monsters.
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# ? Jul 28, 2019 21:25 |
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Updated info on Melee, iFrames, Dodging, reformatted some, and pre-ordered the game for myself. Hoping to get some more info soon - devs said they would be streaming in the coming weeks leading to launch. I would love to see a weapon / mod list or a list of unlockable traits.
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# ? Jul 29, 2019 12:37 |
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https://www.youtube.com/watch?v=xQc2YssS89Q Another dev video dropped with gameplay discussion and showcase
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# ? Jul 30, 2019 20:15 |
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I'm such a filthy whore for these games. I still play WWZ and Strange Brigade and this just looks like it's going to be extremely my type of game. Thanks for the updates.
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# ? Aug 1, 2019 18:47 |
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I really wish games like this had crossplay. Looks interesting. I usually skip (or don't get) YT commercials, but this one popped up and I watched it all the way through. Looks interesting. Character archetypes look kind of bland, but that cowboy dude looks pretty alright.
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# ? Aug 1, 2019 19:00 |
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Why only 3 player co-op?
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# ? Aug 1, 2019 21:28 |
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Crabtree posted:Why only 3 player co-op? IIRC they mentioned on a developer stream that they internally tested 4 player and it didn't work in terms of gameplay / pacing/ "feel" and that the three player model was the best fit for what they have.
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# ? Aug 2, 2019 01:25 |
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Sounds like bullshit, but I guess Remnant can prove those words when people play it.
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# ? Aug 2, 2019 03:02 |
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Found it: https://www.youtube.com/watch?v=hXIZyOlR8s8&t=24s
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# ? Aug 2, 2019 03:03 |
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Sure, but I don't know if it'll "feel better" with up to three players - on top of it being a little awkard to have only 2 friends to play with at a time. But I'll give the game a chance to prove it when I play.
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# ? Aug 2, 2019 03:11 |
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Crabtree posted:Sounds like bullshit, but I guess Remnant can prove those words when people play it. The more players you have on a team the more difficult the game is to balance when each character can have different abilities. It's the reason there are only three to a team in Apex Legends as well. Basically, the more people you add to a team the more likely you are to get combinations that can steam roll everything and the harder it is to stop that from happening.
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# ? Aug 2, 2019 03:24 |
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Crabtree posted:Sure, but I don't know if it'll "feel better" with up to three players - on top of it being a little awkard to have only 2 friends to play with at a time. But I'll give the game a chance to prove it when I play. Take a look at this privileged goon over here with more than 0 friends
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# ? Aug 2, 2019 10:50 |
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New trailer for their swamp world: https://twitter.com/gameinformer/status/1158774758563037186
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# ? Aug 6, 2019 23:39 |
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The devs did a livestream reveal of the swamp area and a bunch of other stuff earlier today: https://www.youtube.com/watch?v=uzSFF-kCtvg
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# ? Aug 9, 2019 01:12 |
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this games good
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# ? Aug 9, 2019 03:58 |
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Regrettable posted:The devs did a livestream reveal of the swamp area and a bunch of other stuff earlier today: https://www.youtube.com/watch?v=uzSFF-kCtvg Community Manager with more hours logged playing than anyone else: "Heh, yeah I've played this game a bit!" *dodges attack while smirking* (15 seconds later:) *Dies*
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# ? Aug 9, 2019 16:35 |
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Regrettable posted:The devs did a livestream reveal of the swamp area and a bunch of other stuff earlier today: https://www.youtube.com/watch?v=uzSFF-kCtvg Loving this guy's enthusiasm for the game, he clearly loves playing it and it really shows through in the stream. Game is looking better and better the more I see of it, can't wait for release.
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# ? Aug 9, 2019 17:07 |
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Gamespot did a preview of the first 15 minutes (tutorial) which is likely the worst parts of the game heavy on story which not a lot of people are going to care about. This recent stream is better: https://www.youtube.com/watch?v=XvU0SmkjyoY
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# ? Aug 10, 2019 14:46 |
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From what I gather people who pre-ordered are going to get early access this weekend. (This is also a 200iq move to test your servers with the most loyal fanbase who is most likely to be understanding with respect to any technical issues at launch)
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# ? Aug 12, 2019 11:29 |
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I never preorder games but I am so tempted with this one. I probably will - obviously it's hard to say how much longevity and content the final release will have, but the gameplay looks on point and if it's just a fun 8-12 hour romp I'm cool with that tbh at this price point.
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# ? Aug 12, 2019 11:43 |
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Bardeh posted:I never preorder games but I am so tempted with this one. I probably will - obviously it's hard to say how much longevity and content the final release will have, but the gameplay looks on point and if it's just a fun 8-12 hour romp I'm cool with that tbh at this price point. Given that:
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# ? Aug 12, 2019 15:32 |
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Someone on the subreddit for the game made this cool thing so I thought I'd share it here.
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# ? Aug 13, 2019 14:08 |
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Bardeh posted:Someone on the subreddit for the game made this cool thing so I thought I'd share it here. I saw that yesterday and added it to the OP. It's well done!
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# ? Aug 13, 2019 14:53 |
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Is there any info on exactly when the early access period for pre-orders will begin? I've searched around, but all I can find is 'the weekend.'
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# ? Aug 13, 2019 18:03 |
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This game doesn't look half bad. If they can nail it, this could be pretty fun!
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# ? Aug 13, 2019 18:15 |
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Bardeh posted:Is there any info on exactly when the early access period for pre-orders will begin? I've searched around, but all I can find is 'the weekend.' https://twitter.com/PlayStation/status/1160899059122614272 "Starting Friday" although what exact time is not known. (Their official twitter RT'ed this, so I take the info as legit)
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# ? Aug 13, 2019 18:40 |
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Here's a new video of some of the devs attempting a boss fight: https://www.youtube.com/watch?v=HB2qaTV6R8o
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# ? Aug 13, 2019 22:25 |
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Surprised at the general lack of hype for this one. It actually looks pretty decent. In some respects, it's got the visual flair that I wanted (and got) from Hunt but with a gameplay loop that is way, way more up my alley.
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# ? Aug 13, 2019 23:57 |
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Bardeh posted:Is there any info on exactly when the early access period for pre-orders will begin? I've searched around, but all I can find is 'the weekend.' Thursday night presumably
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# ? Aug 14, 2019 02:12 |
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Trying to decide if Scrapper is the smart (yet obvious) pick if I want to do a lot of shotgun / melee stuff or if I would get more value from ex-Cultist's healing mod since I'm going to be getting torn up a lot.
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# ? Aug 14, 2019 11:39 |
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I doubt the choice matters a ton beyond the first hour or two.
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# ? Aug 14, 2019 15:26 |
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Just going for aesthetics then! *Puts on cultist hat + trench coat*
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# ? Aug 14, 2019 16:08 |
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# ? May 2, 2024 19:09 |
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https://www.youtube.com/watch?v=8cFac3bLz0k&t=771s Latest video, update on the PS4 issues (on SONY, he claims) and the other platforms plus some more gameplay. Pre-order launch time is 0000 Friday EST or 2100 Thursday PST e: Holy poo poo nightmare difficulty looks insane Tinfoil Papercut fucked around with this message at 20:57 on Aug 14, 2019 |
# ? Aug 14, 2019 20:52 |