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Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
CLUB DOOM

https://www.youtube.com/watch?v=qtH-L5CZFA0

Doom club is a friendly competition / book club for Doom enthusiasts to share, discuss and critique Doom maps.

There are so many extremely cool and good Doom maps, its hard to keep up with them all.
This will serve as an excuse for us to try new WADs instead of sticking to the familiar.
Maps will be nominated by posting, and then I'll either pick one at random or select based on amount of interest.
We'll give a month to play through a 32 map megawad, or otherwise move based on the pace of most of the thread.

Welcome to the D!Zone.


WAD HISTORY AND RECOMMENDATION LIST: https://docs.google.com/spreadsheets/d/1EnijuBx6QnnZi90K2fm1wmuNSAvRjcjUHbgZ4xIzeg8/edit?usp=sharing

The first rule of doom club is we talk about doom.
The second rule of doom club is we talk about doom.
If this is your first time posting in Doom Club, you have to frag.

Setup:
You should really own doom on like at least 6 platforms by now, but you'll want it on PC to play custom WADs. (If you're super poor, you can use FreeDoom)
Buy any PC doom, Steam or GOG or floppy disk or cd-rom, just get the IWADs for Doom 1 and Doom 2.
Then use a sourceport to launch that IWAD instead of the original game .exe which won't run too well on your modern PC.
(You can play vanilla through DOSBOX but I don't recommend it, and many of the WADs we're gonna play aren't vanilla-compatible anyways)

Recommend installing ZDL as a front-end to easily launch WADs: https://zdoom.org/wiki/ZDL

For Sourceports;

GZDoom: https://zdoom.org/downloads
(Recommend turning off texture filtering in the options, and setting lighting to Default, not Dark)

PRBoom+: https://sourceforge.net/projects/prboom-plus/files/doom2-plus/

Open ZDL, point the engine towards your sourceport, select Doom 1/2 as your IWAD and then select the current WAD CLUB WAD as your PWAD


Mystic Stylez posted:

:words: Step-by-step on using GZDoom and ZDL to launch mods: :words:

After you've got that set up, you can stack more PWADs on top of the current map wad for modding.
(Note, some of these may have conflicts with various WADs, you'll have to test it. But most should be safe)

Optional PWADs:
Ultimate Custom Doom: https://forum.zdoom.org/viewtopic.php?f=43&t=64678 gives parameters to fine-tune difficulty beyond default map options
Smooth Doom: https://forum.zdoom.org/viewtopic.php?t=45550 adds animation frames so they look nice
Neural Upscale: https://www.doomworld.com/forum/topic/99021-v-0-95-doom-neural-upscale-2x/ interpolated higher resolution textures, looks more detailed but still classic
Level Info: https://forum.zdoom.org/viewtopic.php?f=46&t=60356 shows counters for number of enemies and secrets so you know if you missed stuff
Ketchup: https://www.moddb.com/mods/brutal-doom/addons/ketchup-v5-gore-mod adds a ton more blood splatters if you're into ultra violence
Transparent HUD: https://forum.zdoom.org/viewtopic.php?f=46&t=60201 Takes the default hud and overlays it on top of the screen so there's no wasted space
DoomVisor: https://forum.zdoom.org/viewtopic.php?f=46&t=48780 Fancy alternate HUD kinda like Metroid Prime, some people dig it. This one changes a LOT, but you can tweak it. Careful though.
High-Res Sound Effects: https://www.perkristian.net/game_doom-sfx.shtml better gun sounds
Voxel Pickups: http://www.teamhellspawn.com/voxels.htm makes your weapons, ammo and health pickups 3D instead of 2D sprites. Looks great.

We recommend you generally avoid other pwads, as anything that modifies enemies or weapons is going to massively alter the balance of the WAD we're all playing and discussing.
But you doom your own way, go wild, there's no hard rules here.

CJacobs posted:

If you're playing in GZDoom do yourself a favor and turn autoaim completely off from the 'player setup' menu (iirc). It's got two layers, one that replicates vanilla Doom and then another on top of it called 'Smart Autoaim' in 'gameplay options' which tries to intelligently avoid shooting rockets at anything that isn't a monster, i.e. walls. It does not work at all.

edit: If you don't want to turn it off though, I still recommend dragging the slider way down to near 0. Leaving it at max uses the vanilla Doom cone of 35 degrees and will get you killed more often than it helps you.

Personally I rock smart auto-aim off, but normal auto-aim on set to around 4, for a more vanilla experience. Some times I get crazy and turn off mouselook and then you want to have some auto-aim like vanilla had.

Also for GZDoom I reccomend turning off texture filtering, set it to None or None (nearest-neighbor).
Also change the lighting, the default Dark is universally disliked.
Either use Software or Standard depending upon the WAD or your lighting preferences.

Posts about dooming, click the link to read:

DisDisDis posted:

Strategy Beats Skill: Slaughter Tips and Tricks for people like me who aren't good at Doom or who don't usually play slaughter maps

blakyoshi posted:

Any Doom newbies here should watch the definitive guide to being Good At Doom.

https://www.youtube.com/watch?v=hzPpWInAiOg




Classic fps thread: https://forums.somethingawful.com/showthread.php?threadid=3420790

Zaphod42 fucked around with this message at 00:18 on Sep 20, 2020

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Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
So the first question is which WAD will we begin with?

My first thoughts are, we could begin vanilla style with E1 of Doom 1, but then everybody here has probably played those to death already.

There's a doomworld thread who are currently playing Whispers of Satan https://www.doomworld.com/forum/topic/107257-the-dwmegawad-club-plays-whispers-of-satan/ we could copy them.

I'm also tempted to say we could start with Romero's own SIGIL ? https://www.romerogames.ie/si6il

And there's always the Cacowards, of which I've definitely not played all https://www.doomworld.com/cacowards/

Anybody with strong feelings towards something first?

Convex
Aug 19, 2010
Sigil is a good shout, especially as it's the closest thing to a new official episode since No Rest For The Living back in... 2010? :corsair:

Arivia
Mar 17, 2011

Zaphod42 posted:

So the first question is which WAD will we begin with?

My first thoughts are, we could begin vanilla style with E1 of Doom 1, but then everybody here has probably played those to death already.

There's a doomworld thread who are currently playing Whispers of Satan https://www.doomworld.com/forum/topic/107257-the-dwmegawad-club-plays-whispers-of-satan/ we could copy them.

I'm also tempted to say we could start with Romero's own SIGIL ? https://www.romerogames.ie/si6il

And there's always the Cacowards, of which I've definitely not played all https://www.doomworld.com/cacowards/

Anybody with strong feelings towards something first?

Sigil is good, or something very old-school and simple to get people started. Doomsday of UAC, Requiem, Memento Mori are all ideas offhand.

e: remember we want to encourage people to participate and Doom wads have generally become harder with time, so jumping straight into even a normal contemporary mapset like idk BtSX is gonna be a swerve for some people.

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.
Sigil or something like Doom The Way iD Did would be good way to kick things off by keeping things relatively vanilla for anyone new to Doom modding.

Turin Turambar
Jun 5, 2011



I guess Sigil would be a good wad to start, as it's by John Romero and it's recent, and it isn't very long. Although,it may be one already played by most people interested into a wad club in the first place.


Also, you may not believe it,but going the 'too vanilla' route can also be detrimental to attract people's attention, even more that picking a 'too modern' wad.

For example, I started playing Doom in modern times (2013?),after many years, because I saw that wads and miss could look and play much more better and more different than what I played in the 90s. I think I started my renewed interest in Doom started with Deus Vult II.

Turin Turambar fucked around with this message at 18:49 on Jul 28, 2019

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
I agree with keeping it fairly low-key to start yeah. Sigil being a fairly recent release also feels pretty appropriate. I like Doom The Way ID Did too but I've played that through a few times.

Course some people may have just finished running through it not long ago.

Prophet of Nixon
May 7, 2007

Thou art not a crook!

No real opinion on where to start, but just wanted to say "I'm in", if you're looking to gauge participation.

Are we going to be prescribing weapon sets to go with maps?

Roluth
Apr 22, 2014

Prophet of Nixon posted:

No real opinion on where to start, but just wanted to say "I'm in", if you're looking to gauge participation.

Are we going to be prescribing weapon sets to go with maps?

It could be a good idea with stuff like the Final Doomer sets on their respective maps, but I would usually stick with vanilla/Smooth Doom variants for the purest expeiences.

Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!
I would like to do some 'packs' in the future (weapon/gameplay + map wad), but for the vanilla-esque mapsets smooth doom or something is enough!

Samopsa fucked around with this message at 19:02 on Jul 28, 2019

Turin Turambar
Jun 5, 2011



I don't have a computer right now so I can't post links, but as misc. Mods to use together whatever wad level, I recommend:


Smooth Doom : better animations
Smooth textures : better textures
HQ music
HQ sfx
Auto save mod : these three are self explanatory

Ultimate custom Doom: to tweak the difficulty of a particularly hard wad without changing the number of enemies or the types of encounter.

shades of Doom: if you are sick of playing with the same enemies after killing them for 25 years, this is a enemy randomizer mod that changes them. Unlike other randomizers the change is only aesthetic here,so the original design of the be map and difficulty will be preserved.

Turin Turambar fucked around with this message at 19:02 on Jul 28, 2019

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
Looking forward to this :black101:

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


doot doot let's go

DisDisDis
Dec 22, 2013
Altitude by Tourniquet is a really cool vanilla doom map I watched Zzul play a while back and have kept meaning to play. It looks like a limit removing map almost so it would be a cool demo of what's possible within the vanilla doom constraints, and the nonlinearity could be a cool point of discussion with how different people routed it.

Turin Turambar
Jun 5, 2011



For vainilla experiences, Lunar Catastrophe is being nominated enough in the Cacoward nomination thread in DW so it seems it's good enough, and it's supposed to be very 'classic'

Arivia
Mar 17, 2011
If no one else wants to, I can write up a guide to putting together the various pieces for getting started with running Doom PWADs. The OP says GZDoom but unless we’re diving right into the deep end, PRBoom+ is probably a better place to start.
E: one more idea for breaking people into classic difficulty, just do Thy Flesh Consumed on UV.

Arivia fucked around with this message at 19:29 on Jul 28, 2019

Turin Turambar
Jun 5, 2011



I would recommend GZDoom, it's more user friendly and more able to play like a modern game and look closer to one, and fall back to PrBoom+ when needed.

Arivia
Mar 17, 2011

Turin Turambar posted:

I would recommend GZDoom, it's more user friendly and more able to play like a modern game and look closer to one, and fall back to PrBoom+ when needed.

I disagree that it’s more user-friendly. GZDoom has more options and can do more, sure, but those options are incredibly poorly presented and can be confusing to new users. I don’t think we need to be selling people on a Doom with vertical mouselook, no autoaiming, jumping or crouching when at least the mods we start with won’t require any of that. And how many times do people run in to trouble setting up all the graphics options or whatever?

Roluth
Apr 22, 2014

Arivia posted:

If no one else wants to, I can write up a guide to putting together the various pieces for getting started with running Doom PWADs. The OP says GZDoom but unless we’re diving right into the deep end, PRBoom+ is probably a better place to start.
E: one more idea for breaking people into classic difficulty, just do Thy Flesh Consumed on UV.

A guide for running source ports and PWADS would be very appreciated. PrBoom+ and GZ Doom are the big two source ports these days (with Chocolate Doom being the limit-removing port of choice), and there should be a section on what the various compatibility categories mean (Limit-removing, Boom, etc.)

100 degrees Calcium
Jan 23, 2011



I'm looking forward to ripping and tearing... socially!

Mak0rz
Aug 2, 2008

😎🐗🚬

This is a good idea and I'm all the gently caress over it.

I'm also throwing in a vote for something simple and classic and also one that I still have not yet played: SIGIL

doctorfrog
Mar 14, 2007

Great.

Hell yeah, I’m in. FPS thread moves too dang quick for me, one WAD blown per month is about my level at this old age.

Takes No Damage
Nov 20, 2004

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.


Grimey Drawer

Arivia posted:

I disagree that it’s more user-friendly. GZDoom has more options and can do more, sure, but those options are incredibly poorly presented and can be confusing to new users. I don’t think we need to be selling people on a Doom with vertical mouselook, no autoaiming, jumping or crouching when at least the mods we start with won’t require any of that. And how many times do people run in to trouble setting up all the graphics options or whatever?

For most people wouldn't the only tweaks necessary be to turn off Texture Filter Mode to get chunky pixels back, and set whatever resolution you want? If you're running it on a potato then Boom is less resource intensive, but any PC from the last 10 years should be pretty transparent between the two 99% of the time.

For prettying up vanilla Doom I like Beautiful Doom, it smooths out animations and adds some enemy death variety without changing actual gameplay. It does come with some weapon alt-fire modes but those can be disabled in the settings, or just don't press M2.

I'd also lean towards either single maps or shorter episode packs before trying to tackle a full megawad, at least to start out. 32 maps is a whole lot of Doom'in, and it would probably get confusing trying to talk about individual maps.

1stGear
Jan 16, 2010

Here's to the new us.
I'm into this. I've been playing a lot of retro FPS games lately but haven't really stepped into usermade wads. Having a curated selection to also talk about with others would be neat.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Takes No Damage posted:

For most people wouldn't the only tweaks necessary be to turn off Texture Filter Mode to get chunky pixels back, and set whatever resolution you want? If you're running it on a potato then Boom is less resource intensive, but any PC from the last 10 years should be pretty transparent between the two 99% of the time.
Setting the sector lighting to Software instead of the default Dark is a must imho; don't know why the default is still Dark after all this time. Also never underestimate how terribly GZDoom can run.

Turin Turambar
Jun 5, 2011



I think gzdoom options are more user friendly than PrBoom if only because I can use the mouse to navigate them :P. But you know, let's not turn this in a sourceport discussion, it's supposed to be a wad discussion.

Mak0rz
Aug 2, 2008

😎🐗🚬

How about we just link a couple of source ports with brief descriptions and let people decide which ones to use and how they want to use them? I don't understand why this has to be an argument :shrug:

Dieting Hippo
Jan 5, 2006

THIS IS NOT A PROPER DIET FOR A HIPPO
I had started Cyriak's Going Down a while back and was gonna suggest it, but I just realized it's a 32 level megawad :v:

Roluth
Apr 22, 2014

Dieting Hippo posted:

I had started Cyriak's Going Down a while back and was gonna suggest it, but I just realized it's a 32 level megawad :v:

Maybe a month or two in, once people have gotten used to the schedule.

Glagha
Oct 13, 2008

AAAAAAAAAAAAAAAAAAAA
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AAAAAAAaAAAAAaaAAA
AAAA
AaAAaaA
AAaaAAAAaaaAAAAAAA
AaaAaaAAAaaaaaAA

Yeah, Going Down is a big one and also pretty difficult from what I recall, so it might be a rough starter.

DisDisDis
Dec 22, 2013
For a first limit breaking pick, Counterattack by Mechadon is pretty, shortist (long maps but there's only like 5) and has a lot of gameplay and setting variety

l33tfuzzbox
Apr 3, 2009
I'm game, this sounds fun. And one a month is perfect for me since i play using delta touch on android, so i dont make super fast progress.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Samopsa posted:

I would like to do some 'packs' in the future (weapon/gameplay + map wad), but for the vanilla-esque mapsets smooth doom or something is enough!

Yeah, that's how I feel. I think start with pretty vanilla experience, focus on the level design without making things too complicated.

However, if we want to pick "this mod + russian overkill" for a specific month, I'm fine with that too. Its whatever we can agree on. (which may prove difficult, and if we can't agree I'll flip a coin or something)

Arivia posted:

If no one else wants to, I can write up a guide to putting together the various pieces for getting started with running Doom PWADs. The OP says GZDoom but unless we’re diving right into the deep end, PRBoom+ is probably a better place to start.
E: one more idea for breaking people into classic difficulty, just do Thy Flesh Consumed on UV.

That'd be great, I was thinking about doing something similar but if you wanna then go for it, I can quote your post in the OP or something.

I think GZDoom is pretty solid too, but people should use whatever they prefer unless a particular WAD isn't supported and requires a specific sourceport.

Takes No Damage posted:

I'd also lean towards either single maps or shorter episode packs before trying to tackle a full megawad, at least to start out. 32 maps is a whole lot of Doom'in, and it would probably get confusing trying to talk about individual maps.

Yeah I agree. SIGIL being 9 maps really feels like a pretty good size to start. It'll be tricky to balance huge megawads with individual map packs but we'll just manage as we do.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Dieting Hippo posted:

I had started Cyriak's Going Down a while back and was gonna suggest it, but I just realized it's a 32 level megawad :v:

Its an AMAZING wad and one of my all time favorites, so I was definitely going to suggest it at some point. But it is both a big huge megawad and also pretty advanced, so yeah, maybe after a couple months :)

DisDisDis
Dec 22, 2013
Roll a D20 to pick a Sunder map we all play modless pistol start

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Glagha posted:

Yeah, Going Down is a big one and also pretty difficult from what I recall, so it might be a rough starter.
If I recall correctly, Going Down starts hard and ends brutal so yeah maybe not the best starter.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
I've taken all the WAD recommendations mentioned so far and put them in an excel sheet so I can reference them for the future. :thumbsup: Thanks everybody, and definitely continue to recommend good wads as we go on.

Glagha
Oct 13, 2008

AAAAAAAAAAAAAAAAAAAA
AAAAAAaaAAAaaAAaAA
AAAAAAAaAAAAAaaAAA
AAAA
AaAAaaA
AAaaAAAAaaaAAAAAAA
AaaAaaAAAaaaaaAA

That being said though Going Down is a good one for the future because drat I love that WAD. It's one of the ones that whenever I see people talking about wanting to do it with gameplay mods I want to strongly encourage them not to because it's extremely tightly designed and it's a real shame to throw off the balance like that, because every combat encounter in that is super claustrophobic, and despite that refuses to ever give you the opportunity to just hole up in a room and dig out a safe spot because it starves you of ammo and health to force you to push forward into new territory before you're ready. It's great.

Black Griffon
Mar 12, 2005

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time.

I know who you are. You are destiny.


Went through the first couple of levels of Going Down, and I think I might have to turn Doom down from ultra-violence for the first time. It's kicking my rear end.

Anyway, based on the 30 minutes or something I just spent with it, I think it could be very fun in the future.

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Adnor
Jan 11, 2013

Justice for Daisy

I haven't touched classic Doom in years and the launch of Sigil, the Switch port and the upcoming game made me want to play some again, so I'm happy to see this thread!

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